12-21-2010, 06:39 PM
Zombiecard
"Can't see a damn thing..."
Pic shows zombies in the fog
Zombie event
Play immediately
Pick two heroes. Out of these
the Heroplayer(s) choose one.
Roll a d3. Zombieplayer may move the hero this
many spaces.
“It should be here ... somewhere”
Bad, Bad doggie
Pic shows "Zoltan, Hound of Dracula"
Zombie event
Remains in play
Roll a D3. Result is similair to ach space between Bad, bad doggie and hero. If end of turn is on sane space as a hero, roll a d6:.
1-3 Hero kills dog (Discard)
4-6 Dog fights hero.
"Ï don't think it will lay dead for a biscuit"
Molotov cocktail
Pic shows "Hand throwing molotov cocktail"
Heroes event
Range 2
Throw at a "taken over' building. Roll a d6
-3 Molotov cocktail hits wall (discard)
4+ The building is Zombie-free.(allthough Pick-up is no longer available)
(thinking of also making it a Item Weapon next to beeing a event)
Let me know what you think of them, be clear but gentle, please
open fo
"Can't see a damn thing..."
Pic shows zombies in the fog
Zombie event
Play immediately
Pick two heroes. Out of these
the Heroplayer(s) choose one.
Roll a d3. Zombieplayer may move the hero this
many spaces.
“It should be here ... somewhere”
Bad, Bad doggie
Pic shows "Zoltan, Hound of Dracula"
Zombie event
Remains in play
Roll a D3. Result is similair to ach space between Bad, bad doggie and hero. If end of turn is on sane space as a hero, roll a d6:.
1-3 Hero kills dog (Discard)
4-6 Dog fights hero.
"Ï don't think it will lay dead for a biscuit"
Molotov cocktail
Pic shows "Hand throwing molotov cocktail"
Heroes event
Range 2
Throw at a "taken over' building. Roll a d6
-3 Molotov cocktail hits wall (discard)
4+ The building is Zombie-free.(allthough Pick-up is no longer available)
(thinking of also making it a Item Weapon next to beeing a event)
Let me know what you think of them, be clear but gentle, please
open fo