07-21-2010, 02:56 AM
I feel like I kept a reasonable balance between keeping true to the character, while not making him ridiculously overpowered. I mean, come on, Ash HAS to have his boomstick and chainsaw. And the chainsaw is attached to his hand/stump, so I really feel like he shouldn't lose it if he loses a fight. So, I felt like this was a fair way to do that, rather than giving him the chainsaw from the hero deck AND the shotgun. Plus this way, other heroes can still find the chainsaw.
I tend to intentionally make my heroes a bit more powerful than the ones that came with the game. Maybe this is just because I'm kind of a newb, but it seems that the zombies have a fairly serious advantage over the heroes. We've only played a handful of games, but so far, the zombies seem to win more often than the heroes, regardless of who is playing. And when the heroes DO win, it's just BARELY!
I'm sure everyone has some version of an "Ash" character in their game. What did other people do? I was toying with the idea of some other handicaps like "bumbling fool-can't use scenario items" or "deadite hatred" which would give him zombie hunger type rules in regards to the zombies. How about you guys?
I tend to intentionally make my heroes a bit more powerful than the ones that came with the game. Maybe this is just because I'm kind of a newb, but it seems that the zombies have a fairly serious advantage over the heroes. We've only played a handful of games, but so far, the zombies seem to win more often than the heroes, regardless of who is playing. And when the heroes DO win, it's just BARELY!
I'm sure everyone has some version of an "Ash" character in their game. What did other people do? I was toying with the idea of some other handicaps like "bumbling fool-can't use scenario items" or "deadite hatred" which would give him zombie hunger type rules in regards to the zombies. How about you guys?