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Expansion announced for LNOE! Timber Peak
01-26-2012, 08:17 PM
Post: #71
RE: Expansion announced for LNOE! Blood in the Forest
OH!! A knock-off smokey the bear mascot. With a shovel as his weapon. and of course a hide/fool ability.
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01-28-2012, 05:24 AM (This post was last modified: 01-28-2012 05:33 AM by ForestRunner.)
Post: #72
RE: Expansion announced for LNOE! Blood in the Forest
Poacher (strange - may not end movement in the same space as law enforcement character)
Weapon:
Bow, Arrows - with potential of Fire Arrows if in possession of item to start fire (includes being in the same space as Mr Goddard)
Abilities:
Hide/Concealment.
Weapons knowledge - could have bonus or reroll ability for when a gun, crossbow or bow is out of ammo.
Location:
Abondoned shack/cabin.

I don't suffer from insanity... I love every minute of it...
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01-28-2012, 11:23 AM
Post: #73
RE: Expansion announced for LNOE! Blood in the Forest
Awesome news!!!

Really looking forward to some more zombie mayhem! Zombie13

Just saw the thread is there any realease date yet? or more information?
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01-28-2012, 02:26 PM
Post: #74
RE: Expansion announced for LNOE! Blood in the Forest
(01-28-2012 11:23 AM)Minav Wrote:  Awesome news!!!

Really looking forward to some more zombie mayhem! Zombie13

Just saw the thread is there any realease date yet? or more information?

No...even Sound Girl (our semi resident Frogger )won't spill the
beans.....the best we have is sometime this Summer.Past History
would indicate August with general release in Sept/Oct.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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01-28-2012, 08:21 PM
Post: #75
RE: Expansion announced for LNOE! Blood in the Forest
Nail gun: range 2. can use when you reinforce to add two reinforcements instead of one. discard on a 1.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
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01-28-2012, 08:30 PM
Post: #76
What would you like to see
Character
Jerry the soldier (Keyword military)

Weapon
Old Spear (or something alike)

Location

Pucblic toilet (get a good scare while doing a nr.2)
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01-30-2012, 03:51 PM
Post: #77
RE: Expansion announced for LNOE! Blood in the Forest
Any upgrades for LNOE is good in my book! I agree that it should come with an updated rulebook and new center board. Maybe a new center board will have the Forest?
I also think that it should have less buildings than normal and should focus more on outdoor combat. The buildings that it does have though should give search modifiers like the Growing Hunger buildings.

Also, maybe it could show where the Road out of Town leads to?
Just a thought.
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02-05-2012, 04:33 PM
Post: #78
RE: Expansion announced for LNOE! Blood in the Forest
Actually I was hoping that J C Hill would go beyond the box.... and give us new STRIP tiles instead of the expected L or center tiles. These strip tiles can be placed on the top, bottom, left or right side of the board, immediately beside the L tiles, which means they are 12-squares in length. They would be excellent to make maps longer instead of the standard square shape. This way more scenarios can be created via a one-direction run etc (such as the one from Little Nikki's L4D scenario)
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02-13-2012, 02:54 PM
Post: #79
RE: Expansion announced for LNOE! Blood in the Forest
OMG i really hope it comes out this year!! can't wait for new maps and possibly new characters. :DDDDD
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02-13-2012, 08:21 PM
Post: #80
RE: Expansion announced for LNOE! Blood in the Forest
Hope it doesn´t look like Zombies!!! 4. It was one of my first zombie themed game it was atrocius. It only worths for the zombie dogs, which i use as 1d3 to movement and once wounded once beaten no doubles need
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