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The Cleansing of Tomb # 26
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01-12-2022, 03:20 PM
Post: #1
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The Cleansing of Tomb # 26
Glymmsforge, Highspirit.Voidsday
The Castigator Stormcast Eternals have returned from their 2nd Reforging. They are aware that their past failures at Tomb 1037 & 9016 although reducing the number of Chainrasps have left those Tombs still a danger to the City.Their next Mission is to neutralize Tomb#26 a large complex near the East Wall of the threatened City. Cycle 12, Segment 1 Entering the Tomb, Orris notices down one of the corridors is the Winch & he sends Eryk down to active it. Eric avoids a Spear Trap gets to the Winch & cranks it & is rewarded by a far off scraping-growling sound of iron doors being opened unsealing the Hyshian Illuminator. Orris, Valiant & Astrid move out to cover some of the winding corridors that might conceal Chainrasps. There are however too many such corridors & 3 Chainrasps respond to the Castigators intrusion.One Rasp attacks Valiant but the hound repels the assualt.2 more Rasp move on Orris & the Castigator-Prime takes a wound. Cycle 12, Segment 2 Orris fires on 2 Rasps taking them both out.Valiant takes down another Rasp & Eryk moves back to the Entrance once again avoiding a Spera Trap.Astrid moves to cover a winding corridor. The Rasp response is immediate as 5 appear along with the Death Warden.2 Rasps attack Orris who fends them off. Valiant falls to the Death Warden attack and another Rasp drifts with a companion to attack Astrid but he avoids them. Cycle 12, Segment 3 Orris attacks a Rasp but misses & he then moves to secure a winding corridor. Eryk destroys 2 Rasps & moves with Astrid to patrol another winding corridor. A great rumbling shakes the Tomb as the Crypts shift taking the Death Warden & another Rasp into the darkness. The remaining Rasp moves in on Orris & the Castigator-Prime falls under the attack. Cycle 12, Segment 4 Eryk moves back toward the entrance & get a Line of Site on the remaining Rasp takes it out. Astrid continues to guard a winding corridor. The rumbling continues & more of the corridors disappear into the blackness. A lone Rasp appears & wounds Eryk Cycle 13, Segment 1 The rumbling now fills the Tomb as new catacombs are exposed. Eryk takes out a Rasp & moves to the Entrance followed by Astrid as more Crypts shift & disappear.2 Rasps appear from the remaining winding corridors & attack Eryk giving him a 2nd wound. Cycle 13, Segment 2 The rumbling produces new corridors & Eryk fires on a Rasp misses & runs into a side corridor & Astid fires on the Rasp & also misses & follows Eryk. The corridors continue shifting into darkness & 2 more rasp appear & join the other Rasp for a combined attack on Eryk.the Castigator takes the hit but his Indomitable Fortitude keeps him going. Cycle 13, Segment 3 The rumbling seases & the Catacombs stabilize Eryk strikes back at his attackers taking all 3 down.Astrid now moves to secure another winding corridor.2 More Rasp appear & go for Eryk giving him his fatal wound. Cycle 13, Segment 4 Astrid now alone attacks the Rasps & eliminates 1. The Rasps Swift as Death attack him but he manages to beat them off. Cycle 14, Segment 1 Astrid attacks 2 of the Rasps but fails to hit either one. All 3 of The Rasp counterattack & Astrid is hit twice but his Blessing of Sigmar allows him to shrug off 1. Cycle 14, Segment 2 Astrid desperate now attacks the Rasps & takes down 2 then retreats down a corridor as the rumbling resumes & the crypts shift into darkness taking the remaining Rasp with it. The Rasps are relentless 2 more appear & go at Astrid & the Castigator joins the rest of his squad streaking back to Azyr. The goes silent still in the dread hands of Nagash's minions. ---------------------------------------------------------------------------------------------------- Skunked Again! I love it! The Game is fast & straightforward the Castigators need to locate 2 or 3 Tiles (depending if it's a Campaign game or not) & the Chainrasps simply need to kill Castigators. But, the add/remove Tile mechanic keep the Game from being static.This time I made an effort to move the Castigators so that the removal of tiles would kick in(if a tile with a chainrasp is removed it takes the Rasp with it) which worked but it often made for adding more tiles & allowing more Chainrasp to appear. The Castigators have only limited wounds (Orris /Astrid have 2/Eryk has 3 & Valiant has 1) so you need to pick your fights or run like hell. This Game was a Campaign Game & I lucked out by having the Winch tile show up in the initial set Up so I just needed to find/ get to the Stairway to reset the Game (new Tile Set Up & Castigators restore any wounds)so the final Hyshian Illuminator tile is put in play. This time after the final Castigator was killed ,losing the Game, I flipped over the next tile that would have been placed if the Game continued & it was the Stairway. So close but with only 1 Castigator left I probably would not have won. OD Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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