03-09-2011, 02:21 AM
There's that wonderful Showdown Chart, which provides interesting shifts in the combat. You know the one. Well, i was thinking about ways to use it besides rolling once per round, which seemed a little too random.
So, i thought about various ways to trigger the effect (which is often bad for the Heroes). My feeling is that it is a sudden change in tactics for the Villain after he took a rough beating in the current round.
But what constitutes a 'rough beating'?
Without too much research, I am suggesting Wounds equal to:
Competative: 3.
Cooperative: (3 x Heroes in Game).
Team (3 x largest Team Size).
So, if there's three Cooperative Heroes and the Villain takes 9 or more Wounds that Showdown Round total, then roll on the Showdown Chart for the next round's effects.
If there's one Competative Hero, then it's three or more Wounds in one round.
If there's a team of 2 and a team of 3, then the Wounds are nine or more.
What do you think: is '3' the right multiplier? Too little? Too much?
So, i thought about various ways to trigger the effect (which is often bad for the Heroes). My feeling is that it is a sudden change in tactics for the Villain after he took a rough beating in the current round.
But what constitutes a 'rough beating'?
Without too much research, I am suggesting Wounds equal to:
Competative: 3.
Cooperative: (3 x Heroes in Game).
Team (3 x largest Team Size).
So, if there's three Cooperative Heroes and the Villain takes 9 or more Wounds that Showdown Round total, then roll on the Showdown Chart for the next round's effects.
If there's one Competative Hero, then it's three or more Wounds in one round.
If there's a team of 2 and a team of 3, then the Wounds are nine or more.
What do you think: is '3' the right multiplier? Too little? Too much?