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AToE Rational
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10-05-2008, 01:28 AM
(This post was last modified: 10-22-2008 01:44 AM by Old Dwarf.)
Post: #1
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AToE Rational
I like to play games that convey a sense of background,
one off games can be great fun but to really enjoy a game I need to get into its "world". AToE has great theme but I sort of wonder the rational behind all the strangers ghost busting in a small town. FFP implies they have been hired by the town elders to investigate but somehow a labor pool of Evil Minion Hunters seems a bit strained. I have therefore come up with my own Rational,stealing from some recent popular novels.My apologies to the Masonic Orders mentioned & to any Illuminati if your out there. The Knights Templer survivors fled, the French purge of their Order to Scotland.Over the centuries the Order died out but many of its Tenants were merged into Freemasonry. What is not common knowledge is that the Templers maintained extra esoteric Rites dedicated to confronting & destroying Evil.These Templer Rites were incorporated into advanced "secret"degrees of the Freemasons & its sister society The Order of The Eastern Star.The Simon & Endor degrees respectively. Some Templers however began to see the advantages that the power of Evil could be used for & sought ways to control Evil rather than destroy it. The resulting Schism was complete in 1776 when the dissenting Templers founded The Illuminati Order to pursue their own dark path & drew many Freemasons & Eastern Star Templers to their mission. Both groups pursued Evil for its own ends & both were often called Minion Hunters or Witch Hunters. Minion Hunters in the late 18th & Early 19th Centuries. The Touch of Evil Game by Flying Frog Productions is played as is except for the following set up changes. Type of Game: AToE has a competitive mode & a cooperative mode to choose which roll: d6: 1-2 Competitive :Choose 1 Templer & 1 Illuminati Minion Hunter below. 3-4 Team: Roll d6 to get # of hunters involved on each team 1-2=2 3-4=3 5-6=4 5-6 Cooperative: Roll d6:Even =Templers, Odd= Illuminati .Then choose how many Minion Hunters of that group you get.Roll d4: to get # of Hunters. Now roll d4 to get the Minion Hunter(s) if rolling for multiple Hunters in the Cooperative Game reroll duplicates. Hunters-Masonic 1.Ann Marie (OES/TR-ED) 2.Karl (FM/TR-SD) 2.Inspector Cooke(FM/TR-SD) 4.Henrich Cartwright(FM/TR-SD) (FM/TR-SD=Freemason Templer Rite=Simon Degree) ( OES/TR-ED=Order of The Eastern Star Templer Rite Endor Degree) Hunters- Illuminati 1.Thomas 2.Isabella Van Took 3.Katarina 4.Victor Danforth Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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10-05-2008, 11:12 PM
Post: #2
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RE: AToE Rational
I like it quite a bit!
Very nice backstory. I just ordered AToE!~ |
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10-24-2008, 06:23 PM
Post: #3
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RE: AToE Rational
Yeah I like these options as well. I will have to give them a go when I get the gang together for another romp through Shadowbrook.
"Dead is Dead. Parts is parts. Dead guys is parts."-Ripperjack. "When There Is No More Room In Hell, Paul W.S. Anderson Films Walk The Earth." |
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10-03-2009, 08:33 PM
Post: #4
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RE: AToE Rational
Old Dwarf Wrote:Hunters-Masonic Out of curiosity, do you still use these? And if so, where would you place the 8 newest heroes? The Most Unread Blog on the Internet. Ever.: http://mostunreadblogever.blogspot.com Roleplaying Game, Board Game and Card Game Reviews and Actual Plays |
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10-10-2009, 08:03 PM
(This post was last modified: 10-10-2009 08:12 PM by Old Dwarf.)
