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Defend the Winchester
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07-23-2014, 10:25 PM
(This post was last modified: 07-24-2014 05:35 PM by Achtung Panzer.)
Post: #1
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Defend the Winchester
Tonight we played the Defend the Manor scneraio as Defend the Winchester as atip-of-the-hat to the Shaun of the Dead film. I used the two fan-generated characters of Shaun and Ed available in the downloads section of this site.
I have to say that Ed's special ability is way too powerful. Using Growing Hunger rule he was able to draw in zombies and then instantly kill any and all zombies in his space (they only need 1 wound). So this cancelled any and all combat in his space. Did we play it right? Should his ability be applied after normal combat so that he may still take wounds even if he takes the zombies out with him? |
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07-24-2014, 02:44 PM
Post: #2
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RE: Defend the Winchester
The title gave me a bit of a shock, as i am working on Shaun of the Dead Characters and Scenarios, and one of them is called "Defend the Winchester"....
I think I'll post a 'work in progress' thread soon to keep me motivated and to get feedback. |
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07-24-2014, 05:34 PM
Post: #3
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RE: Defend the Winchester
(07-24-2014 02:44 PM)BigDumbYak Wrote: The title gave me a bit of a shock, as i am working on Shaun of the Dead Characters and Scenarios, and one of them is called "Defend the Winchester".... Ha ha - great minds think alike. I also notice that LNOE scenarios have been put into a TWD Campaign, so often no need to develop new scenarios. I've been thinking a lot about Ed's ability as developed on this site (see Downloads) and I think I either misunderstood (any D3 result will kill a normal 1 x wound zombie) or that it needs modifying. Ideas include: * applies to 1 zombie only in same square * after use, roll 1D6 - on a 1 Ed suffers "bakdraft" and takes 1 x wound himself Good luck with the project and by the way, you've got red on you |
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07-24-2014, 07:32 PM
Post: #4
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RE: Defend the Winchester
(07-24-2014 05:34 PM)Achtung Panzer Wrote:(07-24-2014 02:44 PM)BigDumbYak Wrote: The title gave me a bit of a shock, as i am working on Shaun of the Dead Characters and Scenarios, and one of them is called "Defend the Winchester".... Can you provide a link to the Heroes. I will look them over. I couldn't find them |
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07-24-2014, 08:29 PM
Post: #5
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RE: Defend the Winchester
Well I could've sworn I got if from here Trev but you are right, the link is to BGG:
http://www.boardgamegeek.com/image/37806...ombie-game |
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07-24-2014, 09:28 PM
(This post was last modified: 07-24-2014 09:37 PM by BigDumbYak.)
Post: #6
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RE: Defend the Winchester
Take a look at the Shaun of the Dead stuff that I've done up.
http://www.thezombiegame.com/forums/Thre...-Expansion I think I've done a decent job. |
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07-24-2014, 09:51 PM
(This post was last modified: 07-24-2014 10:00 PM by samuraitrev.)
Post: #7
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RE: Defend the Winchester
(07-24-2014 08:29 PM)Achtung Panzer Wrote: Well I could've sworn I got if from here Trev but you are right, the link is to BGG: Thanks. I'm not impressed by the card and I wouldn't use it. I don't think it's been thought through and is way OP. (07-24-2014 09:28 PM)BigDumbYak Wrote: Take a look at the Shaun of the Dead stuff that I've done up. I agree 100% By the way Hasslefree miniatures do Shaun of the Dead look-a-likes. I painted Shaun here + Zombiefied version I converted Ed into the Townsfolk T-Bone Follow this link to check out the models they're called Ray and Tony http://www.hfminis.co.uk/shop?category=m...dventurers Hope this helps! |
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07-24-2014, 11:41 PM
Post: #8
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RE: Defend the Winchester
(07-24-2014 09:51 PM)samuraitrev Wrote:(07-24-2014 08:29 PM)Achtung Panzer Wrote: Well I could've sworn I got if from here Trev but you are right, the link is to BGG: There goes the game budget! |
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