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fine print
03-30-2013, 02:37 PM
Post: #1
fine print
Of all of the parts and rules for FANG, I always find myself omitting the fine print Special Text on the adventures. You know, like "of time" commanding that you have to complete all of its dangers on the same turn.

I think it's mostly a matter of layout. The fine print is hard to read even up close. The way the game is set up -- quite large across the whole table -- it's most of the players usually can't even read them when they're trying to determine where to go. It's often annoying enough always to repeat the gold value and danger count for each all the time, even without reading the Special Text.

How about everyone else?
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03-30-2013, 11:04 PM
Post: #2
RE: fine print
I agree. It's the one optional rule that I forget / omit.
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04-01-2013, 09:43 AM
Post: #3
RE: fine print
Yeah, haven't played for a long time, but that was our groups most persistent mistake as well!

Maybe a solution would be to mark adventures that have special rules?

Just Keep Repeating It...
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04-01-2013, 10:47 AM
Post: #4
RE: fine print
F&G has a lot going on,it's not really a difficult Game but there is a lot of stuff to
keep track of.Everytime we play I have to go over the Temple sequences & the Villain
rules.

OD

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Wailing for the lost one that comes not again:
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04-01-2013, 03:05 PM
Post: #5
RE: fine print
I found a good chart on BGG that summarized all the fine print on one sheet for reference. When I find it again I'll pass on a link.
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