Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Taken Over
|
04-01-2010, 02:07 PM
Post: #1
|
|||
|
|||
Taken Over
Quick question, we were playing last night and the zombies had drawn a Taken Over card and rolled a random building the building contained 2 heroes, do the zombies re-roll, or place the marker in that building and move the heroes out of the building, or keep them in the building that is Taken Over till their next turn and then they have to leave?
|
|||
04-01-2010, 02:34 PM
Post: #2
|
|||
|
|||
RE: Taken Over
Read the round "Taken Over" token. A hero may not enter the building, and those already there may not search. If the hero wants to stay, he can. (Note, the hero from HP1, Stacy, has a special ability that gets around these restrictions.)
http://flyingfrogwiki.com/ffpwiki/images...enOver.jpg |
|||
04-01-2010, 03:34 PM
Post: #3
|
|||
|
|||
RE: Taken Over
Thanks. I think we read everything..........but the token.
|
|||
04-02-2010, 02:40 AM
Post: #4
|
|||
|
|||
RE: Taken Over
Put the token near the building.
Also make note about the Zombies spawning in each empty space of the taken over building. |
|||
04-02-2010, 03:36 AM
Post: #5
|
|||
|
|||
RE: Taken Over
Zelgar, only some of the "Taken Over" marker placement events fill the building with zeds.
|
|||
04-24-2012, 06:18 PM
Post: #6
|
|||
|
|||
RE: Taken Over
Right on Mqstout...
The zed in each empty space only comes with the "Taken over..." card "They coming from the..." for instance puts a taken over marker and a spawn pit... The dot rule only puts the Token... no spawn nor zombies... A good measure for the power of a weapon is how cool it looks... |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)