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Anyone up for helping create rules for these Villain Cards
08-31-2012, 08:35 PM
Post: #11
RE: Anyone up for helping create rules for these Villain Cards
(08-30-2012 03:55 PM)wisdomknight Wrote:  Hey Jack,

Yeah I was still planning on using the darkness meter.
Short answer to the other questions is I just don't know.
I was originally, and still most likely still will just make things my own as I go, unless I have an experienced Lovecraft/Mythos guy help me.
Im glad you find this an exciting project Watchmen02

Here are my thoughts, and you may do with them as you will.

Start small take a story, say Dunwich Horror. Create the Villains - The actual horror (not sure if he ever had a name, Wilbur and his grandfather, maybe add bats or rats as minions. Place the horror at the manor or the Inn for a little distance, and place Wilbur at a non-town random location. The grandfather can be used as an event on the minion chart. Use the town hall as Miskatnoic university and place a necronomicon item there (use one of the parchment tiles). If Wilbur makes it to the town hall (using the rules that minions during the mystery phase move 1 space closer toward the town hall) he obtains the book and can summon Yog Sothoth, game ends. If he doesn't make it, then the horror then releases and heads for town hall. If the players don't stop him, game ends. In this case the darkness meter represents the coming of Yog Sothoth, so I am not sure if it is necessary to use it. But your sanity meter would be awesome replacement. You can even make item cards to buy in town hall or the monestary that mimic the items that they used to kill the horror (I honestly forgot what they were but I do recall they were specific)
In this model the showdowns could possibly two to three depending if you use the grandfather. Maybe he is just a minion event.

Anyway, then continue on to the next story, model a game around that one, so on and so forth.
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08-31-2012, 09:06 PM
Post: #12
RE: Anyone up for helping create rules for these Villain Cards
(08-31-2012 08:35 PM)Wasteland Jack Wrote:  
(08-30-2012 03:55 PM)wisdomknight Wrote:  Hey Jack,

Yeah I was still planning on using the darkness meter.
Short answer to the other questions is I just don't know.
I was originally, and still most likely still will just make things my own as I go, unless I have an experienced Lovecraft/Mythos guy help me.
Im glad you find this an exciting project Watchmen02

Here are my thoughts, and you may do with them as you will.

Start small take a story, say Dunwich Horror. Create the Villains - The actual horror (not sure if he ever had a name, Wilbur and his grandfather, maybe add bats or rats as minions. Place the horror at the manor or the Inn for a little distance, and place Wilbur at a non-town random location. The grandfather can be used as an event on the minion chart. Use the town hall as Miskatnoic university and place a necronomicon item there (use one of the parchment tiles). If Wilbur makes it to the town hall (using the rules that minions during the mystery phase move 1 space closer toward the town hall) he obtains the book and can summon Yog Sothoth, game ends. If he doesn't make it, then the horror then releases and heads for town hall. If the players don't stop him, game ends. In this case the darkness meter represents the coming of Yog Sothoth, so I am not sure if it is necessary to use it. But your sanity meter would be awesome replacement. You can even make item cards to buy in town hall or the monestary that mimic the items that they used to kill the horror (I honestly forgot what they were but I do recall they were specific)
In this model the showdowns could possibly two to three depending if you use the grandfather. Maybe he is just a minion event.

Anyway, then continue on to the next story, model a game around that one, so on and so forth.

That sounds awesome Jack.
But I am not really into that aspect myself. If someone wanted to do that then by all means.

Im only an artist.
Im only interested in making new monsters, villains, miniatures, and even maps. But not stories or scenarios.

Because its just too much work for one person.
But Id love to get a little Mythos team/posse together.
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09-03-2012, 01:09 AM
Post: #13
RE: Anyone up for helping create rules for these Villain Cards
Here's the Lovecraft Monsters Monster for AToE.This is part
of my Home Brew that lets you play AToE on Arkham Horror
Boards.

Great Old Ones Table A-1


Quachil Uttaus-Treader of the Dust

Associated Gates-None
Combat=Half of Inv(s) Combat die-rounded up)
Wounds=5


Special Abilities

1.Time,death & decay-when Inv is knocked out,lost
in Time & Space or draws an injury/Madness Card
reduce either Inv.wounds or sanity by 1(d6 :even
= wounds/Odd=sanity.)

2.At the start of each Showdown Round Inv(s) must
make an Honor or Combat Check if fail reduce
1 Sanity(Honor) or 1 wound (Combat)

3.At the start of Each Showdown Combat Inv
must discard 1 Inv.Token in order to attack
if using a weapon they must discard another
Inv.Token.

4.Each time Inv. sanity or wounds reduced by Quachil
Uttaus Inv.must make a Cunning Check fail Inv.is
devoured.

5.Remove Spectral Hunter from Incorporeal Cup

6.Fight Villain Card =Fight Spectral Hunter per Card text.
Inv.gets 2 Inv.Tokens per hit on Monster.

Combat=4
Wounds =N/A
Horror Check=-1 Modification
Sanity Damage=2

Special-Spectral Hunter gets 1 free attack before
regular Combat.


--------------------------MINION CHART---------------------------

1.Strange Meeting-EVENT-The stranger makes disturbing
references-lose 1 Sanity & gain d3 Inv.Tokens

2-4.Curiosity leads to dark regions-MINION- draw & fight
a Monster from the Incorporeal Cup.Victory =2 Inv.Tokens.

5-6.Attacked by Warlock-EVENT-1 round only .Inv.gets 1
Inv.Token for each hit on Monster.

Combat=4
Wounds=N/A-Magical Immunity
Horror Check=-1 Modification
Sanity Damage=1



-----------------------------------------------------------------------


Daoloth-Render of Veils

Associated Gates-Another Dimension
Combat=5
Wounds=6-Physical Immunity

Special Abilities

1.Render of Veils-any Inv. returning from a Gate is instead Lost in Time & Space

2.At the start of the Showdown Inv(s) present lose 1 sanity

3.Do not place Mi-Go in the Dimensional Cup.

4.Fight Villain Card =Fight Mi-Go Leader as per Card text

Combat=2
Wounds =N/A
Horror Check= -1 Modification
Sanity Damage=2

Special-If Inv.wounds Mi-Go may draw 1 Unique Item Card

----------------------MINION CHART-------------------------

1.Ceremony in the Dark-EVENT-Inv.must make a
Cunning check,fail lose 1 random item(if no items lose 1
Inv.Token.if none lose 1 Sanity.Gain 1 Inv.Token.

2.Attacked by Cultists-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

3-5.Attacked by Mi-Go-MINION-Victory=2 Inv.Tokens

Combat=1
Wounds=1
Horror Check=-1 Modification
Sanity Damage=1

Special If Inv.kills Mi-Go may draw 1 Unique Item Card


6.=Attacked by High Priest-EVENT-1 round only.
Inv.gets 1 Inv.Token for each hit on Monster.

Combat=3
Wounds =N/A
Horror Check=+1 Modification
Sanity Damage=1



-----------------------------------------------------------------------


Nyogtha-The Thing that should not be

Associated Gates-None
Combat=5
Wounds=6-Physical Resistance


Special Abilities

1.Clutch of Nyogtha-at start of Showdown each Inv.
present must lose 1 wound plus discard 2 spells
&/or unique items or tomes or be devoured.

2.Whenever a Witch or Ghoul enters the Board the
Shadow Track advances by 1.Whenever a Witch or
Ghoul is defeated the Shadow Track is decreased by 1.
(ignore Coven Leader entrance via Fight Villain Card)

3.Do not place Ghouls in Corporal Cup

4.Fight Villain Card =Fight Coven Leader per Card text

Combat=6
Wounds=N/A=Magical Resistance
Horror Check=N/A


------------------------MINION CHART------------------------

1-2.The Coven is Watching-EVENT-randomly place 1 Witch
on the Board.Roll d6 any Elder with Honor = or less than
the # rolled joins Nyogtha (place on Villains Board)


3.Strange Gifts-EVENT-Inv.gains 2 Inv.Tokens & the
Shadow Track advances 1

4-5.Attacked by Ghouls-MINION-Victory=1 Inv.Token

Combat=2
Wounds=1
Horror Check=0 Modification
Sanity Damage=1

Special- Ghoul gets 1 free attack before regular combat

6.Attacked by Witch-EVENT-Victory=4 Inv.Tokens

Combat=5
Wounds=1-Magical Resistance
Horror Check=N/A
-----------------------------------------------------------------------


Cyaegha-The Waiting Dark


Associated Gate-Underworld

Combat=# of both Madness & Injury Cards in play
at time of Showdown

Wounds=6 has Physical & Magical Resistance

Special abilities

1.Paths of Darkness-whenever Shadow Track moves forward
into a new Section roll d6 on 4-6 each Inv.must draw
a Madness or Injury Card.Roll d6-Even = Injury
Odd=Madness(These are permanent Cards even
if Shadow track moves back).

