03-30-2011, 01:52 PM
From the back of the box:
"KILL THE LIVING! EAT THEIR BRAINS! BRAAIIINS!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered acress during your lurching for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head... to level up, or die. Again."
I am a big fan of Munchkin, but had gotten a little burnt out with all the expansions - it always felt like the same game with a different skin. And the original was always the best and favorite. But while wandering my local nerd store killing time last night, I happened upon this new expansion and had to pick it up.
With every Munchkin game, there are always two aspects towards creating a character that are unique to that set of Munchkin, the most common being Race and Class. I was curious to see what they would do for the zombie genre.
Mojo: This is the type of zombie you are - Atomic, Plague, and Voodoo. If you don't have Mojo, you are just a vanilla brain-muncher.
Powers: This is the same system as the powers used in Super and Bites. Powers include Fast, Rotting, Smart, Stealthy, Strong, and Tough.
The monsters are normal people for the most part. They are still called monsters for consistancy with the other Munckin releases. As always, this set can be mixed with the other Munckin sets for ridiculous genre crossing games. I just picked this up and haven't gotten to play it yet, but I am hoping to get a game in this weekend. I let you all know how it goes!
"KILL THE LIVING! EAT THEIR BRAINS! BRAAIIINS!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered acress during your lurching for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head... to level up, or die. Again."
I am a big fan of Munchkin, but had gotten a little burnt out with all the expansions - it always felt like the same game with a different skin. And the original was always the best and favorite. But while wandering my local nerd store killing time last night, I happened upon this new expansion and had to pick it up.
With every Munchkin game, there are always two aspects towards creating a character that are unique to that set of Munchkin, the most common being Race and Class. I was curious to see what they would do for the zombie genre.
Mojo: This is the type of zombie you are - Atomic, Plague, and Voodoo. If you don't have Mojo, you are just a vanilla brain-muncher.
Powers: This is the same system as the powers used in Super and Bites. Powers include Fast, Rotting, Smart, Stealthy, Strong, and Tough.
The monsters are normal people for the most part. They are still called monsters for consistancy with the other Munckin releases. As always, this set can be mixed with the other Munckin sets for ridiculous genre crossing games. I just picked this up and haven't gotten to play it yet, but I am hoping to get a game in this weekend. I let you all know how it goes!