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Remaking the vassal mod to actually be useful
06-06-2014, 12:08 AM
Post: #51
RE: Remaking the vassal mod to actually be useful
Normal zombies followed by board pieces

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-06-2014, 01:57 AM
Post: #52
RE: Remaking the vassal mod to actually be useful
Board pieces are going to be the most difficult. My scanner isn't big enough. Anybody know of a solution?
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06-06-2014, 02:01 AM (This post was last modified: 06-06-2014 07:51 AM by aprillo.)
Post: #53
RE: Remaking the vassal mod to actually be useful
Do two scans name the scans, post um and ill join them

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-06-2014, 04:43 AM
Post: #54
RE: Remaking the vassal mod to actually be useful
I got bored tonight and scanned in the board images (2 images per board).

https://dl.dropboxusercontent.com/u/1272...Boards.zip

If I still don't have access to the blank card templates tomorrow night, I might try putting these images together myself.

As far as the module, it looks fairly decent. It still needs the board images and zombie figures (obviously) and I haven't added the card text (which will be the most work), but I think after that it will be ready for play testing so we can see what improvements need to be made.
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06-06-2014, 07:17 AM (This post was last modified: 06-06-2014 07:29 AM by aprillo.)
Post: #55
Remaking the vassal mod to actually be useful
Oh your not full member yet Bruno? We'll maybe I can download it and send it to you. I wouldn't want to violate the rules of tzg, but I'm sure if I made a convincing case, an exception could be made for one item. Especially for someone actively working very hard to contribute.


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I've made a request on your behalf Bruno Zombie03

http://www.thezombiegame.com/forums/Thre...-on-policy

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-06-2014, 10:44 PM
Post: #56
RE: Remaking the vassal mod to actually be useful
Hey zombie tokens done. I have them in three color: OGR, plus i made a crawling torso token for the zombies with grave weapons miniature expansion which i just recently acquired.

They're in the drop box

https://www.dropbox.com/s/9obi136jbnzmuf...Tokens.zip

I'll get to work on connecting the board pieces tomorrow, I'll upload sets of board pieces as i have them, or just send them all in one zip folder depending on how long it takes. I seriously don't think it will take long though.

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-07-2014, 12:28 AM (This post was last modified: 06-07-2014 12:45 AM by aprillo.)
Post: #57
RE: Remaking the vassal mod to actually be useful
Base board images:

https://www.dropbox.com/s/h3jr7zx7ba0wbg...Pieces.zip

Growing Hunger:

https://www.dropbox.com/s/yoiwapx8pyxlgb...Pieces.zip

that's all I can do tonight. but it at least gives you something to work with. timber peak is next. and then if someone can scan blood in the forest, i can do that.

Although it's probably not necessary that we input all of them right away. I should be acquiring blood in the forest within the next couple of weeks and could scan and join the images for that afterwards.

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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06-07-2014, 05:57 AM (This post was last modified: 06-07-2014 07:40 AM by DrkBlueXG.)
Post: #58
RE: Remaking the vassal mod to actually be useful
Got a lot done except the long barricades. They are on my dropbox & drive.
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06-07-2014, 12:44 PM
Post: #59
RE: Remaking the vassal mod to actually be useful
We're a pretty long way from creating any of the expansions.

I finished the hero deck, and I will probably finish the zombie deck tomorrow.

We can try to set up a session some time this week to test it out.

Some week day night at 9?

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06-08-2014, 12:56 AM
Post: #60
RE: Remaking the vassal mod to actually be useful
Works for me

They're coming for us!!! ... Brains brains ... Ahhh somebody save-- ... Om nom nom
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