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Making Zeb Baxter Whole
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11-22-2014, 12:04 AM
(This post was last modified: 11-23-2014 08:37 AM by Old Dwarf.)
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Making Zeb Baxter Whole
This is my 2nd SoB Game It will be Solo to learn the Rules & using
the 1st Mission in the the Adventure Book: For a Few Dark Stone More I'm using 2 Heroes The US Marshal Milton Duffield & Indian Scout Dark Elk as I wanted to keep things simple the first few Games & to try out new Heroes. Dark Elk is just a generic Indian type name but Marshal Duffield was a real US Marshal assigned to the Arizona Territory during the SoB Time period. Note that the dates are different from the Brimstone Story given by FFP. I use my own Time line set about 20 years earlier so that it would cover some actual historical events. The towns mentioned all existed at the time. The Back Story Nov.2nd, 1866-U.S. Marshal's Office, St.Thomas, AZ Territory "But Marshal, you got the wrong man, I ain't done nothing." Shut up Nate, you robbed that old prospector Zeb Baxter ,he identified you & you were in the Saloon trying to barter for whiskey with his Dark Stone. "But Marshal Duffield, that t'aint prove nothing , I found that Stone out on the trail, honest." Nate, don't make it go harder on yourself ,you also were in possession of Zeb's watch, you find that to? Look tell me where you stashed Zeb's Stone, if I recover it the Judge will go easier on you. "Ok, Ok you got me Marshal, the rest of the Dark Stone I hid up in that abandoned mine #13, left a couple of markers to show where & got the Hell out. That place is spooky as Hell" Nov.3rd,1866-St. Thomas General Store, Arizona Territory Dark Elk, been looking for you, I need you to go with me up to Mine #13 & track where Nate Taylor hid a stash of stolen Dark Stone. " Mines not good place, bad medicine Marshall, you pay? Standard Govt. Guide fee & I think old Zeb will kick in something if he gets his stone back. "When do we leave?" I'm picking up supplies now it's a 2 week journey, meet me here just after Noon time. ------------------------------------------------------ Dramatis Personas Milton Duffield-US Marshal: Shot Gun, Marshal Badge, Dynamite token in side Bag, Worn Eye Patch & has 'Hardened Resolved' Dark Elk-Indian Scout: Carbine, Indian Hatchet, Whisky Token in Side bag' Weathered Head Scarf (hat) & has "Heightened Senses" Note#1 I do my Game Reports more to tell the Story the Game creates than to give a rule by rule use account. However to better give an understanding of how the Game flows I numbered each Turn. Note#2 The Mission Objective uses the Small Deposit (2 Clues) option to fit the back Story (Old Zeb wasn't that good a Prospector) ---------------------------------------------------------------- Friday, Nov. 17th. ,vicinity of the Brimstone Ruins "Marshal the Mine entrance is just over there, it's getting late you want enter now or make camp/" Dark Elk ,there's no way I want to spend the night next to that Mine entrance. We'll go in & find Zeb's Stone & then ride Hell for leather before we make camp again. The Game begins: "Too Dark Marshal, I feel evil spirits, this is bad place, place of the dead" Here, I'll light the lantern It should give us enough light to see by evil spirits or not. YEEEEEEEEEEEEAAAAAAAAAAAAAAL!! (A terrifying shriek tears through the stillness of the Mine- Duffield with his harden resolve & Willpower is not effected Dark Elk with his heightened senses causes his Willpower to fail him & he loses 3 Sanity ) (1) Dark Elk nevertheless moves forward toward the entrance of the next Mine section. Duffield follows him at a slightly pace. (2)The Mine thankfully remains silent it's Darkness dormant. The Scout moves up to the entrance of the next session & reports a Long Passage leading down. The Marshal Moves up to join the Scout. (3)The Mines Darkness continues to hold back. Black Hawk quickly moves toward the end of the passage. Marshal Duffield moves up with the Scout. (4)The Darkness of the Mine just ignores the intruders. Dark Elk reaches the end of the passage & looking into the next room describes a room with strange symbols Duffield curious passes the Scout & steps into room & finds himself in a Summoning Chamber. He decides not to share that knowledge with his more sensitive Scout. Looking around he encounters boxes & boxes of Explosives Both he & Dark Elk help themselves to Dynamite . (5)The discovery seem to stir the Mine & a Creeping Darkness causes Encroaching Shadows causing the posse to pick up it's pace. Dark Elk with new urgency moves toward next segment entrance. The Marshal moves up & past his Scout. The Posse does take time however to add another stick of Dynamite to their Side Bags. (6)Darkness now roused begins to move from the Mine depths Dark Elk reaches the next entrance & sees the next room is a Forked Path. The Marshal moves to stand with Black Hawk as they puzzle out how to proceed in light of the different exits. As they explore the room a sense of "Growing Dread" fills the senses of both men. Duffield is hit by the hunch his Mission has been sold out & murmurs "Traitors Blood", Nate Taylor must have gotten word to a henchman about the Dark Stone. He shares his revelation with Dark Elk but as nothing has happened yet it's pointless to worry about it. Just in case both men take another stick of Dynamite. Then Scout notices one of the markings that are a sign to the stolen Dark Stone & it over the lower exit. (7)The Darkness continues to roll up through the Mine levels & brings on "Chill of the Grave" calling out to it's undead minions. Dark Elk felling the chill steels himself with Grit & moves to the lower exit into another Long Passage. The