2.At start of each Showdown round Inv(s) must make
2 Cunning checks.If fail both Inv.devoured.If fail 1
loose 2 wounds.These Checks are modified per round.
on 1st round check is at 3,+on 2nd at 4+,on 3rd at 5+
4th round & beyond at 6+

3.Do not place Ghouls in Corporal Cup

4.Fight Villain Card =Fight Ghoul Leader per Card Text

Combat= 3
Wounds=N/A
Horror Check=0 Modification
Sanity Damage=1

Special Ghoul gets 1 free attack before regular
Combat.



-------------------------MINION CHART----------------------------

1.Dark Descent-EVENT-roll d6 1-3=Cultist Activity,
Place 1 Cultist on 3 Random Locations.
4-6 draw 1 Madness or Injury Card. Roll d6-Even = Injury
Odd=Madness.

2.Ramsacked-EVENT-Inv.who triggered Event loses 1 Item
(if has none Shadow track advances one.Then Roll d6
on 4+ randomly draw 1 card from Town Item Deck
& remove from Game. Each Inv gets 2 Inv Tokens.

3.Attacked by Cultist -MINION-Victory=2 Inv.Tokens

Cultist

Combat=2
Wounds 1
San=N/A

4-5. Ghoul Attack-MINION-Victory = 2 Inv Tokens

Ghoul

Combat=2
Wounds=1
Horror check = 0 Modification
Sanity Damage=1

Special-Ghoul gets 1 free attack before regular
Combat.




6.High Priest Attack-EVENT- fight 1 round of combat
Inv.gets 1 Inv Token for each wound given Monster

High Priest

Combat=3
Wounds=NA-has Magical Immunity
Horror Check = +1 Modification
Sanity Damage=1


-----------------------------------------------------------------------


Rlim Shaikorth-The White Worm

Associated Gate-Dreamlands
Combat=3
Wounds=5


Special Abilities

1.Lair of The White Worm-at start of each Showdown
Round Inv..present must make an Honor Check,fail
lose 1 Cunning.If Cunning reduced to zero & Inv
fails Honor Check he is devoured.Check starts at 3+
and adds 1 each round until 6+reached.

2.Whenever Rlim Shaikroth loses a wound all Inv.
present must make a Cunning Check, fail lose 1
wound.(Great Thrashing)

3.Whenever a Gate Opens roll a Random Location-
that Location is now closed.Inv.may move through,
if end turn on roll d6 on 1-2 draw Mystery Card.

4.Fight Villain Card =Fight Warlock as per Card text

Combat=4
Wounds=N/A-Magical Immunity & Physical Resistance
Horror Check= -1 Modification
Sanity Damage=1


----------------------MINION CHART------------------------

1.Chilling Winds carry insight-EVENT-Inv.gains +1
to either Spirit,Honor or Cunning. OR may discover 1 Elders
Secret

2.Cold brings despair-EVENT-any 1 dead Elder becomes evil
and placed on Rlim Shaikorth Board..Inv.gain 1 Inv.Token

3-4.Attacked by Witch-MINION-Victory=3 Inv.Tokens

Combat=5
Wounds=1=Magical Resistance
Horror Check=N/A

5-6.Attacked by Warlock-EVENT-1 round only. Inv.gets
1 Inv.Token for each hit on Monster.

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= -1 Modification
Sanity Damage=1

-----------------------------------------------------------------------


Zoth-Ommog-Dweller in the Deeps

RESTRICTED-May only use this GOO if Board contains
a Harborside Region-otherwise reroll for GOO

Associated Gate-R'lyeh
Combat=3
Wounds=6


Special Abilities

1.Manifestation-each time Inv.given a unique item
Roll l d6 on 1-2 Inv attacked by manifestation of
Zoth-Ommog-1 round of Combat.Inv.get 1 Inv Token
for each hit he gives.This also applies if Event Card
calls for Villain attack.

2.At start of a Combat or Showdown Inv present must
make an Honor Check at -1 modification ,fail I loose
1 Combat Rating .

3.At start of each Showdown Round Inv.present must pass a
Luck Test at +1 modification,fail lose d3 wounds.This
modification decreases by 1 each round.

4.Fight Villain Card =Fight Shoggoth

Combat=4
Wounds=M/A-Physical Resistance
Horror Check= -1 Modification-Nightmarish 1
Sanity Damage= 3

-------------------------MINION CHART-------------------------

1.Strange statuette-EVENT-Inv.may discard 1 Inv.Token
or if chooses not to must make a Cunning check.Fail
receive 1 wound.

2-4.Attacked by Elder Things-EVENT-1 round only.Inv
get 1 Inv.Token for each hit on Monster.

Combat=1
Wounds=N/A
Horror Check= -3 Modification
San Damage=2

Special-If Inv.wounded by Elder Thing he/she loses
1 Item or Spell(if have neither advance Shadow Track
by 1.

5-6 Attacked by Deep Ones-MINION-Victory = 2 Inv.Token

Combat=5
Wounds=2-Physical Resistance
Horror Check=-2 Modification
Sanity Damage=2


-----------------------------------------------------------------------


Zhar-The Twin Obscenities

Associated Gates-Plateau of Leng
Combat=4
Wounds=6-Physical Residence


Special Abilities

1.High Winds-Each time Inv. returns to a Location
from a Gate-he/she is delayed(lingers for next turn)

2.At start of each Showdown Round each Inv.present
must roll 3 die 6 & take sanity loss = to the lowest
die rolled.

3.Fight Villain Card =Fight Tcho-Tcho Priest-as per
Card text.

Combat=5
Wounds=N/A-Magical Immunity
Horror Check=-2 Modification-Nightmarish 1
Sanity Damage=3



----------------------MINION CHART------------------------

1-2.Weird Humming-EVENT-all Inv.gain 2 Inv.Tokens
& Shadow Track advances 1

3-4.Drain-EVENT-Inv.must make an Honor Check.Fail take
1 Wound.

5.Attacked by Tcho-Tcho-MINION-Victory= 3 Inv.Tokens

Combat=3
Wounds=2
Horror Check=N/A

Special-if Tcho-Tcho killed Inv.may randomly draw
1 Common Item Card.

6.Attacked by Tcho-Tcho Priest-EVENT-1 round only.
Inv.gets 1 Inv.Token for each hit on Monster.

Combat=5
Wounds=N/A-Magical Immunity
Horror Check=-2 Modification-Nightmarish 1
Sanity Damage=3


-----------------------------------------------------------------------


Chaugnar Faughn-Horror from the Hills

Associated Gates-Leng
Combat=6
Wounds=7-Physical Immunity



Special Abilities

1.Curse of Chaugnar Faughn-when a Cultist,Tcho-Tcho
or Tcho-Tcho Priest is defeated roll d6 on 5-6
Inv.cursed as follows: At end of the Inv.turn make
an Honor Check fail,lose 1 sanity.If all Sanity lost
Inv.devoured.

2.At start of Showdown Inv.present with less Inv.
Tokens than wounds are devoured.

3.Each attack on Chaugnar Faughn requires Inv.to
discard 3 Inv.Tokens or be knocked out.

4.Fight Villain Card =Fight Tcho-Tcho Priest-as per
Card text.

Combat=5
Wounds=N/A-Magical Immunity
Horror Check=-2 Modification-Nightmarish 1
Sanity Damage=3




----------------------MINION CHART------------------------

1.Nightmare-EVENT-Inv.must make a Spirit Check
Fail take 1 wound.

2.Statues of Terror-EVENT-Inv.must make Speed Check
at 0 Modification,fail take 2 wounds.Inv.gets 2 Inv.Tokens.

3.Black Sorcery-EVENT-roll d6 any Elder with a Cunning
= or less than # rolled is killed.For every Elder killed
place a random Inv.Token.

4-5.Attacked by Tcho-Tcho-MINION-Victory=3 Inv.Tokens.