Post: #5
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RE: AToE Rational
Yes I still use this-but I have updated some here's the
latest version as it relates to the Heros Inv/Hero & Game Type Generator Minion Hunters in the late 18th & Early 19th Centuries. The Touch of Evil Game by Flying Frog Productions is played as is except for the following set up changes. Type of Game: AToE has a competitive mode & a cooperative mode to choose which roll: d6: 1-3 Competitive ::Roll d4 Choose to select which of 4 Hunter Groups-reroll duplicates:Then roll d6 to select 1 Hunter from each of the chosen groups 4-6 Team: Roll d3 Choose to select which Hunter Group:Then roll d6 to select 2 Hunters from the chosen Group-reroll duplicates Note the Cooperative Game Mode is played as a "Team"Game. Groups:Roll d4 1-Roman Catholic 2-Illuminati 3-Masonic 4-Independents(Competitive Game only otherwise reroll Hunters Roll d6 from selected Group Hunters-Masonic 1.Ann Marie (OES/TR-ED) 2.Karl (FM/TR-SD) 2.Inspector Cooke(FM/TR-SD) 4.Henrich Cartwright(FM/TR-SD) 5.Harlow Morgan(FM/TR-SD) 6.Lucy Hanbrook(OES/TR-ED) (FM/TR-SD=Freemason Templer Rite=Simon Degree) ( OES/TR-ED=Order of The Eastern Star Templer Rite Endor Degree) Hunters- Illuminati 1.Thomas 2.Isabella Van Took 3.Katarina 4.Victor Danforth 5.Capt.Hawkins 6.Scarlet Shadow Roman Catholic-Moebius Malus (Cooperative Games get both) Even=Brother Marcus Odd= Eliza Independents-used in competitive games only Even-Valeria (seeks the eternal thrill of the Hunt Odd-Adrianna (seeks Gypsy vengeance for the destruction of her Family) Note I prefer to run 1 Hero & as I usually have only 1 opponent I edited the orginial to just give 1 Hero per player but if more than 2 people are playing you could just have everyone roll on the Group Table. OD PS-Here's the additional Fluff The Roman Catholic Church also has maintained its ancient responsibilities to root out & destroy Evil.The little known Sanctum of the Moebius Malus, within the Supreme Sacred Congregation of the Roman and Universal Inquisition has branches throughtout the world.Witch Hunters & Investigators are regulary dispatched by the Holy See to find & eradicate Evil & bring light against the darkness. Independents-Not all Hunters are from the above organizations.Some individuals for personal reasons seek out & destroy Evil ,either for the thrill of the chase or personal vengence.The are among the most dangerous and powerful of Hunters. Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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09-15-2012, 12:59 PM
Post: #6
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RE: AToE Rational
Here's the Updated Heroes from HP2 & The Coast
Hunters Roll d8 from selected Group Hunters-Masonic 1.Ann Marie (OES/TR-ED) 2.Karl (FM/TR-SD) 2.Inspector Cooke(FM/TR-SD) 4.Henrich Cartwright(FM/TR-SD) 5.Harlow Morgan(FM/TR-SD) 6.Lucy Hanbrook(OES/TR-ED) 7.Dr.Edwards (FM/TR-SD) 8.Frederic Leon (FM/TR-SD) (FM/TR-SD=Freemason Templer Rite=Simon Degree) ( OES/TR-ED=Order of The Eastern Star Templer Rite Endor Degree) Hunters- Illuminati 1.Thomas 2.Isabella Van Took 3.Katarina 4.Victor Danforth 5.Capt.Hawkins 6.Scarlet Shadow 7.Maria De La Rosa 8.Abigale Sturn Roman Catholic-Moebius Malus-D6 (Cooperative Games get both) Even=Brother Marcus Odd= Eliza Independents-used in competitive games only d6 1.Jack Fellows(seeks to right evil wrongs) 2.Argot Blackwell (seeks to destroy evil)* 3.Valeria (seeks the eternal thrill of the Hunt)* 4.Adrianna (seeks Gypsy vengeance for the destruction of her Family) 5.Liliana (seeks vengence for her lost soul) 6.Sara,The Bright Witch (seeks to destroy preverters of Majick) * These 2 Heroes can never be in the same location unless knocked out.The first to recover must move may not Linger in the location. Sighing like the night wind and sobbing like the rain,— Wailing for the lost one that comes not again: |
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