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Loyalty/Traitor Mechanic - Townsfolk
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11-04-2020, 08:46 PM
Post: #1
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Loyalty/Traitor Mechanic - Townsfolk
Similar to my Loyalty Mechanic - Heroes, but with utilizing the Townsfolk. I have not play tested this either. Just looking for feedback first.
Loyalty Mechanic - Townsfolk (2 Methods) Method #1: Use counters 1-6. Roll a D6 to determine which # is the Traitor. Place all Townsfolk Cards face up on the table, with a random # counter FACE DOWN on each card. Townsfolk counters are randomly placed, FACE DOWN, inside buildings. In order for a Hero to determine whether or not a Townsfolk is a Traitor, the Hero must be carrying a Weapon. Once the Hero finds the Townsfolk (Free Search, in Counter space), the Hero must temporarily discard their Weapon. After discarding, reveal the # Counter on that Townsfolk’s Card. If the # counter is NOT the Traitor #, then the Hero may take the Townsfolk Card. Plus they may take their weapon back! If the # counter = the Traitor #, then the Hero immediately is killed. (Implying the Townsfolk turned on the Hero and killed them with their own weapon.) The Zombie Player now may use the Townsfolk as a playable character and keeping the weapon! - Townsfolk have 3 wounds slots since they are Adults. - Moves/Searches/Fights same as other Heroes. - Zombie Hunger and Cards apply to Townsfolk. Method #2 Use counters 1-6. Roll a D6 to determine which # is the Traitor. Once a Townsfolk card is drawn/found, randomly draw a counter from the pile. If the # counter is NOT the Traitor #, then the Hero may take the Townsfolk Card. If the # counter = the Traitor #, then the Hero immediately is killed. (Implying the Townsfolk turned on the Hero and killed them.) The Zombie Player now may use the Townsfolk as a playable character. Place a Townsfolk Counter into space. - Townsfolk have 3 wounds slots since they are Adults. - Moves/Searches/Fights same as other Heroes. - Zombie Hunger and Cards apply to Townsfolk. These methods can be used during any Scenario as added difficulty. Once again, I created this for my Solo play. Trying to create a Traitor element best I could. Let me know what you think! |
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