03-26-2011, 04:52 PM
hi guys, I love last night on earth and I own also growing hunger.
save the townsfolk, is the scenario that I like less, and I'd want to find some variants
I don't like that zombies does not interact with townsfolk, then I'd want to play in this way:
1. when comes out a townsfolk card, put the respective token on the hero, each hero can have only one token with him, and roll a d6 more (such as hero pack's scenario)
2. when a hero with a townsfolk token does a search and take another townsfolk card, you put the respective token in the same space hero. this townsfolk can't move, and can't attack. zombies in the same space of this townsfolk can try to kill him normally, the townsfolk can defend with one d6, if zombie win, discard the token and the respective card from the game.
3. heroes win if at the end of the 16 rounds there are at least 4 townsfolk live on board, zombies win if kill 4 heroes.
recommendations?
save the townsfolk, is the scenario that I like less, and I'd want to find some variants
I don't like that zombies does not interact with townsfolk, then I'd want to play in this way:
1. when comes out a townsfolk card, put the respective token on the hero, each hero can have only one token with him, and roll a d6 more (such as hero pack's scenario)
2. when a hero with a townsfolk token does a search and take another townsfolk card, you put the respective token in the same space hero. this townsfolk can't move, and can't attack. zombies in the same space of this townsfolk can try to kill him normally, the townsfolk can defend with one d6, if zombie win, discard the token and the respective card from the game.
3. heroes win if at the end of the 16 rounds there are at least 4 townsfolk live on board, zombies win if kill 4 heroes.
recommendations?