Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New cards, rules, abilites, senerios, and heros.
06-02-2009, 02:26 AM
Post: #21
RE: New cards, rules, abilites, senerios, and heros.
deadrabbit, you are f'ing awesome. Seriously, your list is great and like it was said... just because we don't reply doesn't mean we don't love... hugs and kisses goth chick...

Sarku Kolumel Mitlan
Sarku Mizhandalisa
hitlokiriqaluya
Tika dalisa hiqurutuplanwisu
Kolumel hibarsrimyal
Mringudhalisa hifatlandalid hadisayal Nga
Visit this user's website Find all posts by this user
Quote this message in a reply
06-02-2009, 05:30 AM
Post: #22
RE: New cards, rules, abilites, senerios, and heros.
im sorry im just so emotional latly, i miss you guys so much...

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
06-04-2009, 07:46 AM (This post was last modified: 06-04-2009 07:51 AM by deadrabbit.)
Post: #23
RE: New cards, rules, abilites, senerios, and heros.
after todays game i thought of a new card.

"take my hand!"-durring your movement may bring another hero in your space with you. they loose there movement action but may still search.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
06-04-2009, 12:30 PM (This post was last modified: 06-04-2009 12:34 PM by mqstout.)
Post: #24
RE: New cards, rules, abilites, senerios, and heros.
deadrabbit, that works and has some uses that could backfire. This might be a little more versatile: "Shove" - Move a hero in your or an adjacent space one space in any direction (Play only during the move heroes or move zombies phase?). Which reminds me, the zombies need an effect like that (similar to the Fire Extinguisher for the heroes). "Toss" - Whenever a zombie is about to fight a hero, cancel that fight and move that hero one space in any direction.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-04-2009, 05:36 PM
Post: #25
RE: New cards, rules, abilites, senerios, and heros.
the reason i made it up is to make it so the heros will stay together and protect each other. those would make some pretty good cards thow, when i first read toss i thought you ment the zombies would toss each other, which would be awesome.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
06-25-2009, 11:46 PM (This post was last modified: 06-25-2009 11:52 PM by deadrabbit.)
Post: #26
RE: New cards, rules, abilites, senerios, and heros.
so i changed my old machete to this sseeing that they used the ability in a card. with all the new cards with zombies useing weapons and grave weapons coming up i thought this was good.



Machete- COMBAT BONUS: roll and extra fight dice, cut a weapon of your choice out of the zombies hand on a roll of 5+, it is discarded, breaks on a 1 or 2.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
06-26-2009, 03:29 AM (This post was last modified: 06-26-2009 03:31 AM by deadrabbit.)
Post: #27
RE: New cards, rules, abilites, senerios, and heros.
thanks man

ya but i figured, a zombie having a weapon will be rare so you should atleast be able to get it out a there easy for sticking with the machete. plus you have to roll a 5+ highest dice and win the fight. prolly should have said that.

but this is unplaytested, when the add ons come, and get some games in i may change it.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
07-08-2009, 01:11 AM
Post: #28
RE: New cards, rules, abilites, senerios, and heros.
some interesting stuff in here to absorb...question: how do you go about integrating custom cards?
Find all posts by this user
Quote this message in a reply
07-08-2009, 01:34 AM
Post: #29
RE: New cards, rules, abilites, senerios, and heros.
printem out and putem in sleves so you cant tell when there comming. all the cards.

when life hands you zombies, rev up your chainsaw.
[IMG]http://i58.photobucket.com/albums/g269/pluguglie/PlugUglie.png[/IMG]
Find all posts by this user
Quote this message in a reply
03-24-2011, 07:35 PM
Post: #30
RE: New cards, rules, abilites, senerios, and heros.
A truly amazing and comprehensive list. As a relative newbie to still just messing around with the core but I am very interested in creating varied more experienced . Additional content that keeps fans as new and fresh game so I for one appreciate your efforts.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)