Hi everyone! I would like to thank Jeff D for his excellent donation. It will keep tzg.com up and running for about 4 months! If you feel so inclined, please feel free to click on that donation link to help keep the lights on. Much appreciated!


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zombie Hero Question
03-22-2011, 10:26 PM
Post: #1
Zombie Hero Question
I've played a few of the scenarios and I was wondering about when a Hero becomes a Zombie. I know if they are killed early they become a zombie but from the way I read the instructions it seem like no matter when they are killed they become zombies. Am I missing something?

Also we made a house rule that heroes could throw gas cans one space. It works well for us but wanted to get a wider view.

Thanks!
Find all posts by this user
Quote this message in a reply
03-23-2011, 12:14 AM
Post: #2
RE: Zombie Hero Question
Heroes become a Zombie Hero if either one of two conditions is met.

1) The hero dies during the black portion of the sun track.

2) The hero who dies is that player's last hero. (In 5-6 player games, this will be any time a hero dies -- in smaller games, this happens with less frequency.)

I think there's also a dot-rule that can be added that gives "always zombie heroes," but I don't recall for certain off the top of my head.
Find all posts by this user
Quote this message in a reply
03-23-2011, 01:25 AM
Post: #3
RE: Zombie Hero Question
What GD said.

Also the Bitten card turns Hero's into Zombies. I wish they had more of those in the deck...

"From the shards of tattered dreams, I rose - unwilling... Tossed upon tides of pain that flowed and ebbed and left me searingly awake. And more revoltingly - alive..."
Find all posts by this user
Quote this message in a reply
03-23-2011, 01:41 AM
Post: #4
RE: Zombie Hero Question
(03-23-2011 01:25 AM)D153453D Wrote:  What GD said.

Also the Bitten card turns Hero's into Zombies. I wish they had more of those in the deck...

...and I feel kinda strange.

Yeah there should be more!
Find all posts by this user
Quote this message in a reply
03-23-2011, 05:39 AM
Post: #5
RE: Zombie Hero Question
Always Zombie Heroes -2 dots. It balances nicely with Heroes Replenish, also 2 dots.
Find all posts by this user
Quote this message in a reply
03-23-2011, 07:15 AM (This post was last modified: 03-23-2011 07:18 AM by vikinglad.)
Post: #6
RE: Zombie Hero Question
(03-22-2011 10:26 PM)Scott Wrote:  Also we made a house rule that heroes could throw gas cans one space. It works well for us but wanted to get a wider view.

Thanks!

From the card:
At any time during your move, you may discard to douse your space or any adjacent space with Gasoline (place a Gas Marker there).

Does throwing it "1 space" mean that it lands in the space next to you (like it is Range: 1)? If so, that isn't a house rule. That is how it is intended to be played. Go ahead and exploit this rule without any darkness on your conscience Watchmen01

The dots they are referring to are a handicap system from the Growing Hunger expansion. I am only letting you know because this baffled me for a while on these forums until I got the upgrade.
Find all posts by this user
Quote this message in a reply
03-23-2011, 12:29 PM
Post: #7
RE: Zombie Hero Question
Scott, towards the later game, if the PLAYER controls multiple heroes, and "Always Zombie Heroes" is NOT being used, then the dead hero does not turn into a zombie hero. (In the same situation, the hero is not replaced -- that player has one less hero.)
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)