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Command 8 - A Nazi Zombie scenario
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11-15-2012, 11:28 AM
(This post was last modified: 11-16-2012 10:50 AM by zelectah.)
Post: #1
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Command 8 - A Nazi Zombie scenario
Hello,
In my Introduction-thread I already wrote that I am working on a Nazi Zombie scenario and here is the result. It's my first self made scenario, so please be patient with me. Everey comment, advise or correction is warm welcomed. I will give it a try next weekend and report how it works. Nazi Zombie.rar (Size: 5.02 MB / Downloads: 4) |
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11-15-2012, 11:49 AM
Post: #2
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RE: Command 8 - A Nazi Zombie scenario
Nice now I have to find some Nazi Zombie miniatures.
OD Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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11-15-2012, 01:02 PM
Post: #3
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RE: Command 8 - A Nazi Zombie scenario
(11-15-2012 11:49 AM)Old Dwarf Wrote: Nice now I have to find some Nazi Zombie miniatures. That's the easy part. Studio Miniatures have some lovely dead nazis here. The real issue is the painting part if you ask me. "It's the smell... it's driving them CRAZY!" |
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11-15-2012, 02:10 PM
Post: #4
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RE: Command 8 - A Nazi Zombie scenario
West Wind Production got the best miniatures, in my opinion.
They got miniatures for every scenario but scarydk is right, painting is the hardest part. Here a link: Nazi Zombies Z |
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11-15-2012, 09:11 PM
(This post was last modified: 11-15-2012 09:22 PM by samuraitrev.)
Post: #5
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RE: Command 8 - A Nazi Zombie scenario
Hi zelectah,
Just some grammar points always capitalize Hero, Turn, Radio Counter, Explosive and Townsfolk. Drop the 's' off Townsfolks. Make container all one word. SET UP I would say something like 'Shuffle the Number Counters 1-6 and without looking at them, place them randomly in buildings.' SPECIAL RULES Typo Hero not Heroe *I would say 'Each Hero Draws from the Hero Deck until they find a Weapon (Hand or Ranged). Then reshuffle the Hero Deck. (No need to mention Explosives as they're Items). You may be better just keep it as Hero Starting Cards (1) *Change this rule to Zombie Horde (21) (drop the 3 dice rule it would end up being a very short game) *Zombie Autospawn *(Sorry I can't comment on the Infected stuff) I like your idea. The Dot cost for the Heroes is 7. The Dot cost for the Zombies is 8 (Without the Infected stuff). Maybe the Heroes could have Heroes Replenish Hope this helps This site has some pretty good German Zombies. Check out Zed Hitler here http://www.reapermini.com/Miniatures/zom...test/50117 |
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11-16-2012, 10:37 AM
(This post was last modified: 11-16-2012 10:37 AM by zelectah.)
Post: #6
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RE: Command 8 - A Nazi Zombie scenario
Thanks mate. I hope I correct everything. Uploaded the new scenario pics.
Deleted the last zombie rule for common use. The 'special infected' is another project I am working on. But I still search some Hero card templates to create them. (11-15-2012 09:11 PM)samuraitrev Wrote: The Dot cost for the Heroes is 7. The Dot cost for the Zombies is 8 (Without the Infected stuff). But what do you mean with the different Dot cost? |
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11-17-2012, 07:58 PM
(This post was last modified: 11-17-2012 08:00 PM by samuraitrev.)
Post: #7
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RE: Command 8 - A Nazi Zombie scenario
Hi the dot system came with the Growing Hunger expansion and has been added to along the way with further expansions and scenarios etc. I grouped them all together in a easy to use list. Here it is http://www.thezombiegame.com/forums/Thre...ence-chart
hope this helps +1 Rep you've put a lot of time and effort into this. Keep it up. How about making some new characters? |
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11-18-2012, 03:11 PM
Post: #8
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RE: Command 8 - A Nazi Zombie scenario
THX mate.
The list will help me next time. Do you mean characters especially for this scenario or in general? I am still working on the 4 Dead Island characters and some new cards. |
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11-18-2012, 05:24 PM
Post: #9
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RE: Command 8 - A Nazi Zombie scenario | |||
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