Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 2 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Abilites - Collected
07-15-2008, 06:34 PM
Post: #11
RE: Custom Abilites - Collected
I'm not sure what you mean.
Do you plan on putting all 3 of these abilities on 1 hero? If so...that would be kind off pointless wouldn't it?
The only thing this would do is give the hero an advantage on ranged attacks but he gets kinda screwed when moving and in close combat.

I am the reason God stopped watching.
Visit this user's website Find all posts by this user
Quote this message in a reply
07-15-2008, 07:46 PM
Post: #12
RE: Custom Abilites - Collected
That's exactly my point. He/she would have to be protected from the zombies coming too close. But, in return can help protect the other players from zombies with the ranged attacks.
Find all posts by this user
Quote this message in a reply
07-16-2008, 09:53 AM
Post: #13
RE: Custom Abilites - Collected
Artanis Wrote:I was rolling this around in my head. Since I have not played the game enough yet to get a feel if it overpowers character, can any of you give me your thoughts?

The hero gets two wounds before the third kills him/her

Abilities:
Bulls-eye - The hero can add one to any ranged weapon attack roll, unless a 1 is rolled.

However, to counteract this ability:

Old War Wounds - The hero must subtract one from the highest fight dice rolled.
Bad Knee - The hero must subtract one from his/her movement roll.

I like the idea, I don't think it needs a drawback.

Sharp Shooter - This hero adds +1 to any ranged weapon attack roll, unless a 1 is rolled

I'll add it to the top of this thread if you guys like it.
Find all posts by this user
Quote this message in a reply
07-16-2008, 12:47 PM
Post: #14
RE: Custom Abilites - Collected
I like it. Zombie03

Sarku Kolumel Mitlan
Sarku Mizhandalisa
hitlokiriqaluya
Tika dalisa hiqurutuplanwisu
Kolumel hibarsrimyal
Mringudhalisa hifatlandalid hadisayal Nga
Visit this user's website Find all posts by this user
Quote this message in a reply
07-16-2008, 03:58 PM
Post: #15
RE: Custom Abilites - Collected
I just feel that the ability is too powerful to have without a drawback of some sort. Maybe the -1 roll in a fight is too much, but the -1 roll for the movement might be just the trick. But then, I defer to those with more experience palying the game.
Find all posts by this user
Quote this message in a reply
07-17-2008, 05:04 AM (This post was last modified: 07-17-2008 05:05 AM by LSD.)
Post: #16
RE: Custom Abilites - Collected
Artanis Wrote:I just feel that the ability is too powerful to have without a drawback of some sort. Maybe the -1 roll in a fight is too much, but the -1 roll for the movement might be just the trick. But then, I defer to those with more experience palying the game.

What if the drawback is that only one player per game could use this ability? Or in order for the character to use the sharp shooter ability he/she must give up their movement that turn? This would imply they needed to focus in order to take that "perfect" shot.

I've added the ability to the top of this thread with "optional" drawbacks. Good idea, thanks.
Find all posts by this user
Quote this message in a reply
07-17-2008, 06:49 AM
Post: #17
RE: Custom Abilites - Collected
Giving up their movement sounds great as a drawback. I would drop the -1 on the fighting and moving.

I am the reason God stopped watching.
Visit this user's website Find all posts by this user
Quote this message in a reply
07-17-2008, 07:30 AM
Post: #18
RE: Custom Abilites - Collected
Now that I think about it again, -1 on movement might be balanced enough as a drawback.
Find all posts by this user
Quote this message in a reply
07-17-2008, 09:23 AM
Post: #19
RE: Custom Abilites - Collected
And what if you roll 1?

I am the reason God stopped watching.
Visit this user's website Find all posts by this user
Quote this message in a reply
07-17-2008, 02:03 PM
Post: #20
RE: Custom Abilites - Collected
Then you don't move. Easy peasy. Sharpshooter is a very cool ability. I'm kind of reminded of 28 Weeks Later and Doyle was running from the infected and pausing every once in awhile to squeeze off a couple of rounds in their heads.

Sarku Kolumel Mitlan
Sarku Mizhandalisa
hitlokiriqaluya
Tika dalisa hiqurutuplanwisu
Kolumel hibarsrimyal
Mringudhalisa hifatlandalid hadisayal Nga
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)