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‘There's Too Many!’ clarification
11-22-2010, 05:35 PM
Post: #1
‘There's Too Many!’ clarification
When playing the zombie card ‘There's Too Many!’, can you take zombies from the board that are engaged (in the same space) with a hero and move them to a spawning pit?

This came up late in the game when the heroes needed two more kills to win and the zombies needed to survive one more tick of the sun track.

We played it that the engaged zombie couldn't be moved since his hunger for brainzzz would be too great.

Its a trick, get an axe...

Klaatu... verata... n... Necktie. Nectar. Nickel. Noodle.
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11-22-2010, 06:41 PM (This post was last modified: 11-22-2010 06:41 PM by mqstout.)
Post: #2
RE: ‘There's Too Many!’ clarification
They can be removed from anywhere. It's a fair tactic for the zombie player to do that. Hunger doesn't apply since the zombie is not moving, but is disappearing (and it doesn't count as a kill either, since it's just 'removed' and not killed).

Thematically? It's wrong to do it. Logistically? Perfectly fine by the rules.
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11-23-2010, 06:08 PM
Post: #3
RE: ‘There's Too Many!’ clarification
reminds me of playing a 'taken over' card in the game where the zombies have to destroy buildings. and to do so there can be no hero's inthe building and all spaces inthe bldg must be occupied by zeds at the start of their turn.

got to do 6 buildings.. and if you hit one of those cards.. well.. it helps the zed player out a bit.. Watchmen02 but sounds legal.. kinda hard on the hero's though Zombie03

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