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The Brimstone Mines Users Guide
10-28-2014, 08:24 PM
Post: #11
RE: The Brimstone Mines Users Guide
Very true GD that the classes overlap, the Earp example shows that, as for Outlaw & Gunslinger I divide that
in my own mind as a Gunslinger being a gun for hire a Doc. Holliday type (dentist/gambler ) where as an
Outlaw does things like robs banks, stages ,steals cattle. The lines that delineates all the SoB classes sort
of depends on the popular Archetypes of the Old West & your individual interpretation of them.

The cowboy thing divides in my mind as the grunt ranch hand "The Marlboro Man" if you will, the typical
Archetype. A Women performer in a Western Show (they were a popular staple in these shows) a
Cow Girl doesn't fit that Archetype (God I'm falling in love with this word) but again there is no
reason why such a woman could not be in a Brimstone Party so I can lift my restriction on that basis.
(your chipping away bit by bit GW).

Yes Japanese were on the West Coast especially after 1880 when Congress stopped Chinese
immigration . I still can't see a Samurai in his robes & swords at the Long Branch

We are discussing fictional characters in a Board Game & this "Guide" is just my response
to how I see the Classes be it unnecessary or not. I don't think it's sexist to acknowledge
that women in certain SoB Classes would be a very small minority but I do see your point.
I think I'll split the difference & just make the Restricted Occupations subject to a die
roll to allow for the chance a woman would hold them.

This feed back is most helpful-of course it now means I'll have to paint up more figures
for the women variants.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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11-01-2014, 12:21 PM (This post was last modified: 11-22-2014 11:49 AM by Old Dwarf.)
Post: #12
RE: The Brimstone Mines Users Guide
Here's the latest version of the Solo Guide Set Up with Gavin's suggestions being
incorporated inc. the Samurai!



Solo Set Up


I. Determine # of Heroes-Roll d4

II. Select Heroes-Via Hero Set Restrictions

- Note The Hero Special Starting Upgrade is
RANDOMLY selected.

Separate out the Hero Cards by Set:

I. Lawful

US Marshal
Lawman
Sheriff


II. Rogues

Bandito
Gunslinger
Outlaw

III. Citizens (Neutral)

Saloon Girl/Piano Player
Indian Scout
Drifter
Prospector
Orphan
Shaman
Jargono Tribal( if Jargono Portal in play)
Cowboy
Gambler
Rancher
Doctor
Samurai ( if Portal Mine)
Preacher (only if no Rogues in posse)

Roll d3 to determine Hero Set to use:

1-2= Lawful
3-4= Rogues
5-6= Citizens

If Lawful or Rogue chosen - Randomly draw 1 Hero from the appropriate
Set & then rest of party drawn randomly from the Citizens Set.

Note the party leader will be Lawful or Rogue Hero

If Citizens Chosen - Randomly draw all the Heroes from the Citizens Deck.
The first drawn Hero is the party leader-exceptions:
The following cannot be Party Leaders:

Orphans
Indians (Scouts or Shamans)
Jargono Tribal

The Party Leader gets the Old Lantern

Note all Allies are available to any Set.

III. Select Hero Sex* -Roll d6: 1-4 Male/5-6 Female &
modify the d6 roll -1 (1=1) for the Heroes: Lawman, Prospectors,
Drifter, Cowboy, Gunslinger, Samurai.

Note#1 the Samurai Hero has stepped through a Portal *
Females are Onna-bugesha
Note#2 Marshall & Sheriff Heroes are Male only
Note#3 Lawman is a Deputy /if Female a Pinkerton Agent
Note#4 Female Gun Slingers are Sharp Shooters**
Note#5 Female Cowboys are Cowgirls**

* A Demonic Portal exist in the Wind Cave in the
Aokigahara Forest. in Japan.

** These are Wild West Show performers



IV.-Select Mine Type -Roll d-20:

1-6=Select from Mundane Mines
7-12= Select from Lair Mines
12-18= Select from Portal Mines

Portal Mines/ 5-6 Select from Portal Mines.

Lair Mines-Roll d6:

1=Mine #1
2=Mine #5
3=Mine#6
4=Mine#7
5=Mine#11
6=Mine#12

Portal Mines-Roll d6

1=Mine#2- Roll d6 to select Mission on City of Ancients*
2=Mine#3- Roll d6 to select Mission on Swamps of Death*
3=Mine#4
4=Mine#8
5=Mine#9
6=Mine#10

*= Use Advanced Missions from Adventure Books

Mundane Mines-Mines #'s 13-18-Roll d8 to select Mission

1-6- select Mission from Basic Missions in Adventure Book
7- Fan Mission "The Heist"
8- Fan Mission "Hunt Through the Void"

Note to select Missions from the Adventure Books either
Basic or Advanced just # them in order (1-6) & roll d6



See Brimstone Mines Users Guide to match # with
specific Mine


All other set up is handle by the regular Rules.

