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Making your own Scenarios (Dot System reference chart)
11-04-2013, 11:04 PM
Post: #11
RE: Making your own Scenarios (Dot System reference chart)
http://www.thezombiegame.com/forums/mydo...own&did=82
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11-05-2013, 12:02 AM (This post was last modified: 11-05-2013 12:02 AM by samuraitrev.)
Post: #12
RE: Making your own Scenarios (Dot System reference chart)
Pretty sweet work there LSD. You improved my very basic list and turned out a great looking reference book.

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11-05-2013, 12:04 AM
Post: #13
RE: Making your own Scenarios (Dot System reference chart)
It's been on the site for a few years, perhaps I should have called it somehting else.
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03-16-2014, 12:05 PM
Post: #14
RE: Making your own Scenarios (Dot System reference chart)
nice one Watchmen02)
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12-19-2014, 06:32 PM
Post: #15
RE: Making your own Scenarios (Dot System reference chart)
To include Aistrike see post 1
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04-21-2015, 09:57 PM
Post: #16
RE: Making your own Scenarios (Dot System reference chart)
Below are a few I noticed were missing.

Heroes
0= Extra Doors (GH)

Zombies
0= Locked Doors (GH)


I am missing the following. where are they from?
00= Townsfolk Hero (x1)
00000= Extra Heroes

I show Taken Over (random x1) as 00 from SF. Was it changed in a later expansion?

There are also Zombie Hand (6) and Zombie Move +1 but neither of these have official ruling for the dot system. What would you recommend for these two?
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04-21-2015, 10:14 PM
Post: #17
RE: Making your own Scenarios (Dot System reference chart)
(04-21-2015 09:57 PM)August700212 Wrote:  Below are a few I noticed were missing.

Heroes
0= Extra Doors (GH)

Zombies
0= Locked Doors (GH)


I am missing the following. where are they from?
00= Townsfolk Hero (x1)
00000= Extra Heroes

I show Taken Over (random x1) as 00 from SF. Was it changed in a later expansion?

There are also Zombie Hand (6) and Zombie Move +1 but neither of these have official ruling for the dot system. What would you recommend for these two?

Can you let me know which rule book you found these?
I will add the rule book and page to each one.
I will work on this tomorrow as it's getting light and I need to get into my cryptZombie20

Thanks for the pointersZombie17
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04-22-2015, 03:43 AM (This post was last modified: 04-22-2015 04:18 AM by August700212.)
Post: #18
RE: Making your own Scenarios (Dot System reference chart)
Extra doors and locked doors are from Growing Hunger page 7 and 8. It looks like I made up the single dot for for each part. The manual just lists these as countering variants.

Page 8 of Growing Hunger also talks about Exploration Markers as a variant. What should the dots be for this? I am thinking it should be the same as Free Search (000) because the chance of a new hero balances out the 3 chances of a surprise attack. What are your thoughts?

Zombie Hand (6) and Extra Zombie Move (+1) are from the web exclusive scenario Hold the Line.
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04-29-2015, 07:50 PM (This post was last modified: 04-29-2015 07:53 PM by samuraitrev.)
Post: #19
RE: Making your own Scenarios (Dot System reference chart)
Ok all the Dot System has all been updated.
I haven't changed the doors but feel free to house rule that at 0
Townsfolk Hero 00 is from Run For It! (A downloadable Web Scenario)
Extra Heroes 00000 is from All Hallows Eve II: The Ritual (A Downloadable Web Scenario)
Link for both official web scenarios plus more here http://www.flyingfrog.net/lastnightonear...ntent.html
Taken Over (Random) is 00 My badZombie24

Zombie Hand 6 is going to be a Killer I would put this at 000000
Zombie Move +1 I would put at 0000

Like anything play testing is always the way forward.

Anyways all up dated thanks again for the pointersWatchmen02
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