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Leviathans(and Madness)
03-10-2012, 01:19 PM
Post: #1
Leviathans(and Madness)
"Lord accept the soul of OD,poor miserable Game Slut,
though me may be".

Well here's the sad tale.I was surfing BGG
(I must keep of that site...it's Game Porn )
and saw some posting about a Game called
Leviathans .It's set in an alternative 1880-
1916 setting & it's hook is that they
discovered a "whatever" that allows Ships
to fly.

http://www.boardgamegeek.com/boardgame/63027/leviathans

So the Great Powers (Britain,France,Germany,Italy,Russia,
Austria -Hungary (I'm such a Franz Joseph
Fan Boy) Japan & the US now have air
navies.The game is thus Ariel Naval combat.

The Game comes with cool pre painted Ship
figs.The base set is Britain & France you
get 1 BB,1 Cruiser & 2 DD for each side.
They are also releasing the ships for
each side separately.

It's to be followed up with ship packs for
other nations 2 at a time.It scheduled for
this year but they are having some problems
with the manuf.

Anyway I rather like this & of course thought
here will be a cool tactical Game ,what do I
have that I could use as a Strategic Game
to generate these tactical battles.

The short answer I need a world map
keyed to the "Le Belle Europa"period
& that pulled all 8 countries in Leviathans .

So Pax Britannica! its 25+ years old but it
has it all & it's long OoP.Sooooooooo,I
found a unpunched copy on BGG for
sale & just purchased it.

http://www.boardgamegeek.com/boardgame/1...britannica

Now I really hope Leviathans works out
it's production problems,still Pax Britannica
is an interesting Game on its own.

Pax Brit came,it's unpunched & in mint condition.
I guess it set on a shelf for 27 years.

Perhaps it's due to the rule book being 27 pages
of fine print & no pics .The somewhat ironic
thing is the designer does devote a column
on the last page to the "Benefits of Colonialism"
and what a positive thing it was for the natives.
Yet the first phase of each turn starts off with
an event roll which can trigger colonial rebellions
& you have 4 charts to handle where this unrest
occurs.

Anyway it's really all I hoped for so if Leviathans
finally gets published I'm ready.The Game handles
the Naval part with 3 Units :Squadrons/Task Forces
/ Fleets so The Leviathans core set & an expansion
ship set could handle things nicely.


Supply,production,economic system & actual
tension factors of the time (German Urge for
a bigger navy & or colonies,Pan-Slavic agitation.
Brit.Liberal Party in power,US Yellow Press,etc.)
are in Pax so it really nails the period.

The Leviathans limited war background is built
in so you don't have any massive fleet action.
The Game has a tension index which builds due
to Events or Player actions which can trigger
The Great War,but if that happens it ends the
game & victory is determined (and if your Nation
triggered the Great War you are penalized
in the victory calculations).

The Game handles all 8 Leviathan Nations but
has an AI mechanic that allows for fewer
"active" players so it could handle just
Britain vs France & robo the others.

So now I have more rule conversions to do,
as of course I have all those cool plastic
figs from War:Age of Imperialism (yes another
GAME-but at least I've had this one on hand)
so I can convert the land battles to a
miniature battle.


OD

Oh & apologies to the House of Hapsburg for
ripping off part of their Funeral Rite

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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03-10-2012, 01:45 PM
Post: #2
RE: Leviathans(and Madness)
Looks like you scored there Brewmaster.

I am the reason God stopped watching.
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