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Building and Character ideas for your games
06-27-2011, 01:03 PM
Post: #11
RE: Building and Character ideas for your games
(06-27-2011 11:08 AM)samuraitrev Wrote:  
(06-26-2011 07:55 PM)Rosacarnis Wrote:  Buildings

A big military base! (Added a base Fort Baxter is mentioned in one of the scenarios).
Prison (Added very Walking Dead)
Asylum (Added again mentioned in LNOE as Widowcrest)
Barber Shop (Added why not? Pick Up Cut Throat Razor)
A Lake (Added good idea can you imagine slimy Zombies coming out of the lake?)
Kennel (Added)

Characters

Some soldier (Added I Know Sam's ex-military but I've added Active Soldier)
And old woman (Added Lizzy the Shopkeeper perhaps?)



a boy or a girl (I think going any younger than Bill or Sally (as in a child) would be too much for most. You could add one as a house character though)
a smart asian one! (No sterotypes please. Just Asian guy/girl's fine. Maybe someone like Glenn from Walking Dead would be cool)
and a big bad black dude! (or just big, bad dude maybe?)
...I will put inside also an hooker é_è (Are we still talking about the game?Zombie20 Again maybe a house character if you feel you really want a hooker.

Thanks for your suggestions most of them I've added.

No stereotypes? But a good zombie's movies NEED stereotypes :P (Of course I do not want to offend anyone, even if someone feels offended, I apologize)

For child I mean children... one hit point. (with cool ability to compensate)

...and yes, the hooker is too much. But it's not my fault, are violent video games that make me talk like that. Zombie17

...and a Casino? ...its cool!
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06-27-2011, 05:16 PM
Post: #12
RE: Building and Character ideas for your games
I've been wanting to do an abandoned coal mine scenario for a while. Possibly having a group of kids wandering in late after school, having one of them bumble and cause the entrance to collapse, and they have to find their way out... Hmm... Maybe I should make a downloadable scenario out of this hehe.

Boards for it could be either taken form other games, such as Dragon Strike, or even better, Descent. There could still be rooms that are searchable as well, such as a quarry office, or a workers lounge.

The town I grew up in had a creepy water processing plant that we used as a haunted house. That's another addition I suppose.
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06-27-2011, 10:31 PM
Post: #13
RE: Building and Character ideas for your games
Arg! I almost forgot! The train station and the drive in! timeless classics!!! Watchmen02
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06-28-2011, 10:19 AM (This post was last modified: 06-28-2011 10:19 AM by samuraitrev.)
Post: #14
RE: Building and Character ideas for your games
(06-27-2011 05:16 PM)atramagus Wrote:  I've been wanting to do an abandoned coal mine scenario for a while. Possibly having a group of kids wandering in late after school, having one of them bumble and cause the entrance to collapse, and they have to find their way out... Hmm... Maybe I should make a downloadable scenario out of this hehe.

Boards for it could be either taken form other games, such as Dragon Strike, or even better, Descent. There could still be rooms that are searchable as well, such as a quarry office, or a workers lounge.

The town I grew up in had a creepy water processing plant that we used as a haunted house. That's another addition I suppose.

I like the idea of the coal mine. I have Descent as well. I love the game but I have found (unless I'm playing it wrong) the balance is much more in favour of the evil player. I just love the dungeon questing theme. Make a scenario that'd be cool!

When I was a kid we used to roam around a really old 19th century brick hospital that should have been demolished. There were basement levels where torches were required. Which used to flood at some points. Really good at night. Jeez I think that place was haunted too all kinds of crazy stuff went on! The place is gone now.
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06-28-2011, 04:28 PM
Post: #15
RE: Building and Character ideas for your games
(06-28-2011 10:19 AM)samuraitrev Wrote:  I like the idea of the coal mine. I have Descent as well. I love the game but I have found (unless I'm playing it wrong) the balance is much more in favour of the evil player. I just love the dungeon questing theme. Make a scenario that'd be cool!

When I was a kid we used to roam around a really old 19th century brick hospital that should have been demolished. There were basement levels where torches were required. Which used to flood at some points. Really good at night. Jeez I think that place was haunted too all kinds of crazy stuff went on! The place is gone now.

Wow, that sounds awesome! Much better than the haunted house I worked at hehe. Don't get me wrong, though, working there was a blast. And I got some free sfx makeup skills in the process.

I do have a few ideas, but I'd need to test them out first. The main problem I see with adding dungeon crawl features to LNoE is going to be balance. Do you rule that, since it's dark, the kids can only move one step at a time until they find a light source? Should they be allowed to share a light source? Finding enough places to search to give them a chance to get out... Lots of things. Ah, well. This probably isn't the best thread for thinking about it, though, I'll get a rough scenario outlined and posted soon, and then I'll ask for feedback hehe.
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07-02-2011, 01:53 PM
Post: #16
RE: Building and Character ideas for your games
And what about a Pet Store where you can take Old Betsy card from the discard pile?? :-)

I'm from Czech Republic, so excuse my English please. Zombie13
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07-03-2011, 12:23 PM
Post: #17
RE: Building and Character ideas for your games
(07-02-2011 01:53 PM)TommyEmko Wrote:  And what about a Pet Store where you can take Old Betsy card from the discard pile?? :-)

Good idea Tommy. I've added Pet Store.
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07-08-2011, 06:23 AM
Post: #18
RE: Building and Character ideas for your games
I'd love to see the following:

Buildings
Antique Store
Coffee Shop
Construction Site
Convenience Store
Library
Office Building
Pinball Arcade
Pizza Shop
Shoe Store
Storage Facility
Toy Store
Video Store

Characters
Actor
Bounty Hunter
Concerned Parent
Conspiracy Theorist
Construction Worker
Librarian
Mime
Photojournalist
Sports Mascot
Town Drunk
Traveling Salesman

What do you think?

"Do you like psychology? I don't. I used to think the human brain was the most fascinating part of the body. Then I realized... look what's telling me this."
--- Emo Phillips
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07-08-2011, 12:13 PM
Post: #19
RE: Building and Character ideas for your games
Diskhotep, Antique Shop is already covered in GH. And Journalist is covered by Stacey in SOTF.
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07-08-2011, 02:42 PM
Post: #20
RE: Building and Character ideas for your games
Cheers Diskhotep I've added most of them. As mqstout says the Antique Shop is in the Growing Hunger expansion. There's also a Library in the expansion too. I'm really impressed with some of your suggestions especially Pinball Arcade, Bounty Hunter and Conspiracy Theorist I never would have thought of them.

Town Drunk's a good one too. Sally's father is an Alcoholic so maybe it could be himZombie23

I know for a fact some of the FFP crew check out this site on occasion so you never know some of these ideas may get into the game. Thanks for adding mate.
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