06-10-2010, 09:10 PM
This isn't so much a question, because I'm sure of how the rules apply (unless someone proves me wrong). Just a commentary, really.
As I see it, there are the following distinct circumstances under which a Hero can die:
1. ANY hero at all dies while the Sun Tracker is in the black zone
2. Players control 1 Hero each, and one of those Heroes dies.
3. Players control multiple Heroes, and a player's final Hero dies.
4. Players control multiple Heroes, and a Hero who is not a player's last dies outside the black zone.
In all of those circumstances except the last, the Hero turns into a Zombie Hero and a new Hero is drawn. In games with 5-6 players, no Hero can die without becoming a Zombie Hero/generating a new Hero.
That's why the Heroes Replenish and Always Zombie Heroes rules seem odd to me. They seem to have so little an effect on play. With 5-6 players they have no effect at all. (Granted, Always Zombie Heroes specifies a bonus in these instances, but Heroes Replenish doesn't).
Does anyone else find these rules out of place? Instead of making them full-blown Special Rules with Dots, the designers may as well have included a note that players can optionally play this way. (Like with "No starting Search Scenario Items" and "No Zombie Heroes from explosions.")
As I see it, there are the following distinct circumstances under which a Hero can die:
1. ANY hero at all dies while the Sun Tracker is in the black zone
2. Players control 1 Hero each, and one of those Heroes dies.
3. Players control multiple Heroes, and a player's final Hero dies.
4. Players control multiple Heroes, and a Hero who is not a player's last dies outside the black zone.
In all of those circumstances except the last, the Hero turns into a Zombie Hero and a new Hero is drawn. In games with 5-6 players, no Hero can die without becoming a Zombie Hero/generating a new Hero.
That's why the Heroes Replenish and Always Zombie Heroes rules seem odd to me. They seem to have so little an effect on play. With 5-6 players they have no effect at all. (Granted, Always Zombie Heroes specifies a bonus in these instances, but Heroes Replenish doesn't).
Does anyone else find these rules out of place? Instead of making them full-blown Special Rules with Dots, the designers may as well have included a note that players can optionally play this way. (Like with "No starting Search Scenario Items" and "No Zombie Heroes from explosions.")