03-26-2011, 09:44 PM
Alright, so I tested this scenario twice and it's a hard one for the heroes, so it's perfect for its intended purpose of leaving some heroes behind .
So the town has been invaded by zombies (obviously), but since this is a small town with lots of teenagers (ever noticed the ratio!), not everyone has a vehicle, and when they do, it's either a weird one (I go around on my lift boy'!) or they've lost the key (it's a zombie apocalypse, bare with me!).
Now the trouble is, you don't want to stay in a zombie infested town, so everyone wants to get the hell out of here... unfortunately, there isn't enough room for everyone to get out in vehicles! and there certainly isn't any other way out since it's just zombie infected farm fields everywhere around!
Turns: 15
Scenario search items: None (This kill the Just what I needed card's utility, but as I said, hard!)
Place the lift, the motorcycle, the tractor and the truck, each in one corner of the map (outside a building...)
Lift: Requires keys, seats 1
Motorcycle: Requires gas + keys, seats 2
Tractor: Requires rusty keys, seats 1
Truck: Requires keys + 2 gas, seats all
To use gas on the vehicles, heroes must spend an entire turn on the vehicle's square and discard the gas card. If they die, the gas is dropped on the ground (marked by a gas marker), and any other hero can pick it up simply by walking over it.
So there you have it, there is a way of having all four heroes run away, but it's so hard to get that it's unlikely to happen unless you're very lucky. Otherwise, rusty keys are also hard to find, but if you do find them, you're out the door! For the motorcycle, it's probably the best alliance scenario, although the one with the keys could just decide to run away on the lift if things go bad! (Unless someone already did!)
The two times I played, 2 heroes got out: first time with lift and tractor, second time with motorcycle. It was a close one for the surviving heroes both times, but this works kind of well as I wanted to make sure they had very little chance of getting out.
I was considering a way for them to attack each other so they could steal the items from one another, but I haven't thought of an effective way to do so without outbalancing the whole thing! Any ideas?
So the town has been invaded by zombies (obviously), but since this is a small town with lots of teenagers (ever noticed the ratio!), not everyone has a vehicle, and when they do, it's either a weird one (I go around on my lift boy'!) or they've lost the key (it's a zombie apocalypse, bare with me!).
Now the trouble is, you don't want to stay in a zombie infested town, so everyone wants to get the hell out of here... unfortunately, there isn't enough room for everyone to get out in vehicles! and there certainly isn't any other way out since it's just zombie infected farm fields everywhere around!
Turns: 15
Scenario search items: None (This kill the Just what I needed card's utility, but as I said, hard!)
Place the lift, the motorcycle, the tractor and the truck, each in one corner of the map (outside a building...)
Lift: Requires keys, seats 1
Motorcycle: Requires gas + keys, seats 2
Tractor: Requires rusty keys, seats 1
Truck: Requires keys + 2 gas, seats all
To use gas on the vehicles, heroes must spend an entire turn on the vehicle's square and discard the gas card. If they die, the gas is dropped on the ground (marked by a gas marker), and any other hero can pick it up simply by walking over it.
So there you have it, there is a way of having all four heroes run away, but it's so hard to get that it's unlikely to happen unless you're very lucky. Otherwise, rusty keys are also hard to find, but if you do find them, you're out the door! For the motorcycle, it's probably the best alliance scenario, although the one with the keys could just decide to run away on the lift if things go bad! (Unless someone already did!)
The two times I played, 2 heroes got out: first time with lift and tractor, second time with motorcycle. It was a close one for the surviving heroes both times, but this works kind of well as I wanted to make sure they had very little chance of getting out.
I was considering a way for them to attack each other so they could steal the items from one another, but I haven't thought of an effective way to do so without outbalancing the whole thing! Any ideas?