Combat=4
Wounds=2
Horror Check=N/A

Special-if Tcho-Tcho killed Inv.may randomly draw
1 common Item

6.Attacked by Statue of Chaugnar Faughn-EVENT-1
round only.Inv.gets 1 Inv.Token for each hit on Monster.

Combat=5
Wounds=N/A-physical Resistance
Horror check= -2 Modification
Sanity Damage=1


-----------------------------------------------------------------------

Arawassa-The Silent Shouter of the Hill

RESTRICTED-May only use this GOO if Board is
a Generic Hamlet-otherwise reroll for GOO



Associated Gates-None
Combat=4
Wounds=6-non missile type only wound on 6+


Special Abilities

1.Any Inv..wounded by Arwassa must make an
Evade Check at 0 modification,fail devoured

2.Silent Shout-at the end of each Showdown Round
Inv.present must discard 1 member of Hunting Party
-if none available lose 1 sanity.

4.Fight Villain Card =Fight High Priest as per Card text

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1

----------------------------MINION CHART-------------------------

1.Silence of the Lambs-EVENT-advance Shadow Track 1
Randomly place 3 Inv.Tokens at 2 separate Locations.

2-3.Restless Dead-MINION-Draw & fight Monster from the
Incorporeal Cup in regular Combat (redraw if get Shan &
Spectral Hunter). Victory = 1 Inv.Token.

4-5.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

6.The Ceremony-EVENT-randomly kill 1 Elder & remove
from Game.Inv.must make Horror Check at -2 Modification
fail lose 2 Sanity.Inv.gains 3 Inv.Tokens.

-----------------------------------------------------------------------

« Last Edit: January 15, 2009, 06:40:27 AM by Old Dwarf » Report to moderator 173.71.86.35

--------------------------------------------------------------------------------
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Posts: 1247



Re:Generators/Addenda Rules
« Reply #2 on: January 15, 2009, 06:47:42 AM »

--------------------------------------------------------------------------------
Great Old Ones Table A-2


Great Old Ones Table A-2:


Tulzscha-The Green Flame

Associated Gates-None
Combat=2
Wounds=5-Physical Resistance


Special Abilities

1.The Festival-whenever a Mystery Card marked
Mystery drawn randomly place 1 Cultist.
If ever 2 Cultist or more are in the same space
advance the Shadow Track bu 1.

2.If ever 6 Cultist are on the Board the Inv.with
the most Inv.Tokens rolls on the Lair Table &
then must start the Showdown.The Inv.has no time
to select a hunting party( ignore the Elders )

3.At the start of each Showdown Combat Round Inv.
must pass an Evade Check at +1 modification,fail
all stats are reduced by 1,If Combat Rating reduced
to zero Inv. is devoured.Evade check modification by 1
each round.

4.Remove Crawling one from Corporal Cup

5.Fight Villain Card =Fight Crawling One as per Card text.

Combat=Roll d6 +2=Combat #
Wounds=N/A-Physical Resistance
Horror Check= -3 Modification
Sanity Damage=3


-----------------------MINION CHART--------------------------

1.The Festival draws near-EVENT-the Shadow Track
advances 1.Select a random Elder & give an extra Secret.

2.The Glory of Decay-place 3 Inv.Tokens in a graveyard
if none on Board randomly place 1 Cultist at 3 random
Locations along with 1 Inv.Token each.

3-5.Attacked by Cultist-MINION-Victory = 2 Inv.Tokens

Combat=2
Wounds=2
Horror Check=N/A


6.Attacked by High Priest-EVENT-1 round only.Inv
gets 1 Inv.Token for each hit on Monster.

Combat=3
Wounds=N/A-Magical Immunity
Horror Check= +1 modification
Sanity Damage=1


-----------------------------------------------------------------------


Ghroth-The Harbinger

Associated Gates-None
Combat=5
Wounds=7


Special Abilities

1.The Harbinger-each time an advance to the
Shadow Track is called for its doubled.

2.Start of the Showdown any Inv.present with less
than 5 Inv.Tokens is devoured.

3.To attack Ghroth Inv.must discard 1 Inv.Token

4.Fight Villain Card =Fight High Priest as per Card text


Combat=4
Wounds=N/A- Magical Immunity
Horror Check= +1 Modification
Sanity Damage= 1

-------------------------MINION CHART----------------------------

1.Herald of Songs-EVENT-the stars are urged to
rightness.advance Shadow Track by 2.Randomly place
3 Inv.Token.

2.Storms-EVENT-close a random Location.Advance Shadow
Track 1,any Inv.in a street/road Location takes 1 Wound.

3.Attacked by Cultist-MINION-Victory =1 Inv.Token

Combat=2
Wounds=2
Horror Check=N/A

4-5.Music of the Spheres-Minion-draw a counter
from the Dimensional Cup & Fight a regular Combat.
Victory=3 Inv.Tokens.Inv.cannot escape must stay & fight.
Monster returned to Cup as soon as Combat completed.
Advance Shadow Track 1.

6.Horrific Storm-EVENT- All Inv(s).take a d6 +3 Attack
at 4+, for each die that DID NOT hit Inv.gets 1
Inv.Token. Any Location that attacked Inv(s) at
is Closed.

-----------------------------------------------------------------------


Ghatanothoa-The Usurper

Associated Gate-R'lyeh
Combat=4
Wounds=5-Physical Resistance


Special Abilities


1.Forbidden spawn of black chaos-
Each time a Cup Monster is drawn reduce all
Inv.Sanity 1 sanity marker

2.Any Inv.who is cursed at the start of the Mystery phase
or Showdown Combat Round loses 1 wound

3.At the start of the Showdown each Inv present must
pass an Honor Check at 6+ fail become cursed

4.At the start of each Showdown Round Inv .present
must pass an Evade Check at 0 modification,fail lose
1 wound from petrification.

5.Fight Villain Card =Fight Black Chaos.Inv.takes
a Spirit Check at 6+,fail lose 2 Sanity.Succeed
randomly draw 2 Unique cards & keep 1.In
either case Inv.gets 2 Inv.Tokens.




--------------------------MINION TABLE---------------------------

1-2.Obscene figurines-EVENT- Roll d6 any Elder
whose Honor is = or less than the # rolled
is Petrified.(consider Killed & remove from Game)

3-4.Don't Look-Inv.must make a Cunning Check,
fail take 1 Wound(Petrification).Inv.gets 2 Inv,Tokens

5.Knowledge of Ancient Mu-EVENT-randomly place
2 Inv.Tokens in 3 Locations.If Board has a Library
or School place an additional 3 Inv.Tokens there.

6.Hunter becomes the Hunter-MINION-draw a
Counter from the Corporal Cup & fight a regular
Combat.Victory = 1 Inv.Token.

-----------------------------------------------------------------------


Cthugha-The Burning One


Associated Gate=None

Attack =3
Wounds=5-Physical Resistance



SPECIAL ABILITIES:

1.Rising Temperatures-all Inv.get -1 on movement roll ,but
1 is still 1.(Note only a Natural 1 generates an Event)

2.Each round of the Showdown Inv.must discard 2 Items,Allies
or Inv.Tokens or be knocked out.

3.When Showdown begins add a Fire Vampire to join Cthugha.
add 1 Fire Vampire for each participating Inv.These Fire
Vampires have 1 more wound than usual(2).Inv must
kill Fire Vampires before they can attack Cthugha


4.Nothing with the Keyword Fire effects Cthugha or Fire
Vampires.

5.Fight Villain Card =Cthugha as per Card text


--------------------MINION Chart----------------------------------

1.Heat Stroke-EVENT-Roll d6 any town elder with Cunning
equal or less than # rolled killed.Each Inv.gains 1 Inv.Token
per town elder killed.

2.Conflagration-EVENT-discard top card of each Location Deck
Roll d6 on 4+ randomly remove from game 2 cards from Town
Item Deck

3-5.Fire Vampire Attack-MINION-Fire Vampire gets 1 free
attack then 1 round of regular combat takes place,then
Fire Vampire leaves. Inv.gets 1 Inv.Token for each Hit


Fire Vampires

Attack=4
Wounds= NA -Physical Immunity
Horror Check=N/A

Special-When rolled place another Fire Vampire in a Random Location

6.Fire Bolt-EVENT-Inv.who triggered this Event
must take a 3 die Attack.Gets I Inv.Token for
each die that missed.


