Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Feeding" rule
05-19-2011, 01:01 AM
Post: #11
RE: "Feeding" rule
I think it should be incorporated into the dot system and should be as follows (this is just my opinion): Roll d6 when a hero dies, 1-3 the hero becomes a zombie hero. 4-6 the zombies in that square skip the next turn while they feast! You could give this 1 dot in the heroes favor as it could potentially prevent their fallen comrade from turning. I was also thinking of a rule where maybe they dont turn right away, if you roll for losing a limb (1-3 could be a lost leg, with a handicap on movement and how many items they can carry. 4-6 would be a hand or arm with a limit on using 2 handed weapons.)
Thoughts?
Find all posts by this user
Quote this message in a reply
05-19-2011, 02:50 AM (This post was last modified: 05-19-2011 02:52 AM by vikinglad.)
Post: #12
RE: "Feeding" rule
I really like the roll for it. It might be balanced as you described it. 1-3 = zombie hero (+ for zeds) and 4-6 = up to 3 adjacent zombies lose a turn and feed (+ for heroes). It also presents a trade-off dilema for ganging up a bunch of zombies in one area, because they could all lose their turn.

The lose a limb thing seems hard to track at first pass, but may end up being kind of cool. Let us know if you try it out ever.
Find all posts by this user
Quote this message in a reply
05-19-2011, 10:59 AM
Post: #13
RE: "Feeding" rule
I like the feeding rule Watchmen02 Good idea! Hmm... maybe it could be integrated with some dot rules where there also is a 1 dot Z rule?

Just Keep Repeating It...
[img=468x60]http://www.thezombiegame.com/gallery/albums/userpics/10169/normal_itsonlyamovieinvert.jpg[/img]
Find all posts by this user
Quote this message in a reply
05-19-2011, 03:55 PM
Post: #14
RE: "Feeding" rule
(05-19-2011 02:50 AM)vikinglad Wrote:  I really like the roll for it. It might be balanced as you described it. 1-3 = zombie hero (+ for zeds) and 4-6 = up to 3 adjacent zombies lose a turn and feed (+ for heroes). It also presents a trade-off dilema for ganging up a bunch of zombies in one area, because they could all lose their turn.

The lose a limb thing seems hard to track at first pass, but may end up being kind of cool. Let us know if you try it out ever.

I was actually thinking about presenting it to the group for tomorrow nights games Zombie17, that is unless they are already reading this post lol
Find all posts by this user
Quote this message in a reply
06-12-2011, 02:11 PM
Post: #15
RE: "Feeding" rule
I really like this idea as a special rule. I have a few scenario ideas this would be perfect in.
Find all posts by this user
Quote this message in a reply
06-17-2011, 07:31 PM
Post: #16
RE: "Feeding" rule
I actually really really like this idea.

Like... a lot.

Hmmm... I might actually test this out.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)