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Benedict Zombie
12-30-2008, 08:47 AM
Post: #1
Benedict Zombie
Back story: You and three of your friends are in the midst of a zombie infestation - the twist: one of you is a carrier! Once one of you is bitten there are 3 hours until it turns him into a zombie hero! This zombie hero will stop at nothing to maim and dismember his former compatriots thus winning the unholy war, allied with the zombie hoard.


Recommended players: 5 (4-6 ok)

Before the game, the heroes draw cards marked with either nothing or CARRIER. The hero that draws the carrier card will be the carrier (more on that later). The game begins as normal with 18-max on the sun tracker.

The hero objective is to kill 20 zombies or 10 zombies and the carrier.
The zombie objective is to outlast the suntracker or destroy all humans.

The Carrier: The Carrier should keep the fact that he or she picked the card secret(in fact no one should let anyone else know if they are or are not the carrier) since they are on the zombie team. Once the carrier comes in contact with a zombie and is bitten(recieves a wound ... any card or ability that would otherwise prevent a wound stops activation of the disease as well ... so humans should be doing Just a Scratches and what not) they have up to 4 movements of the sun tracker to turn.

* The Carrier should turn at the most opportune time... and can interrupt any players turn and immidiately turn into a Zombie Hero(ZH) and play out their 1st ZH turn...*

The Zombie Hero: The ZH keeps all abilities and items/events cards that he hero was holding at the time of their demise. Once Risin the ZH moves as a hero would, attacks like a zombie would except possibly with weapons and does not auto die on doubles. Also the ZH has 4 hit boxes.
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12-30-2008, 03:40 PM
Post: #2
RE: Benedict Zombie
Not too shabby! Thanks for the add and welcome!

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04-20-2009, 12:47 AM
Post: #3
RE: Benedict Zombie
really cool idea and scenerio. would work just as well, maybe even better: instead of the 'carrier' cards in the beginning (to me, would take away from tension if one person knew in the beginning). I'd rather see heros walking around with numbers underneath (or just have number counter in front of them face down), and roll first to see which number is the carrier, that way everyone finds out together.
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