-----------------------------------------------------------------------


Rhan-Tegoth-He of the Ivory Throne

Associated Gate-None
Combat=3
Wounds=6



Special Abilities


1.Constant Hunger-whenever an Inv.is knocked out
or Ally removed add 1 to Rhan-Tegoth's Combat #

2.Evil Elders when revealed add 1 to the Shadow Track
They do not join Rhan-Tegoth at the Showdown.

3.Fight Villain Card =Fight High Priest as per Card text

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1




----------------------------MINION CHART-------------------------

1-2.Remains of Sacrifice-EVENT-Inv.must make an Honor
Check,fail lose 1 Sanity.Inv.receives 1 Inv.Token

3.Nourish-EVENT-Roll d6 any Elder with Cunning = or less
than # rolled is killed & removed from Game.Place 2
Inv.Tokens in a Random Location.

4.Revelations-EVENT-Inv must make an Honor Check
fail knocked out,succeed gain 3 Inv.Tokens.Advance
Shadow Track 1.

5-6.Fight High Priest-EVENT-1 round only.Inv.gets
1 Inv.Token for each hit on Monster.

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1



-----------------------------------------------------------------------


Bugg-Shash-He Who comes in the Dark


Associated Gate-None
Combat=4
Wounds=6-Physical Resistance


Special Abilities

1."The Kiss"-whenever Walking Dead/Skeleton killed
the Shadow Track advances by one.

2.All Tomes that require a Skill Check need an extra 1+
to succeed.

3.At start of each Showdown Round Inv.present must make an
Honor Check at +1 modification,fail lose 1 sanity.
This modification decreases by 1 each Round

3.Any Elder killed or revealed as Evil becomes a
Zombie & is placed on Bugg-Shash Board.

Combat=3
Wounds=1
Horror Check=N/A (as per Showdown rules)

5.Remove Skeleton from Corporal Cup

6.Fight Villain Card =Fight Skeleton per Card Text

Combat=3
Wounds=N/a-Physical Resistance
Horror Check= -1 Modification
Sanity Damage=1


-----------------------MINION CHART------------------------------

1.Night of the Living Dead-EVENT-Inv.makes Cunning
check.fails lose 1 Sanity & randomly selects 1 Elder,
that Elder must make a Combat Check if fails to hit
is killed.If Inv.succeeds gets 2 Inv.Tokens or may
decrease Shadow Track by 1.

2-3.Song of Bugg-Shash-EVENT-each Inv must make
a Cunning Check fail take 1 wound & lose 1 Sanity.
For each Inv.that Fails increase Shadow Track by 1.

4-6.Attacked by Walking Dead (AToE Counters)-MINION-
Victory=3 Inv.Tokens.

Combat=4
Wounds=4
Horror Check= -1 Modification
Sanity Damage=1

-----------------------------------------------------------------------

Aphoom-Zhah- Lord of The Pole

Associated Gate-None
Combat=3
Wounds=5-Physical Resistance


Special Abilities

1.Sickly Cold Flame-Each time Shadow Track advances
Roll d6, on 4-6 each Inv.is attacked roll a 5+ Combat
Check fail lose 1 wound.

2.At start of Each Showdown Round Inv.present must
make a Combat check at +2 modification,fail take
1 wound.This modification decreases by 1 each Round.

3.Fight Villain Card =Fight Gnoph-keh per Card text

Combat=6-Overwhelming 1
Wounds=N/a-Physical Resistance
Horror Check= -1 Modification
Sanity Damage=1



-------------------------MINION CHART----------------------------

1.Doom of Hyboria-EVENT-freezing cold each Inv
must make a Cunning Check,if on street/road check
done at 6+.Fail take 1 Wound.Each Inv.gets 11
Inv.Token & Shadow Track advances 1.

2-3.Ancient Lore-EVENT-Inv.makes Spirit check,
succeeds gains +1 Spirit.Also if succeeds make an
Honor Check fail lose 1 Sanity.

4-5.Relentless Cold-EVENT-roll d6 for each Elder if
die Odd Elder killed (frozen) & removed from Game.

6.Fight Gnoph-keh-EVENT-1 round only.Inv gets 1
Inv.Token per hit on Monster.

Combat=6-Overwhelming 1
Wounds=N/a-Physical Resistance
Horror Check= -1 Modification
Sanity Damage=1




-----------------------------------------------------------------------


Ubbo-Sathla-The Source

Associated Gate-Underground
Combat=2
Wounds=4*-Physical & Magical Immunity

*all attacks on Ubbo-Sathla are Cunning Checks at +6
and represent the Inv(s) attempts to read the Elder
Tablets this GOO guards.If Inv gets 4 successful
Cunning Checks he wins the game (and flees from
Ubbo-Sathla Cavern)


Special Abilities

1.The Demiurge-whenever a Gate AND Monster
called for select a 2nd Monster to Randomly Place.

2.At the start of the Showdown Round-Inv.present
must discard one half of Inv.Tokens rounded up.

3.At the start of Each Showdown round each Inv.present
must make an Honor Check at +2 modification
fail discard 1 spell or if no spells 1 Inv.Token.Modification
is decreased by 1 each Round.

4.All Warlocks gain 1 free attack before any Combat
(they will stop at nothing to prevent others from
getting to the Elder Tablets before them)

5.Fight Villain Card=Fight Warlock as per Card text.

Combat=4
Wounds=N/A-Magical Immunity
Horror Check=-1 Modfication
Sanity Damage=1

Special-Gets 1 free attack before regular combat starts.



------------------------MINION CHART-----------------------------

1-2.Search for Knowledge-EVENT-any Inv.with a Tome
may randomly draw 2 Spells & keep one.If no Tomes
randomly place 2 Inv.Tokens on Board.

3.Stolen Knowledge-EVENT-Inv must make a Cunning
Check,Fail lose 1 random Tome or if has none lose
2 Inv.Tokens & or random Items.

4-5.Dark Passages-EVENT-probing dark places proves
dangerous.Inv.must make a Combat check,fail
take a Wound.Succeed gain 1 Inv.Token.

6.Attacked by Warlock-Minion-Victory = 4 Inv.Tokens

Combat=4
Wounds=2-Magical Immunity
Horror Check= -1 Modification
Sanity Damage=1

-----------------------------------------------------------------------


Tru'nembra-The Angel of Music


Associated Gates-All
Combat=2
Wounds=6-Physical Resistance


Special Abilities

1.Horrifying Music-anytime a Gates opens ALL Inv.must
make an Honor Check at -2 modification,fail lose 2 sanity.


2.Start of Showdown any Inv.present must lose 3 sanity
&/or 3 wounds their choice on combinations.

3..Fight Villain Card=Fight Warlock as per Card text.

Combat=4
Wounds=N/A-Magical Immunity
Horror Check=-2 Modification
Sanity Damage=2




-----------------------MINION CHART------------------------------

1.Wild Music-EVENT-Inv.must make Honor Check,
fail lose 1 Sanity.Inv.receives 1 Inv.Token

2.Strange Melodies-EVENT-roll d6 each Elder whose
Honor is = or less than # rolled gains a Secret.
The Shadow Track increases by 1.

3.Attacked by Maniac-EVENT-1 round only.Inv gets
1 Inv.Token for each hit on Monster.

Combat=2 (if Shadow Track 5 or less Combat=4)
Wounds=N/A
Horror Check=N/A

4-5. Attacked by Witches-MINION.Victory=2 Inv.Tokens

Combat=5
Wounds=1
Horror Check=N/A

6.Attacked by Warlock-MINION-Victory = 4 Inv.Tokens

Combat=4
Wounds=2-Magical Immunity
Horror Check=-1 Modification
Sanity Damage=1


-----------------------------------------------------------------------

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--------------------------------------------------------------------------------
Für Kaiser und König


Old Dwarf
DE Dwarf
Administrator


Posts: 1247



Re:Generators/Addenda Rules
« Reply #3 on: January 15, 2009, 06:51:44 AM »

--------------------------------------------------------------------------------
Great Old Ones Table B-1


Eihort-The Pale Beast

Associated Gates-None
Combat-=4
Wounds=6-Physical Resistance


Special Abilities

1.Eihort's Bargain-any Inv.who uses a Gate receives
a Brood Token

2.Eihort's Brood-each time an Inv.given a Brood Token
roll d6 if the # rolled is lower than the # of Brood
Tokens Inv.has,that Inv.is devoured.and the Inv.
Brood Tokens are added to Eihort's Wounds.

