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What happened to AToE?
05-10-2011, 10:34 AM
Post: #1
What happened to AToE?
Hi Everybody!

So its been a while. Just finished my Masters, just moved together with my gf, just became unemployed Zombie24 All in all, a lot of changes have kept me away from my favorite forum. But now, I am back!

My first initial thought about AToE have always been that it compares to Arkham Horror, a lighter version, with possibilities of exploring some game mechanics that AH doesnt have. Actually I like AToE better than Arkham, especially the competitive version, but I wish the Avian Amphibian would focus more on Elders, how the villains differ from each other and the competitive version.

However, lately it seems that AToE have gotten too little attention from our lizardlike friends. In the beginning they were very good at creating web expansions, which filled the waiting time for the box expansions for their games. The web exclusives have taken a lot of heat, but I really liked that it kept the game fresh. Now it seems like there havent been anything about AToE for a long time, and I really miss hearing about it.

So this thread is about 2 things: What would expand AToE well, and please if anyone from FFP sees this, give us a hint about future expansions Watchmen02

To sum up, I believe that AToE needs some things to differ it more from Arham Horror, as well as some things to prolong the replayability:

1. More cards for the corner locations.
The base game needs cards which are not just make a check and pick up clue tokens. Something Wicked just needs more cards!

2. Expand the Elders mechanism.
The Elders are a great idea, however they arent used enough. This really sets the game apart from other likeminded games, but why not expand what you can do with the elders, and what impact they have on the game, and especially the finishing game?

3. Expand the Villains mechanism.
Every game of AToE should be different with each villain. I miss some cards that trigger more on the different villains - full moon is a perfect example. Personally I would prefer that each villain had its own deck, but I dont see that happening right now. Or is it?

4. Quests, or triggers for the villains, and hidden villains.
These are mostly ideas from this forum or bbg, but are very interesting ideas that would expand and differentiate the game well: Quests to give the heroes bonusses, or prevent the villains from becoming stronger. Triggers for each villain, which are cards that come into effect when the shadow track crosses some specific points. Hidden villains, which are only revealed when the players use a certain amount of clue tokens? All of these are just loose ideas, and the credit for them should go to the different authors of different threads here and on bgg, but all of them would help differ a great game more, and make it unique.

What do you guys think that AToE needs?

Cheerio,
ST

Just Keep Repeating It...
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05-10-2011, 11:09 AM (This post was last modified: 05-10-2011 11:10 AM by Old Dwarf.)
Post: #2
RE: What happened to AToE?
Get The" To The Coast Expansion "!!!! Published

Give us some more Elders

A new Board,perhaps representing a post AWI City

De Frog only has announced "Fortune & Glory" for the Fall (which I'm excited about)
but I hope they have something lined up for AToE,even if it's only Hero Pack 2
or better yet an Evil Pack giving us figs for the Villains & Minions.

Come on Froggers give AToE a little LOVE.

OD

PS-Welcome back ST

Sighing like the night wind and sobbing like the rain,—
Wailing for the lost one that comes not again:
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05-10-2011, 05:34 PM
Post: #3
RE: What happened to AToE?
Instead of a hero pack, I would like to see a Villian pack. Just 4-5 new baddies to combat, with a bunch of new minion chits and maybe even some villian mini figs this time.
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05-10-2011, 07:44 PM
Post: #4
RE: What happened to AToE?
Try the tactics rules in the Downloads/ATOE/Books....

________________________________
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05-13-2011, 07:12 PM
Post: #5
RE: What happened to AToE?
hidden artifacts that can be used against the villain in the showdown.

Maybe when a couple of things are triggered exmpl. shadowtrack is at a certain point, a specific space must be encountered, only certain types of hero's can carry/find the artifact.
I've played a couple of times as the villain, and I think this would only work when you play it like this because somebody has to know the location and status on the artifact and well it can't be the hero's now can it.
I think there's a lot of possibilties to enhance this game further, come on frogger!!! get on it Watchmen02
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05-13-2011, 07:50 PM
Post: #6
RE: What happened to AToE?
I agree that there's a lot of possibilties to enhance this game further. This game engine seems to have more potential than LNOE; it is just a bit deeper. I am surprised it hasn't gotten more add-ons, but money talks. I think it is probably not as popular. Too bad, I think it is superior to LNOE.
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