Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Military Weapons?
01-16-2014, 04:57 PM (This post was last modified: 01-16-2014 04:58 PM by Lear.)
Post: #1
Military Weapons?
I'm working on a Scenario that is quickly working it's way into a fan expansion and I was wondering if you all could help me out finding parts that may already be completed. Namely I'm looking for military style weapons, has someone already made a set or is this something I need to work on?

The scenario I'm playing with is somewhat inspired by Biohazard: Operation Raccoon City. Mostly the idea for the Outbreak team, having 6 possible members (for variety) that are working to expand the zombie outbreak. It'll function as Survivors v. Outbreak v. Zombies.

I'm honestly only about 40% done writing and refining the scenario and characters and this is just seeing what else I need to work on. Military Weapons make sense for them to have since they are a unit sent out on this mission, though I do plan to make them a very limited resource in the scenario as i can see them becoming overpowering quite quickly otherwise.
Find all posts by this user
Quote this message in a reply
01-17-2014, 12:13 AM
Post: #2
RE: Military Weapons?
Sounds like a cool project. If I were you I would key in keywords in the Search section. I will help you out tomorrow too. I'm sure there's a rocket launcher card etc.
plus if you do a member Search for Alice she did a Resident Evil scenario which has lots of cool stuff!
Find all posts by this user
Quote this message in a reply
01-18-2014, 03:55 AM
Post: #3
RE: Military Weapons?
keeping my eyes on this one.
Find all posts by this user
Quote this message in a reply
01-24-2014, 04:34 PM (This post was last modified: 01-30-2014 04:13 AM by Cinatus.)
Post: #4
RE: Military Weapons?
Militarily weapons and heroes

I have been kicking around some thoughts with a military presences and have been thinking of the idea of a military deck the hero's can draw from. With that idea came a thought of what if there was military hero's coming in to town.
The setting for are army hero's they were sent in to contain this outbreak in a nearby area but get over run so they then have to run away leaving the rest of their company to be devoured by the horde. They then find themselves in town with that same darkness pushing at the gates once more. They are beet up from there mad dash to get away and have been shaken. Will they have the strength to fight on and stop it hear?

Weapons

Kabar Adds 1d to hero fight dice breaks on a role of a 1

Bayonet May add +1 to a die on a combat role breaks on a roll of 1-2

9mm Range 1 may fire at all Zombies within range hits on a 5-6 like the revolver emptied on a roll of 1

Assault Rifle Rang 3 hits on a 3-6 may give up movement for second round of shooting ammo check 1-4 empty

Grenade Range 3 kills zombies on a 5-6 in one square hero's take a wound on a 3-6. special 2 grenades needed for Zombie spawning pit in burn them out

Extra magaz counts as 2 ammo cards

Body armor +1 health

Hero's

Private Ramirez
Sayoc training SGT may add 1 or subtract 1 to a die role as long as knife or blade like weapon is equipped.

Family Heirloom Starts game with Kabar

Fears Incompetents must spend 1 entire turn with a anther hero before they can share items

Health 3 hit points

Corporal Hicks

Combat Medic May heal bitten or infected hero's on a roll of 4-6 also may keep first aid kit on a roll of 4-6

Tools of the trade starts game with first Aid

Health 3 hit points

Sergeant Reeds

Weapons Specialist +1 to ammo roll +1 to Shooting

Old faithful starts game with assault rifle

Bad Knee -1 to movement roll can still move 1 if 1 is rolled

Health 3 hit points

Lieutenant Dan

Calm of Leadership +1 to all ammo rolls for all hero's in the same hex

All I got left Starts with 9mm has a +1 on shooting with 9mm still empty on a roll of 1

Health 3 Hit points

I shall keep new ideas and stuff coming as they arive
Find all posts by this user
Quote this message in a reply
01-24-2014, 11:26 PM
Post: #5
RE: Military Weapons?
funny. I was thinking of doing a CDC agent like this. Watchmen02

some special ability. like cancel a bitten.. or rtn a zombie hero to hero status within 1-2 turns or something...
Find all posts by this user
Quote this message in a reply
01-25-2014, 12:06 AM
Post: #6
RE: Military Weapons?
(01-24-2014 11:26 PM)soundguy Wrote:  funny. I was thinking of doing a CDC agent like this. Watchmen02

some special ability. like cancel a bitten.. or rtn a zombie hero to hero status within 1-2 turns or something...

I like that puts a desperate quality to it. I think lots of ppl want to see want a something like this.

Survival is only the beginning.
Find all posts by this user
Quote this message in a reply
01-25-2014, 11:20 PM
Post: #7
RE: Military Weapons?
next time we play I may try to introduce a cdc character. we played pandemic last week and that got us thinking baout it. not to mention watching helix on tv. Zombie03
Find all posts by this user
Quote this message in a reply
01-27-2014, 05:24 PM
Post: #8
RE: Military Weapons?
You've put lots of work into this. Great job!
+1 Rep
Find all posts by this user
Quote this message in a reply
01-28-2014, 12:03 PM
Post: #9
RE: Military Weapons?
OK-I'm not really much a LNoE player but a National Guard Unit to clean up the town would be cool.
I always thought a Military base expansion would be popular.

Good work Cinatus.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)