3.At the start of the Showdown Round all Inv.present
receives 1 Brood Token.

4.Each time a Cultist is killed the Inv.receives a
Brood Token(Cultists are infected)

5.Fight Villain Card =Fight Eihort per Card text

Special-instead of Wounds Inv.hit receive a
Brood Token (1 Token regardless of # of hits)


---------------------MINION CHART---------------------------

1.Infected-EVENT-Roll d6 any Elder whose Cunning
is = or Less than the # rolled is consumed by the
Brood.Consider Elder killed & removed from Game.

2.Brood Attack-EVENT-Inv must take a 3 die attack at 6+
for each hit Inv.receives a Brood Token

3-5.Cultist Attack-MINION-Victory=1 Inv.Token

Combat=2
Wounds=1
Horror Check=N/A

Special if Cultist killed Inv.receives a Brood Token

6.Attacked by High Priest-EVENT-1 round only.Inv.gets
1 Inv.Token for each hit on Monster.

Combat=3
Wounds=N/A-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1

Special-if Inv receives 2 or more Inv.Tokens from this
Combat also receives a Brood Token.


-----------------------------------------------------------------------



Atlach-Nacha-Spinner in Darkness

Associated Gates-Abyss
Combat=5
Wounds=7-Magical & Physical Resistance



Special Abilities

1.Web Between Worlds-all Gates that open have
a Monster randomly placed.If Gate & Monster
called for place 2 random monster.

2.Start of the Showdown-Inv.must remove 1 Ally or
1 Elder or if none ,& another Inv.present randomly
choose which Inv.They are devoured.If none present
Inv.is devoured.


3.Fight Villain Card =Fight Beast from the Abyss
as per Card Text.

Draw a Monster from the Abyss Gate Cup(re- draw Night Gaunts).


---------------------MINION CHART----------------------------

1.Spider Swarm-EVENT-Inv must make Cunning check
Fail take 1 Wound.Inv.must also make an Honor
Check (if failed Cunning check Honor check is at 6+)
fail lose 1 Sanity.Inv.receive 4 Inv.Tokens

2.Dumped-EVENT-a leathery winged creature seizes
Inv.& randomly transports to another Location.
Inv.loses 1 Inv.Token (or Item).Inv must also
make Honor check at -1 Modification,fail lose 1 Sanity.

3-5 Attacked by Leng Spider-MINION-Victory = 2
In.Tokens.

Combat=5- Overwhelming 1
Wounds=2
Horror Check=-2 Modification
Sanity Damage=2

Special Leng Spider gets 1 free attack before regular combat.


6.Attacked by Leng Spider-EVENT-1 round only.Inv.
gets 1 Inv.Token for each hit on Monster

Combat=5-Overwhelming 1
Wounds=N/A
Horror Check= -2 Modification
Sanity Damage=2

Special Leng Spider gets 1 free attack before regular combat.


-----------------------------------------------------------------------


Yibb-Tstill-The Watcher in the Glade


Associated Gates-Dreamlands
Combat=# of Inv.Tokens on the Board (0=1)
Wounds=6



Special Abilities

1.All Seeing-any Evade rolls are done at -1 modification
awareness # & no Inv.may posses more than 5
Inv.Tokens at once.

2.At the start of the Showdown Inv present must make
a Spirit Check,fail devoured.If Inv.gets 2+ successes
they become Blessed.

3.Remove all Night-Gaunts from the Cup.

4.Fight Villain Card =Fight Night Gaunt as per Card text.

Combat=2
Wounds=N/A
Horror Check= -1 Modification
Sanity Damage=3


----------------------MINION TABLE-------------------------------

1.Missing-EVENT-Roll d6 any Elder whose Cunning is
= or less than # rolled.Joins Yibb-Tstill place on
the GOO Board.Increase Shadow Track by 1.All Inv
receive 2 Inv.Tokens/

2-3 Strange Flyer's are reported -EVENT-each Inv.makes
a Spirit check succeed gain 2 Inv.Tokens.

4-5 Attacked by Night Gaunts-Minion-Victory =0 Inv.Tokens

Combat=2
Wounds=2
Horror Check= -1 Modification
Sanity Damage=1

Special-if Night Gaunt hits Inv.& survives the Combat round
Inv.Transported to Random Gate & Inv.begins Gate
encounter procedure.Night Gaunt is removed from the Board.

6.Attacked by Night Gaunt-EVENT-1 round only.Inv.
gets 1 Inv.Token for each hit on Monster.

Combat=2
Wounds=N/A
Horror Check= -1 Modification
Sanity Damage=1


-----------------------------------------------------------------------


Y'Golonoc- The Defiler

Associated Gates-None
Combat=4
Wounds=6-Physical Resistance


Special Abilities

1.Corrupting Text-ant time an Inv.acquires a Tome
advance the Shadow track by 1

2.Possessed-each time a Cultist is killed,Inv must
make an Honor Check at -1 modification,this includes
any Inv.in the same Location.Fail lose 1 sanity.

3.Start of each Showdown Round Inv.present loose
1 wound or 1 sanity(their choice).Each Round
required loss increases by 1.

Fight Villain Card =Fight High Priest as per Card Text

Combat=3
Wounds=N/a-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1

-------------------------MINION CHART----------------------------

1.Forbidden reading-EVENT-roll d6 each Elder whose
Honor is = or less than # rolled is corrupted & joins
Goo.Place on Y'Golonoc board. Shadow Track increases
1 for each corrupted Elder.

2-3.Cultist Attack-MINION- Victory = 2 Inv Tokens

Combat=2
Wounds=1
Horror Check=N/A

4-5.Tempted-EVENT-Inv.must make a Spirit Check for
each Tome they have.Fail Shadow Track increases by 2,
any Failure gives Inv.3 Inv.Tokens.

6.Attacked by High Priest-1 round only.Inv gets 1 Inv.
Token for each hit on Monster.

Combat=3
Wounds=N/A -Magical Immunity
Horror Check= +1 Modification
Sanity Damage = 1

-----------------------------------------------------------------------

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--------------------------------------------------------------------------------
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Old Dwarf
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Posts: 1247



Re:Generators/Addenda Rules
« Reply #4 on: January 15, 2009, 07:03:33 AM »

--------------------------------------------------------------------------------
Great Old Ones Table B2


Yog-Sothoth-The Gate & The Key

Associated Gates-All
Combat=5
Wounds=6-Magical Immunity


Special Abilities

1.The Key-at the start of the Showdown each
Inv.present roll 1 d6 for each Inv.Token for
each set of doubles take 1 wound.

2.Any Inv.lost in Time & Space is devoured.

3.The Gate-any Showdown Round Yog-Sothoth
is not wounded he may escape & end Showdown.

4A.Fight Villain Card =Fight Warlock per Card text

Combat=4
Wounds=/NA-Magical Immunity
Horror Check= -1 Modification
Sanity Damage=1

4B.Dunwich Board Fight Villain Card =Fight Wizard
Whateley- per Card Text.

Combat=6
Wounds=N/A- Magical Immunity
Horror Check= -2 Modification
Sanity Damage=2

Special-When Combat over remove Dunwich Horror
from Board.

5.Attack by Wizard Whateley-EVENT-i round only
Inv.gets 2 Inv.Tokens for each hit ON Monster

Combat=6
Wounds=N/A-Magical Immunity
Horror Check= -2 Modification
Sanity Damage=2



----------------------MINION CHART--------------------------

1.The All in All-EVENT-Inv.has Gate open-random;y
draw a Gate & start regular Gate Sequence.Inv
gains 3 Inv.Tokens when returns to Board.

2-3.Attacked by Dimensional Shambler-MINION- Victory=
2 Inv.Tokens.

Combat=2
Wounds=1
Horror Check= -2 Modification
Sanity Damage =1

Special 1-If Inv.knocked out instead is transported to
Lost in Time & Space.Otherwise treat as per
Knocked out Rules.

Special 2-Once Combat ends Dimensional Shambler
removed from Board.

4.Attacked by Cultist -MINION-Victory=1 Inv.Token

Combat=2
Wounds=1 -Magical Immunity
Horror Check=N/A

5.* Attacked by Star Vampire-Victory=2 Inv.Tokens

Combat=6
Wounds=1- Physical Resistance
Horror Check= -3 Modification
Sanity Damage=3

Special Once Combat ends Star Vampire
removed from Board.

