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World of Woodinvale - LNOE Building Project
06-26-2011, 06:00 PM
Post: #11
RE: World of Woodinvale - LNOE Building Project
These are pretty cool. Are they for download? I wouldn't mind grabbing them. If I had the skill I would make the buildings out of wood then paint them. Maybe I'll do that after I paint the figures.
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07-24-2011, 03:04 PM
Post: #12
RE: World of Woodinvale - LNOE Building Project
(02-08-2011 03:29 AM)robottroubles Wrote:  I still have a few more to do and then clean them up enough and make available for download. The idea would be to print these out and maybe mount them to some tagboard to stay rigid. I kept everything pretty much flat so these won't interfere with any other spaces on the board.
You can always mount them ad papercraft buildings: they'll stay rigid and you can fold them to save space in the box

BTW: great work: I was interested in that too
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07-30-2011, 05:47 AM
Post: #13
RE: World of Woodinvale - LNOE Building Project
These are awesome! Hope you get them finished and make them available for the lot of us here. Again amazing work!

"Dead is Dead. Parts is parts. Dead guys is parts."-Ripperjack.

"When There Is No More Room In Hell, Paul W.S. Anderson Films Walk The Earth."
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07-30-2011, 01:51 PM
Post: #14
RE: World of Woodinvale - LNOE Building Project
The buildings look awesome. Amazing job. I can't wait to see what else you come up with. These will add so much cool atmosphere to the game.
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08-11-2011, 04:34 AM
Post: #15
RE: World of Woodinvale - LNOE Building Project
Any updates on these?

"Dead is Dead. Parts is parts. Dead guys is parts."-Ripperjack.

"When There Is No More Room In Hell, Paul W.S. Anderson Films Walk The Earth."
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02-06-2018, 07:56 AM
Post: #16
RE: World of Woodinvale - LNOE Building Project
I know this thread is super old, but were these ever made available for download? They look great!
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02-10-2018, 08:12 PM
Post: #17
RE: World of Woodinvale - LNOE Building Project
I am curious how one would use these? It seems like it would look pretty, but navigating the spaces inside the buildings? Or do you remove the building as soon as a model steps into it, to "see inside" (i.e., only show the empty buildings in 3D? )
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