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New to Last Night on Earth & new to the site
11-10-2009, 01:53 AM (This post was last modified: 11-10-2009 02:10 AM by maxon_jax.)
Post: #11
RE: New to Last Night on Earth & new to the site
LAST NIGHT ON EARTH

GHOST DICE FIGHT RULES

Hand to hand combat is too likely to end in a stalemate & the hero’s have little to no chance of winning.
The odds stack up like this: Hero wins: 7% Zombie wins: 42% Tie: 51%

To make combat a bit more, meaty I came up with this:

The “GHOST DIE” will need to be a different colour.

Fights are as normal with the following exceptions:

· Both Zombie & Hero role an extra die (the ghost die). This die’s only function is to make doubles. It is ignored as too its value. Hence the term “Ghost”.

· Critical Hits 2 wounds are taken in the lucky event of a double 6. (“Dam they bite hard”) or (“I’ve caved it’s skull in”)

· Critical Miss the player who rolled the double 1 takes a wound (“Dam I’ve tripped up over it’s intestines) or (“Wahoo, stupid zombie tipped up over it own intestines, STOMPING TIME”)

Doubles always win over the high dice apart from the Critical Miss.
· In the event of both zombie & hero rolling doubles, the highest score wins.
If both the same double is rolled, the zombie wins in the event of a tie.

I've not had chance to player test it yet.
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11-10-2009, 04:56 PM
Post: #12
RE: New to Last Night on Earth & new to the site
Don't underestimate the importance of condoms in the convent....


What didn't they like about the mechanics? The Heros can be especially tough to play for a newbie...but as soon as some strategies are developed, make for some tense gaming.

Zalgo....he comes.
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