6*Attacked by Warlock-Victory = 4 Inv.Tokens

Combat=4
Wounds=2-Magical Immunity
Horror Check= -1 Modification
Sanity Damage=1

* If Dunwich Board used the following become # 5 & 6

5.Attacked by Dunwich Horror-Victory=4 Inv.Tokens

Combat=As per Dunwich Horror Card drawn.
Wounds=5
Horror Check= As per Dunwich Horror Drawn
Sanity Damage = As per Dunwich Horror Drawn


-----------------------------------------------------------------------


Azathoth- The Daemon Sultan.

Associated Gates-None

Combat/Wounds=NA-If Azathoth appears it would
end the world.The Villain is therefore an insane Sorcerer
attempting to summoned Azathoth.The Showdown
is with the Sorcerer,as the Inv. attempts to stop
the summoning.

Insane Sorcerer

Combat= 3
Wounds=5-Magic Immunity
Horror Check= -1 Modification
Sanity Damage=1

Special Abilities

1.Growing Power-each time a Fight Mystery Card
played increase Sorcerers Combat by 1.



2.Summon-at end of each Showdown Round that
Sorcerer was NOT wounded He will attempt
to call Azathoth roll d6 on 5-6 to succeed.
Sorcerer if succeed he gets only partial success
due to hurried nature of the summons,only a
partial fragment of Azathoth appears,any
Inv.present is devoured & the game ends in a
Mythos Victory.

3 Remove the Manic from the Corporal Cup.

4.Fight Villain Card =Fight the Insane Sorcerer as per Card text

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= -1 Modification
Sanity Damage=1


-----------------------MINION Chart-------------------------------

1.Mental Darkness-EVENT-strange piping music will
not stop.All Inv.lose 1 Sanity & 1 Inv.Token(if none
ignore)

2-3.The Throne-EVENT-Inv.Transported to Lost
in Time & Space.Make Honor Check at -2 Modification
fail lose 3 Sanity.Inv.Gets 5 Inv.Tokens

4-6.Attacked by Maniac-MINION-Victory = 1 Inv.Token

Combat=2
Wounds=2
Horror Check =N/A

Special-if Shadow Track 8 or below Combat =4
and Wounds=3


-----------------------------------------------------------------------


Nyarlathotep-Crawling Chaos

Associated Gates-None

Combat=4
Wounds=6 -Magical Resistance

Special Abilities

1.Masks of Nyarlathotep-roll on the Mask Subtable
to determine which aspect of Nyarlathotep the Inv.
will face.When Fight Villain Card drawn the
fight will be against that Mask Counter per Card text.
Note any hits on a Mask is recorded as a wound
on Nyarlathotep.


2.At start of Showdown Inv,present must make a
Spirit Check at +1 modification,if fail lose 1 Inv.Token.
If all Inv.Tokens are lost that Inv.is devoured.
Modification is decreased by 1 each Round.

3.The Betrayer-anytime during Game (besides Showdown)
that Inv.has no Inv.Tokens at end of turn make an
Honor Check,fail Inv.Knockedout.

4.Minion Chart will vary depending on which Mask
being played.


-------------------------MINION CHART----------------------------
Use For God of The Bloody Tongue,Bloated Woman,The Beast & Skinless One-Stats for these Masks given below.

1.Crawling Chaos-EVENT-roll d6 each Elder whose
Honor is = or less than # rolled gets an extra Secret.
Advance Shadow Track by 1

2.The lure of Knowledge-EVENT-place 3 Inv.Tokens at
two Random Locations.Give each Inv.1 Inv.Token

3-4.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat-2
Wounds=1
Horror Check=N/A


5.Attacked by High Priest-MINION-Victory=4 Inv.Tokens

Combat=4
Wounds=2-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1

Special when Combat resolved remove High Priest
From Board.

6.Attacked by Hunting Horror-MINION-Victory=5 Inv.Tokens

Combat=6
Wounds=2-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=3

Special when Combat resolved remove Hunting Horror
From Board.




MASK STATS

God of The Bloody Tongue

Combat=8- Overwhelming 1
Wounds=N/A
Horror Check= -3 Modification -Nightmarish 1
Sanity Damage =3

Bloated Woman

Combat=4
Wounds=N/A
Horror Check= -1 Modification *

*Special before Horror Check Inv must make Honor
Check at -2 Modification.Fail & Inv.cannot attack
Bloated Woman.

The Beast

Combat=4*
Wounds=N/A-Magical & Physical Resistance
Horror Check=-2 Modification *
Sanity Damage=2

*Special-If Horror Check Failed & Inv knocked out
in Combat he is devoured.

The Skinless One

Combat=2*
Wounds=N/A
Horror Check=-2 Modification
Sanity Damage=*

* Special- Inv Knocked out OR Fails Horror
Check he/She is devoured.


---------------------MINION CHART--------------------------------
Use For The Dark Pharaoh Mask

1-2.Crawling Chaos-EVENT-roll d6 each Elder whose
Honor is = or less than # rolled gets an extra Secret.
Advance Shadow Track by 1

3.Beguile-EVENT-Roll d6 any Elder whose Spirit is =
or less than # rolled joins GOO Place Elder on
Nyarlathotep Board.

4-5.Attacked by Mummy-Victory=4 Inv.Tokens

Combat=4
Wounds=3-Magical & Physical Resistance
Horror Check= -2 Modification
Sanity Damage=1

Special-when Combat resolved remove Hunting Horror
From Board.


6.Attacked by Hunting Horror-MINION-Victory=5 Inv.Tokens

Combat=6
Wounds=2-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=3

Special -when Combat resolved remove Hunting
Horror From Board.

The Dark Pharaoh Mask

Combat=6
Wounds=N/A-Physical Immunity
Horror Check= -1 Modification
Sanity Damage=1


-----------------------MINION CHART------------------------------
Use for The Black Man Mask

1.Sacrifice the Innocent-EVENT-Randomly select & kill
1 Elder(remove from Game).Each Inv.gains 2 Inv.Tokens
& place 3 Inv.Tokens at a Random Location

2.Rats Nest-MINION-Animal-See Werewolf Minion Chart
for details.

3-4. Dark Dreams-EVENT-Terrible visions haunt Inv.
dreams.Advance Shadow Track by 1.Inv receives
2 Inv.Tokens.

5.Attacked by Witch-MINION-Victory=3 Inv.Tokens

Combat=5
Wounds=1-Magical Resistance
Horror Check=N/A

6.Attacked by Hunting Horror-MINION-Victory=5 Inv.Tokens

Combat=6
Wounds=2-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=3

Special -when Combat resolved remove Hunting Horror
From Board.

The Black Man Mask

Combat=Inv.must make Honor Check at -1
Modification.Fail devoured.


---------------------MINION CHART--------------------------------
Use For Shadow Figure Mask

(Remove Incorporeal Cup for Game.If need to draw
from a Cup roll d6.Even=Corporal Cup/ODD=Dimensional
Cup)

1-2.Things go Bump in the Night-EVENT- Roll d6
any Elder whose Honor is = or less than # rolled
is killed.Inv.gains 2 Inv.Tokens

3-4.Attacked by ghost-MINION-Victory=1 Inv.token

Combat=5
Wounds=1-Physical Immunity
Horror Check= -2 Modification
Sanity Damage= 2

5.Attacked by Wraith-MINION-Victory=3 Inv.Tokens

Combat=4-Overwhelming 1
Wounds=3-Physical Immunity
Horror Check=-1 Modification-Nightmarish 1
Sanity Damage= 1 Night

6.Attacked by Hunting Horror-MINION-Victory=5 Inv.Tokens

Combat=6
Wounds=2-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=3

Special -when Combat resolved remove Hunting Horror
From Board.

Shadow Figure Mask

Combat=4
Wounds=N/A
Horror Check=N/A

Special-Before Combat Inv.must make Speed Check
at -2 Fail can't attack Shadow Figure.


--------------------------MINION Chart----------------------------
Use For Haunter of The Dark Mask

1.The Shining Box-EVENT-Randomly select an Investigator
that Inv.loses d3 Sanity & gains Inv.Tokens = to
Sanity loss..The Shadow Track advances by 2

2-3.Old Knowledge-EVENT-Place 4 Inv Tokens on a
Church Location(choose if more than one)If no Church
Location place the Inv.Tokens in the following order:
Library,School,Graveyard,Lodge if still no None place
in a Random Location.The Shadow Track advances by 1

4.Dark Knowledge-EVENT-roll d6 any Elder whose
Spirit is = or less than # rolled gets an additional Secret.

