01-09-2012, 07:22 PM
Can't believe nobody has said this yet: Amanda and the cornfield. Any hero can avoid a fight in the cornfield on 4+. If that fails, Amanda can hide, avoiding the fight on ANOTHER roll of 4+. I used this as a major strategy in Run For It, forcing nine zombies to get stuck on Amanda's spot while the townies ran for safety.
Also, I don't know if this applies, but my friends and I made characters based on ourselves and our spouses. It was a lot of fun just making the characters because we used a lot of inside jokes, etc. We made sure each character had two positive traits and one negative trait. For example, my negative trait is "I AL-MOST DIED!", where there's a chance that a bullet will ricochet and wound me, based on a ridiculous childhood accident. The "I AL-MOST DIED!" part has become a catchphrase of mine for the past few years.
Anyhow, we gave my friend's wife the ability "juicy brained", which triggered zombie hunger from TWO spaces away. This was intended to be a bad thing, but on certain scenarios, she could just keep running around in circles, distracting the zombies from attacking anybody else as they were forced to keep chasing her.
Also, I don't know if this applies, but my friends and I made characters based on ourselves and our spouses. It was a lot of fun just making the characters because we used a lot of inside jokes, etc. We made sure each character had two positive traits and one negative trait. For example, my negative trait is "I AL-MOST DIED!", where there's a chance that a bullet will ricochet and wound me, based on a ridiculous childhood accident. The "I AL-MOST DIED!" part has become a catchphrase of mine for the past few years.
Anyhow, we gave my friend's wife the ability "juicy brained", which triggered zombie hunger from TWO spaces away. This was intended to be a bad thing, but on certain scenarios, she could just keep running around in circles, distracting the zombies from attacking anybody else as they were forced to keep chasing her.