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Remaking the vassal mod to actually be useful
06-03-2014, 09:13 PM
Post: #31
RE: Remaking the vassal mod to actually be useful
Yeah it was for Bruno and drkbluexg, with gimp you can also open psd files so aprillo can upload his psd files to drop box incase any need further touching and anyone with gimp can pick it up
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06-03-2014, 09:44 PM
Post: #32
RE: Remaking the vassal mod to actually be useful
If gimp supports psd, then I will likely install it. If anyone needs to upload a psd that will work fine

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06-04-2014, 09:38 AM
Post: #33
RE: Remaking the vassal mod to actually be useful
Yeah that's true I saw that and thought it was an especially cool feature!

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-04-2014, 02:43 PM (This post was last modified: 06-04-2014 02:43 PM by BigDumbYak.)
Post: #34
Remaking the vassal mod to actually be useful
I use Gimp for all my projects. It's fantastic. There are a couple things I would like from photoshop such as the some of the layer options like 'outer glow' but I've got work around a for all that.

This is the kind if project that I'd LOVE to jump on, but lately I've been committing myself to too many projects at once. Insane19

Can't wait to see the end result!


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Besides, aprillo is on the case, and that zombie has some graphics skills.


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06-04-2014, 04:39 PM
Post: #35
RE: Remaking the vassal mod to actually be useful
(06-04-2014 02:43 PM)BigDumbYak Wrote:  I use Gimp for all my projects. It's fantastic. There are a couple things I would like from photoshop such as the some of the layer options like 'outer glow' but I've got work around a for all that.

This is the kind if project that I'd LOVE to jump on, but lately I've been committing myself to too many projects at once. Insane19

Can't wait to see the end result!


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Besides, aprillo is on the case, and that zombie has some graphics skills.


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Well thank you very much!

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-04-2014, 06:06 PM
Post: #36
RE: Remaking the vassal mod to actually be useful
I installed gimp, and I like it very much. Going through a bit of a learning curve, but I was able to make good images of a wound token, the sun tracker, and the truck Watchmen02

Thanks for the suggestion knightofdragon.

I am a bit hung up at the moment in trying to figure out which tokens are supposed to be in the base game and which are from growing hunger.

Going by the scenarios doesn't help, since they included tokens that were intended to be used for user made scenarios.

Does anyone know of a list of tokens for each expansion?
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06-04-2014, 10:56 PM (This post was last modified: 06-04-2014 11:00 PM by DrkBlueXG.)
Post: #37
RE: Remaking the vassal mod to actually be useful
Just go by pg2 of the rulebook of GH compared to pg3&4 of core LNOE. Outside of that, I'm not sure.
Oh yea, and the townsfolk cards in the hero deck for whichever set should also have included the townsfolk token for it as well.

Question, should i scan the cards for SotF or is someone else doing that?
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06-04-2014, 11:25 PM
Post: #38
RE: Remaking the vassal mod to actually be useful
We are not scanning cards

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06-05-2014, 12:04 AM
Post: #39
RE: Remaking the vassal mod to actually be useful
Good, that would be a chore lol
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06-05-2014, 12:44 AM
Post: #40
RE: Remaking the vassal mod to actually be useful
(06-04-2014 11:25 PM)brunoreturns Wrote:  We are not scanning cards

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what will you do, make generics?
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