Marshal moves beside him. (8)The Darkness moves ever upward. The Scout runs to the end of the Passage & looks through to a room obviously used as The Vault for the operations in this mine. The Marshal moves to just behind Dark Elk. The Scout eyes sweep the room seemly empty at first but then picks out the sack of stolen Black Stone but behind it lurk 3 Nightmare Creatures the Tsul 'Kalu to his people but the White eyes call Night Terrors. (9) The Mines fill the Darkness with Growing Dread but the posse turns to their Grit & disburses it. The Mine is however relentless & brings a "Powerful Dread" Both the Marshal & Scout summon their Willpower & overcome the assault. Dark Elk moves so as to position himself to have all of the hulking monsters in site & range. He grabs a Dynamite stick from his Side Bag & lobs it between the farthest 2 creatures the explosion causes 6 wounds on both. Duffield follows the Scout move & also throws a stick of Dynamite between 2 of the Night Terrors. He causes 2 wounds bringing that creature down to only 4 wounds left.The other monster takes 6 wounds. The 1st Monster moves & attacks the Marshal but is unable to hit him. The 2nd Monsters move & 3rd Monsters target the Scout but also fail to hit. (10) The Mine send aid to the Night Terrors as a Slasher ambushes the Marshal. The Slasher attack gives Duffield 2 wounds. The Indian loses 3 more Sanity due to the Terror caused by the Tsul 'Kalu but still has the presence of mind to throw another stick of Dynamite between the 2 Monsters doing 2 wounds to one leaving it with 1 wound left & 4 damage to the other leaving him with 2 left. The Marshal also feels the Terror of the Night Terrors but also the rank Fear of the Slasher before him but his Willpower allows him to overcome most of the Sanity loss but he still gives up 2 Sanity. Duffield pulls out more Dynamite lobbing a stick behind the Slasher ,the explosion also effects the adjacent Night Terrors, killing them both. The Slasher hangs on with 4 wounds left. (11) The Darkness slackens off for now. The Slasher renews it attack on the Marshal but can only manage to do 2 more wounds on him. Dark Elk using his carbine fires on the remaining Tsul 'Kalu & kills it. Duffield raises his Shotgun to fire but the weapon jams Dark Elk fumbles for his Whiskey bottle from his Side Bag ,finds & drinks it down restoring his Sanity back up to 7. Dufffield in a rage over his shotguns failure flashes his Marshals Badge & arrest the Creature. (12)The Mine's Darkness again move upward. The Slasher not fazed by his arrest again attacks the Marshal.It only manages to inflict 1 wound. Dark Elk inspired by Duffield's bravura targets the Slasher & fills the Monster with enough led to kill it several times over. The Vault returns to silence as the posse collects the stolen Dark Stone which was scattered in the battle. Duffield finds 2 Shards & the Scout 1 Shard. Before leaving the Vault is checked out for anything else of value. Dark Elk finds 2 sticks of Dynamite & an Ax. The Marshal picks up a pair of Dark Stone Gloves & 1 more Shard of Dark Stone. The Posse Then leaves & puts considerable distance between itself & the Mine before setting up Camp. They are worn out from the Mission but the journey back to St Thomas is uneventful. " Marshal welcome back did everything go ok ? did you find the stolen Dark Stone?" Well we got through it those damn Mines have things that just should not be, but it could have been worst & yes we found the Stone. Look Deputy I'm bushed Dark Elk & I made Camp last night just outside of town but didn't get much sleep. Nothing bothered us but it didn't make for a restful night. Anyway where is Zeb keeping himself Dark Elk & I need to return his property? "Er.. Marshal that might be difficult old Zeb's dead.We laid him out on Boot Hill 3 days ago." Dead! How that happen, he got any kinfolk? "Well Zeb was over at the Trail Dust Saloon & went up stairs with Molly. About 20 minutes later Molly comes running down the stairs wailing that Zeb keeled over. They sent for the Doc but Old Zeb was dead as can be with a big smile on his face." No Family we ever heard tell of the old coot was a real loner. Damn old fool Molly could easily wear out a man half his age. No Kin so no one to hand off his Black Stone to. I guess I'll let Dark Elk keep the Shard that he has I'll cash out the 3 Shards I have & put it in the Office Account....Hell Fire the paperwork will be a bitch. Dark Elk anxious to get rid of his Shard as he felt it's corruption on his spirit, that even the Banners waving in the breeze on the Fort Ramparts could not ease, cashed it out at The Frontier Outpost Bank for $150. Marshal Duffield also went later that day to the Frontier Outpost Bank & found the Stone was in short supply as they had just sent out a wagon load to the County Seat Bank at Callville. So he got top price for his 3 Shards $750 Deputy file these bank receipts for the Dark Stone & let Nate go. "Marshal we gonna release that bushwacker rebel scum?" Afraid we got to I don't like Confederate whether they 'Ate the Dog" or not but we ain't got no witness against him with Zeb dead. I'll see he gets his rebel ass out of the Territory. Oh give him Zeb's watch I'm giving him till Noon to clear out & I want to make sure he doesn't have any excuse to hang around longer. The rest of the day proved uneventful (historical Note Milton Duffield just HATED ex Confederates) ------------------------------------------------------------------------------ Final Stats for Campaign (in addition to Starting equipment) Milton Duffield- 400HP-$750 Dark Stone Gloves-1extra Dynamite in Side Bag Dark Elk-365XP-$125-Axe-3 Dynamite in Side Bags Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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