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GenCon updates
08-01-2015, 11:59 AM
Post: #1
GenCon updates
From Ychor posted on BGG:

I went to the town preview. Jason Hill previewed:

The drifter (grants grit to the party at start of combat, all monsters get a bonus elite ability though and he levels up slower than the rest of posse, has some supernatural ability to always survive, even when killed he pops back up after mission)

The Orphan(starts with a mission and has a chance to resolve it as a random dice roll, when he does he "grows up" and picks a new class)

The prospector(melee type, starts with a special pick that hits on d8 and does 1d6+1 damage, has "good find" ability that allows him to get +25$ whenever he draws money, has a special canteen that randomly heals sanity or health)

The expanded town content included 3 town layout mats. Small, normal and boom town. The mats contained empty building structures and some tokens that were drawn randomly and placed on the building slots. Some of the new buildings were Smugglers Den (no law allowed), Sheriffs Office (no outlaw allowed) and Street Market(counts as a little of everything, can sell dark stone, gamble, general store...). Since the buildings are random, the camp location will now contain limited versions of any crucial buildings that were missing like docs office, church and saloon.

Jason also demoed the town mission map which contains a few large buildings clustered around an intersection with 4 exits off the map. The mission he demoed was based off the Last Stand mission from city of ancients where mobs would enter at various points off the board and try to kill the townsfolk and players.

- John

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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