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Loner card - forced to move?
02-18-2012, 04:42 PM
Post: #1
Loner card - forced to move?
Hi guys,
I read this thread about Bickering and LNOE card used on a Loner http://www.thezombiegame.com/forums/Thre...t-on-Earth

But it didn't really clear up a question I have. Last night our group played using the GH expansion for the first time. When the loner card came up and was played on a hero, the zombies allowed that hero to stay and search in a space with another hero who had ended his turn in the loner's space.

So, if a loner starts his turn in a space with another hero (through no fault of the loner), does the loner have to leave the space? Our group read the card (May not end movement on same space as a another hero) to mean just that.

Thanks
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02-18-2012, 04:58 PM (This post was last modified: 02-18-2012 04:58 PM by munkymuddface.)
Post: #2
RE: Loner card - forced to move?
The hero player(s) choose(s) the order that the Heroes take their turns. If the Loner starts its turn while in a space with another Hero, Loner MUST move to an unoccupied space. If the Loner starts its turn in a space with no other Heroes, it can choose to search or move as normal. If the Loner searches/moves, then other Heroes move to Loner and share the space... for that turn. Next turn some movement will have to occur so that Loner is alone in its square at the end of its individual turn.
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02-18-2012, 05:25 PM
Post: #3
RE: Loner card - forced to move?
great! thanks for the clarification
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02-18-2012, 10:28 PM
Post: #4
RE: Loner card - forced to move?
The key here is that it says "Move Action" and not just "Move". Searching (and youth healing) are all "Move action".
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