5-6.Attacked by Hunting Horror-MINION-Victory=5 Inv.Tokens

Combat=6
Wounds=2-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=3

Special -when Combat resolved remove Hunting Horror
From Board.

Haunter of The Dark Mask

Combat=4*
Wounds=N/A
Horror Check= -2 Modification
Sanity Damage=2

*Special- If Shadow Track 8 or below Combat=5



-----------------------------------------------------------------------


Shub-Niggurath-Black Goat of the Woods with a Thousand Young

RESTRICTED-May only use this GOO if Board contains
Woods-otherwise reroll for GOO

Associated Gates-Yuggoth

Combat=5
Wounds=6-Physical Immunity


Special Abilities

1.At end of each Showdown Round Inv.present must make a
Cunning Check at +1 Modification,fail lose 1 Inv.Token.
If Inv.loses all Inv.Tokens he/she is devoured.Modification
deceases by 1 each Round.

2.Seduced & Delayed-any time Mystery Cared marked Hysteria
drawn roll d6 any Town Elder whose Honor is equal
or less will,if chosen to join the Hunting Party arrive
d3 Rounds late.This is done at time Elder chosen
for Hunting Party.So keep track of # of rolls
that have to be make.

3.Remove Dark Young from Corporal Cup.

4.Minion Charts are for regular Shub-Niggurath
as Villain & a Separate one for The Black Goat of
the Woods Expansion(BGoTW)

5A.Fight Villain Card(Regular) =Fight Hight Priest per
Card Text


Combat=4
Wounds=N/A-Magical Immunity
Horror Check= +1Modification
Sanity Damage=1

5B.Fight Villain Card(BGoTW) =Fight Dark Druid

Combat=3
Wounds=N/A-Physical Resistance
Horror Check= -1 Modification
Sanity Damage=1




-------------------------MINION CHART---------------------------- Use for Regular Games

1.The Trees are Alive!-EVENT-Any Inv.in Woods must
make an Honor Check,fail lose 1 sanity.Inv gets 2
Inv.Tokens.If no Inv.in woods place 3 Inv.Tokens
in the Woods & advance Shadow Track by 1

2.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

3-4.Attacked by Mi-Go-Victory = 1 Inv.Tokens

Combat=1
Wounds=1
Horror Check= -1 Modification
Sanity Damage=2

Special-If kill Mi-Go randomly draw 1 Unique Item Card.

5-6.Attacked by Dark Young-Victory=3 Inv.Tokens

Combat=4
Wounds=3-Physical Resistance
Horror Check=0 Modification-Nightmarish 1
Sanity Damage=3



------------------------MINION CHART--------------------------
Use For Black Goat of The Woods Games

1-2 Child of The Goat-EVENT-Inv ends turn,place a
Child of the Goat Counter with Inv.NEXT turn Inv.
must fight Child of the Goat Ignore usual Lingering roll.

Combat=1
Wounds=1
Horror Check=N/A

3.Forbidden Knowledge-EVENT-Inv.offered Membership
in Cult of The Thousand.Inv must make Honor Check,Fail
join & take Card.Shadow Track advances by 1(only if
Inv.joined Cult).Succeed in Honor Check attacked
by Cultist-Victory=4 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

4.Attacked by Goat Spawn-Victory=2 Inv.Tokens

Combat=3
Wounds=2-Physical Resistant
Horror Check= -1 Modification
Sanity Damage=1

5.Pagan Rites-EVENT-Shadow Track advances by 2.
Any Inv.in Woods must make an Honor Check fail
lose 2 Sanity.Inv.gets 4 Inv.Tokens.If no Inv.in Woods
place 2 Inv.Tokens in Woods

6.Attacked by Dark Young-Victory=3 Inv.Tokens

Combat=4
Wounds=3-Physical Resistance
Horror Check=0 Modification-Nightmarish 1
Sanity Damage=3



-----------------------------------------------------------------------


Cthulhu- The Sleeping God

RESTRICTED-May only use this GOO if Board contains
a Harborside Region-otherwise reroll for GOO


Associated Gate-Ry'lyn
Combat=6
Wounds=7


Special Abilities

1.Dreams of Madness-all Inv.have their Max Sanity #
& their starting Wounds reduced by 1 for the Game.

2.At the start of the Showdown Inv.lose 1 sanity or 1 wound
roll d6 Even=wound,Odd= sanity

3.When Cthulhu wounds an Inv.he REGAINS 1 wound
(if the GOO has no wounds ignore)

4.Fight Villain Card =Fight High Priest as per Card text



------------------------MINION CHART-----------------------------

1."Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn,"-EVENT-eerie chanting fills the night.Shadow Track
advances by 2.Randomly place 3 Inv.Tokens

2-3.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=-1 Modification
Sanity Damage=1(Inns mouth Look)

4-5.Attacked by Deep One-MINION-Victory=3 Inv.Tokens

Combat=5
Wounds=2-Physical Resistance
Horror Check= -2 Modification
Sanity Damage=2

6.Attacked by Star Spawn-MINION-Victory=4 Inv.Tokens

Combat=6
Wounds=3
Horror Check= -3 Modification
Sanity Damage=2


-----------------------------------------------------------------------


Yig-Father of Serpents

Associated Gates-None
Combat=3
Wounds=5


Special Abilities

1.Anger of Yig-whenever a Cultists is killed the
Shadow Track advances by 1

2.At the start of the Showdown all Inv.present
become Cursed,any already cursed are devoured.
If Blessed remove Blessed Card removed instead.

3.At start of each Showdown Round any Inv.present
must make a Speed Check at +1 ,if fail lose 1 sanity &
1 wound.Modifier decreases by 1 each round.

4..Fight Villain Card =Fight Serpent People as per Card Text

Combat=6
Wounds=N/A-Magical Resistance
Horror Check= -1 Modification
Sanity Damage=2



------------------------MINION CHART-----------------------------

1.Carpet of Snakes-EVENT-Inv.must make Honor Check.
Fail lose 2 Sanity.

2.Attacked by Zombies-MINION-Victory=1 Inv.Token

Combat=3
Wounds=1
Horror Check= -1
Sanity Damage=1

3-4.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat= 2*
Wounds=1
Horror Check=N/A

*Special-each hit on Inv = 2Wounds(poison weapons)

5-6.Attacked by Child of Yig-EVENT-Inv must
make Cunning Check.Fail lose 2 Wounds & 1 Sanity.Inv.gains 3 Inv.Tokens.Shadow Track
advances by 1


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Hastur-The Unspeakable

RESTRICTED-May only use this GOO if The King in
Yellow Variant is played-otherwise reroll for GOO


Associated Gates-None
Combat= 6
Wounds=6 -Physical Resistance


Special Abilities

1.At Start of the Showdown each Inv.present must
make a Cunning Check at +1 modification,fail lose
2 sanity.Modification reduced by 1 each round

2.The King in Yellow

-Add the Blight Deck& KiY Ally Deck

-Each time a the Shadow Track advances into
a new area place A Yellow Sign Token on that
Area & draw a Blight Card (these cards can not be recalled if if Shadow Track is moved back)

- Anytime a Mystery Card with Hysteria on it is played
it Triggers the placement of an Act Card.The 3rd Act
ends the Game with a Mythos Victory.

3..Fight Villain Card =Fight King in Yellow per Card text

Combat=4
Wounds=N/A-Physical Resistance
Horror Check= -1 Modification
Sanity Damage=3


-------------------------MINION CHART----------------------------

1.Unspeakable Oath-EVENT-Each Inv must make a
Spirit Check.Fail randomly select 1 Unique Item & lose
1 Sanity.(Illuminati make Honor Check at 6+).
Pass gain +1 Honor.In either case Inv.gets 2 Inv.Tokens.

2.Song of Hastur-EVENT-Roll d6 any Elder whose Spirit
is = or less than # rolled is killed.Each Inv.gets 1 Inv.
Token

3-4.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

5-6.Attacked by Byakhee-MINION-Victory=3 Inv.Tokens

Combat=2
Wounds =1
Horror Check= -1 Modification
Sanity Damage=1





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Ithaqua-The Wind Walker

Associated Gates-None
Combat=3
Wounds=6


Special Abilities

1.Icy Winds-any Inv.(or Elder on Hunt) that ends
their move in a street/road space at the end of
a Mystery Phase lose 1 Wound.