Here's the latest Version of The Brimstone Mine Users Guide with the new Mine breakdowns:

The Dalton Mining Company was operating 20 mines at full
capacity when the "Great Explosion occurred." The mines
Dark Stone's although not exploding resonated with the
exploding Shards. In some cases this caused the mines to
collapse & in others portals were ripped through to other
Dark Stone deposits in other dimensions. Deep in the bowels
of the Earth long forgotten Ancient Horrors were awakened.
In all cases the resonating caused the Dark Stone to be super charged
which caused drastic mutations if humans were exposed
over a long period in the high concentration of the mines.
Miners working at the time & animals present were subject
to instant horrible transformations.

When rescue & curiosity seekers arrived at the destroyed town the
dead bodies were piled up like cord wood. Too many bodies
to simply bury instead the dead were dumped into the various mines.
This decision would prove to be mistake as the Dark Stone impregnated
mines caused the bodies to reanimate as living dead & they were hungry.



To keep the SoB Game from being just a mish-mash
dungeon crawl I have separated out the 20 mines
as to what specific Beings /Adventures it contains.

Mine #1-Scafford Gang-Boss/Gang/Brutes
Mine #2-Targa Portal-Ancient City-Core Game- Custodians/Guardian/Dark Pylons/Thrun Hunter /
Snow Terrors/ Ancient Spiders
Mine #3-Jargono Portal-Swamp of Death-Core Game-Serpent Men/Swamp Raptor/Serpent Man Shaman /
Bog Bats/ Swamp Slashers
Mine #4-Cynder-Portal-Lava Men/Hellfire Succubi /Belli'al
Mine #5-Vampire Nest-Mine -Vampires
Mine #6-Lost Army-Zombie Mexican Soldiers/Hell Canon
Mine #7-Werewolves Den-Werewolves
Mine #8-Trederra- Portal-Legionaries/Grenadiers/Raiders /Field Marshal/Mutants
Mine #9-Blasted Waste-Portal-Scavengers/Terralisk
Mine #10-Derelict Ship-Portal-Necroaunts/Flesh Stalker/Drones
Mine #11-Dark Fang Tribe-Dark Fang Warriors
Mine #12-Cult of the Crimson Hand HQ /Cultist
Mine #13-#18 -Mundane- Wandering monsters
Mine # 19-#20-Collapsed


Wandering monsters available in all Mines

Flesh Stalker
Void Sorcerer
Burrower
Trederra Figures (Raiders can be in all Otherworlds )
Hungry Dead
Stranglers
Night Terrors
Goliath
Corpse Piles
Slashers
Scourge Rats
Undead Gunslinger
Undead Outlaw Gang
Sand Kraken
Cult of the Crimson Hand
Ancient one
Harversters
Dark Stone Hydra
Tribal Ghost Warriors
Frontier Bandits
Harbinger

Wandering Monsters restricted to Portal Site Mines

Void Hounds
Void Spiders
Tentacles
Hell Bats

Note Other Worlds encounters are restricted to the Beings listed on their
Portal. Unless noted they do not appear in normal mines encounters

OD

The regular Mine users guide & solo set up includes all the Stretch Goal/Add-ons , however only the Core Game Missions & Miniatures
will be present for Wave 1. Thus the Brimstone Mine users Guide & Solo Set Up is modified as follows to account for only the Core Set figures :

I. Determine # of Heroes-Roll d3*

II. Select Heroes-Via Hero Set Restrictions
Note the Hero Special Starting Upgrade is
RANDOMLY chosen.

Separate out the Hero Cards by Set:

I. Lawful

US Marshal
Lawman


II. Rogues

Bandito
Gunslinger

III. Citizens (Neutral)

Saloon Girl
Indian Scout
Rancher
Preacher(only if no Rogues in Posse)

Roll d3 to determine Hero Set to use:

1-2= Lawful
3-4= Rogues
5-6= Citizens

If Lawful or Rogue chosen - Randomly draw 1 Hero from the appropriate
Set & then the rest of party drawn randomly from the Citizens Set.

Note the party leader will be Lawful or Rogue Hero

If Citizens Chosen - Randomly draw all the Heroes from the Citizens Deck.
The first drawn Hero is the party leader-exceptions:
The following cannot be Party Leaders:

Indian Scout

The Party Leader gets the Old Lantern


Mine Selection- Roll D6:
1-3= Basic Mission
4-6=Advanced Mission-(Even = City of Ancients/Odd= Swamps of Death

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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