Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!
Player made characters
|
09-19-2011, 05:04 PM
Post: #11
|
|||
|
|||
RE: Player made characters
Okay, changed Jim to 5 or 6.
I love the pick axe idea so will work on that one. Figured he could have an ability like this: Just got done diggn': Starts with pick axe and flashlight. Ye ain't afraid of the dark are ye?: ignores effects of lights out. |
|||
09-19-2011, 05:45 PM
Post: #12
|
|||
|
|||
RE: Player made characters
(09-19-2011 05:04 PM)zlack74 Wrote: Ye ain't afraid of the dark are ye?: ignores effects of lights out. Is he a Mining Pirate? ~If we are being chased by Zombies, I'm tripping you!!! |
|||
09-19-2011, 06:38 PM
Post: #13
|
|||
|
|||
RE: Player made characters
lol course, those are the best kind
|
|||
09-19-2011, 06:40 PM
Post: #14
|
|||
|
|||
RE: Player made characters
Making the miner uneffected by lights out and the flashlight, seems redundant. You should give him a fighting bonus in a lights out situation, he can see, where no one else can...duh duh duh.
and what is wrong with giving the miner a shovel? I assume even pirate miners use those. I agree with your initial decision on jim getting a med kit only on a 6, seeing as they are insanely good and can be passed to the most wounded character. Unless you like jim, the new token super tank. |
|||
09-19-2011, 06:41 PM
(This post was last modified: 09-19-2011 06:44 PM by abomination.)
Post: #15
|
|||
|
|||
RE: Player made characters
If you are giving him the ignore lights out ability you should take away the flashlight since flavorwise they both do the same thing
i forgot about the shovel Eating brains and taking names. |
|||
09-19-2011, 06:55 PM
Post: #16
|
|||
|
|||
RE: Player made characters
Also, FYI this should be in the other thread, not this one
Heroes get remembered. Legends never die. |
|||
09-19-2011, 07:11 PM
(This post was last modified: 09-19-2011 07:11 PM by zlack74.)
Post: #17
|
|||
|
|||
RE: Player made characters
oH. sorry i posted in wrong place.
Okay. We went with Gunther the mining pirate has two abilities Just got done diggin': starts with shovel. I ain't afraid of the dark: Ignores the effects of "Lights Out" and gains +1 to attacks in buildings affected by "Lights Out" I think that makes him decently balanced. Well as balanced as a miner pirate can be lol. As for Jim, I'm thinking of either cutting out "Pills Here!" or making it a 6. I think it would be best for 6 since the item can be traded. Jim plus the nurse could make health recovery too plentiful. I feel Aundra is finally balanced and Jeremy just needs a test run to be sure but I think the 5+ with 2 squares at a time is a fair amount. That's where they currently stand. You guys have been extremely helpful. Please keep you comments coming. |
|||
10-03-2011, 11:31 PM
Post: #18
|
|||
|
|||
RE: Player made characters
maybe the miner should be able to choose between an explosive/shovel/or flashlight at the beginning of the game
|
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)