2.Discard any card with the "Key Word" Weather
upon drawling do not apply text.

3.At start of the Showdown each Inv.present roll d6
on roll of 1-2 discard a random chosen item.If no
Items ignore.

4.At the end of each Round of the Showdown any Inv.
Present must make a Combat check at +1 modification
if fail lose 2 wounds.Modification # decreases by 1 each
Round

5.Remove Mi-Go from Dimensional Cup.


6.Fight Villain Card =Fight High Priest as per Card Text

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= + 1 Modification
Sanity Damage=1




----------------------Minion CHART-------------------------

1.Dropped Off-EVENT-Seized by ferocious winds each
Inv.rroll d6 .Inv.who rolled lowest # is transported
to a Random Location,Inv.must make a Combat
Check at -1 Modification fail takes 1 Wound.

2-3.Attacked by Cultists-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=2(tough)
Horror Check=N/A

4-5.Attacked by MI-GO-MINION-Victory=2 Inv.Tokens


Combat=1
Wounds=1
Horror Check= -1 Modification
Sanity Damage= 1

Special-If Mi-Go killed Inv randomly draws a Unique
Object Card.

6.Attacked by Gnoph-Ket-EVENT-1 round only Inv.receives
1 Inv.Token for each hit on Monster.

Combat=6-Overwhelming 1
Wounds=N/A
Horror Check= -1 Modification
Sanity Damage=1


-----------------------------------------------------------------------

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Für Kaiser und König


Old Dwarf
DE Dwarf
Administrator


Posts: 1247



Re:Generators/Addenda Rules
« Reply #5 on: January 15, 2009, 07:07:33 AM »

--------------------------------------------------------------------------------
Great Old Ones Table B-3


Tsathossua-The Sleeper of N'Kai

Associated Gates-Underworld
Combat=6
Wounds=7


Special Abilities

1.Malaise-all Inv. Checks are done at -1 modification

2.At the start of the Showdown any Inv.present
must discard half of his/her Inv.Tokens(round down)

3.After each Showdown Combat Inv.must discard
1 Inv.Token or be devoured.

4.Fight Villain Cards= Fight Formless Spawn per Card Text

Combat=4
Wounds=N/A-Physical Immunity
Horror Check= -1 Modification
Sanity Damage= 2



------------------------MINION CHART-----------------------------

1-2.That Which is Below-EVENT-the dark caverns below
this Location seem to go & on.Inv.must make
Cunning Check,fail lose 1 Item-if no Items take 1
Wound.Inv receives 2 Inv.Tokens

3.Hungry-EVENT-Randomly choose an Elder & remove from
Game(killed & devoured).then randomly place 2
Inv.Tokens at 2 Random Locations.

4-5.Attacked by Cultist-MINION-Victory=2 Inv.Tokens

Combat=2
Wounds=1
Horror Check=N/A

6.Attacked by High Priest-EVENT-1 round only Inc gets
1 Inv.Token for each hit on Monster

Combat=4
Wounds=N/A-Magical Immunity
Horror Check= +1 Modification
Sanity Damage=1

-----------------------------------------------------------------------


Shuddle M'ell-The Burrower Beneath

Associated Gates-None
Combat=3
Wounds=6-Magical & Physical Resistance


Special Abilities

1.World Cracking-whenever all Rubble Tokens are
on the Board the Game is over the Inv.have lost.

2.Mesmerize Humans-at the start of each Inv. Showdown
Round Inv. must make a Cunning Check,
fail & that Inv.cannot attack that Round

3.At the end of each Showdown Round discard an
unplaced Rubble Token.If no Rubble Tokens left
a massive earthquake occurs & Inv.present are
devoured.If other Inv.on the Board the Game continues
and return all unused Rubble Tokens to Shudde M'ell's
Board.

4.At start if Game place all Rubble Tokens on Shudde M'ell's
Board.They are placed via Events on the Minion Chart

5.Fight Villain Cards= Fight Cthonian per Card Text

Combat=6
Wounds=N/A
Horror -2 Modification
Sanity damage 2

Special-at end of Combat roll d6 on 4-6 ALL Inv.lose
1 Wound.




------------------------MINION CHART-----------------------

1.Earthquake-EVENT-place 1 Rubble Token at a random
Location.This CLOSES that Location.

2.Mesmerize Elder-EVENT-roll d6 any Elder with
Cunning equal or below # rolled becomes Evil & is placed with Shudde M'ell

3.Mesmerize Inv.-EVENT-all Inv.must make a Cunning Check,
fail lose d3 Inv.Tokens(ignore any losses beyond Inv.has)

4-6.Fight Cthonian-1 Round of Combat Only-Inv.gets Inv,
Token for hit Wound he inflicts.

Combat=6
Wounds=N/A
Horror -2 Modification
Sanity damage 2

Special-at end of Combat roll d6 on 4-6 ALL Inv.lose
1 Wound.


-----------------------------------------------------------------------

Abhoth-The Unclean

Associated Gates-Underworld

Combat=4
Wounds=5 - Magical Resistance


Special Abilities

1.Abominations-at end of any turn all 3 Children
of Abboth are on the Board increase the
Shadow Track by 1.

2.At start of Showdown each Inv.present must randomly
discard 3 INV.Tokens & or Inv.Tokens or be devoured.

3.Any Evil Elder who would join Abboth for the Showdown
is replaced with a Child of Abboth(3 max.ignore any
over that #)

4.Fight Villain Cards= Fight Child of Abboth per Card Text

Combat=3
Wounds=N/A-Magical Immunity
Horror Check= -2 Modification-Nightmarish2*
Sanity Damage=4

*Special-Before Horror Check Inv.must discard
1 Inv.Token or automatically fail Horror Check.



--------------------------MINION CHART---------------------------

1-2.Destruction-EVENT-Close 1 Random Location.Place
4 Inv.Tokens at that Location.(they may be collected
but otherwise all Closed Location rules apply).Shadow
Track increases by 1.

3.Plumbing the Depths-MINION-Draw & fight a
regular combat with a Counter from the Underworld Cup
Victory=2 Inv.Tokens

4.The Fates Smile-EVENT-each Inv receives 2 Inv.Tokens.
Inv.who triggered EVENT makes a Spirit Check at 6+
if succeeds Shadow track retreats 1 for each Success.

5-6.Attacked by Child of Abhoth-Victory=4 Inv.Tokens

Combat=3
Wounds=3 -Magical Immunity
Horror Check= -2 Modification-Nightmarish2*
Sanity Damage=4

*Special-Before Horror Check Inv.must discard
1 Inv.Token or automatically fail Horror Check.


-----------------------------------------------------------------------



Glaaki-The Inhabitant of the Lake

Associated Gate=None

Combat =5
Wounds 5- Physical Resistance



SPECIAL ABILITIES:

1.Spike to the chest-on 6+ hit Inv.takes 2 Wounds

2.Servant of Glaaki-anytime Ally discarded or
removed from Game becomes Undead Servant
& placed on GOO Board.If 5 Servants placed
Game ends at once in Glaaki Victory.

3.Stalker-Lingering roll increased from 1 to 1-3.

4.Fight Villain Cards= Fight Servant of Glaaki per Card Text

Combat=5
Wounds =N/A
Horror Check at -2 modification
Sanity Damage=3

Special-If no Servent of Glaaki on GOO Board
take Counter from unplaced pile.At end of Combat
this Counter is placed on GOO Board.




------------------------MINION Chart------------------------------

1-2=-Nightmares-EVENT=Inv.who drew card makes Spirit
Check.Fail lose 1 wound.Succeed gets 2 Inv.Tokens

3-4=Night Visitors-EVENT-Roll d6.Any Elder whose Cunning
is equal or less than # rolled becomes
Servant of Glaaki & 3 Inv.Tokens placed
on a Random Location

5-6=Servant of Glaaki Attacks:-MINION-Victory 4 Inv.Tokens

Combat=5
Wounds 2
Horror Check at -2 modification
Sanity Damage=3

Special if Inv.Evades return Servant to GOO Board

If No Servants created yet advance Shadow Track
1 space & Inv.Gains 2 Inv.Tokens

Note Servants of Glaaki if killed are removed from GOO
Board.They may be recreated per #2 Special
Abilities or #3-4 above.When 5 place on Goo
Sheet Game Ends & Glaaki wins.


-----------------------------------------------------------------------

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Wailing for the lost one that comes not again:
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