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The Witch Villain
03-30-2011, 03:13 PM
Post: #1
The Witch Villain
Here's a Villain I'm working on. Based on the Blair Witch, i tried to incorperate some
abilities from the movies, hope it doesn't make her to tough. Watcha think?
Gonna start working on the Minion sheet. When I finished that, I'll post it for some feedback.

cheers
The Kid

   
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03-30-2011, 05:14 PM
Post: #2
RE: The Witch Villain
I dig it. Is there really no Witch in the canonical ones? I have to check. I can't believe there isn't!
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03-31-2011, 12:09 AM
Post: #3
RE: The Witch Villain
I don't own that game, so I can't really comment how balanced the villan is. But I must say I think the presentation looks fantastic. Keep up those character cards. I use the LNOE ones myself from time to time.

Another quality job by The Kid
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03-31-2011, 01:02 AM
Post: #4
RE: The Witch Villain
No Witch villain in AToE (seems mega odd)I did one based on HPL "Witch House"

Keziah Mason-Witch
(This Villain is based on the Lovecraft Story "Dreams in
Witch House")


Combat =5
Wounds=3

Special Abilities

1.Magic Immunity=Runic Amulet,Charm,Relic,& Old Carving
can NOT be used in combat against her.

2.Strange lines/Angles=A Hero who does not have a combined
Spirit & Cunning of 8 can only wound her on 6+

3.Familiar=At Showdown Brown Jenkin joins Witch
Stats on Minion Chart.

4.Children are disappearing-Any Mystery Card with the Key Word
MURDER causes Shadow Track to Advance 1.

5.For the Showdown at the end of each combat round after the first,if
Keziah has taken a wound, the Hero must make a Spirit Check,if failed The Black Man has intervened to save Keziah.The Witch Wins & Brown Jenkin gets the Hero's heart.

-----------------------------------Minion Chart------------------------------------------------------------------------

1.Sacrifice the Baby-Event-this dreams all to real.Hero
must make Spirit 6+ Check if succeed gain 1 Spirit,if
fail lose 1 wound.

2.Rats Nest -Minion Animal Horde-see Instructions on
the Werewolf Villain Minion Chart.

3-4. Dark Dreams-Event-terrible visions of an alien City
haunt the Hero's Dreams.The Shadow Track Advances
1 and all Hero's gain 2 Inv.

5-6. Attacked by Brown Jenkin-Minion-
Hero loses random Item before combat(if has none ignore)
1 round of combat Hero gets 1 Inv.for each Hit.
If no Hero in space then each Hero that has an Item rolls
d6 ,lowest # loses 1 random Item.That Hero gets 2 Inv.
and Shadow Track Advances 1.

Brown Jenkin(Rat Thing Familiar)

Combat=3
Wounds N/A but due to size only takes wounds on 6+

For Showdown purposes Wounds=1

--------------------------------------------------------------------------------
OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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03-31-2011, 06:10 AM
Post: #5
RE: The Witch Villain
That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx
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03-31-2011, 09:11 AM
Post: #6
RE: The Witch Villain
We need to play the bleeping game!

I am the reason God stopped watching.
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03-31-2011, 11:31 AM
Post: #7
RE: The Witch Villain
(03-31-2011 06:10 AM)Kiddarqo Wrote:  That's pretty cool, I really like nr4 from the special abilities, would really fit my blair witch type character. If you don't mind, can I change my "master of terror" into yours "children are disappearing"? Let me know ok, thx

Use awayWatchmen02

To actually answer your orginial post,I like the stats,I gave mine
a wound of 3 to fit the Witch House story ,Brown Jenkin
and The Black Man.

OD

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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