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Sorry I was thinking of the welding torch.
The torch shown on the card is like a road flare they are self igniting with a striker on the top, but once lit they will burn till they go out. Usually about an hour.
Looking at the card, now very closely, I don't think he's holding a road flare it looks like a wooden torch...but regardless, we are playing the torch basically just like the lighter, as they both can be kept as a 'ignore lights out' card. So, I say light as many sticks of dynamite as you'd like on a single torch.

Another thing is that the Pitchfork card benefits from the player carrying the torch (a nod to the classic torch and pitchfork weapons of old monster movies!)

Emp, you don't discard the torch card if the player uses it to ignore LIGHTS OUT do you?
supervike Wrote:Emp, you don't discard the torch card if the player uses it to ignore LIGHTS OUT do you?

You got a point there. But to be honest, we never have had much of "Lights Out' "problems therefor in combination with the torch it has never come up Zombie03
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