08-31-2011, 12:05 AM
I'm working on some monster and villain characters for a variant I've been working on,and was looking for some input on balancing the characters or improvements. Without further ado here are some of my roughdraft characters.
"dead" old man withers and daisey
zombie-human and dog
wounds:4
movement:2 spaces once two wounds have been taken then 1
combat: 2d6 once two wounds have been taken then 1d6
ranged:n/a
prize: once defeated pick up old mans' "meds" first aid kit.
Chainsaw Charlie
zombie human
wounds:2
movement:1
combat:3d6
range:n/a
prize:once defeated equip hero with chainsaw
Hulking Ghoul
zombie mutant
wounds:3
movement: 1d3
combat:1d6 upon wounding hero may throw hero up to 3 spaces in any direction.
range:may throw a zombie that it shares a space with up to 3 spaces
prize: once defeated draw 2 hero cards
Death Maw
mutant
wounds:2
movement:2 spaces
combat:1d6 upon rolling a 6 eats hero character, loses on a tie
range:n/a
prize:contents of stomach- draw and reveal hero cards until 2 items are revealed equip those two items to hero shuffle other cards back into deck.
Tomb strider
mutant
wounds:3
movement:1d6
combat:1d6
ranged:n/a
prize: strider blood hero may roll 2 movement dice and pick the higher number
gurda lang "cat lady"
human psycho (human villains may not move through walls)
wounds:2
movement:1d3
combat:1d6-1
ranged: may throw a cat with a range of two spaces and on a roll of 5+ hero takes a wound
prize: draw hero card
reverend blight
human psycho (human villains may not move through walls)
wounds:3
movement:1d3
combat:1d6
ranged: may spawn 1 zombie in adjacent space per turn
prize: hero may take up to two faith cards from any pile
Micheal Jason Krueger "king of the psychos"
human psycho (human villains may not move through walls)
wounds:2 when killed the 1st time respawn 2 spaces behind any hero
movement:1d3
combat:2d6
ranged:n/a
prize: hero may take any hand weapon from any pile and equip it (prize activates for both deaths)
Jarec Mccoy "Cannibal trapper"
human psycho (human villains may not move through walls)
wounds:2
movement:1d3 Upon entering a building that building gets a trap token
any hero entering , exiting or searching a building with a trap counter must roll a d6. On a roll of 1 or 2 the hero takes a wound and removes the trap token on a roll of 5 or 6 trap has been diarmed and remove trap token
combat:1d6
ranged:n/a
prize:hero may set a trap in a building of their choice
Kane thrask "Strongarm thief"
wounds:2
movement:1d3
combat:1d6 (if a hero takes a wound from kane and they have any items choose one at random and give it to kane) kane may use any items taken from heros
ranged: may used stolen ranged weapons.
prize: hero recieves all items stolen by kane or draws two hero cards.
tough skinned rotter
zombie
wounds:1 (may only take a wound from explosive weapons or if hero has a fire item.
movement:2
combat:1d6
ranged:n/a
prize: may take torch from any pile and equip it to hero
Fleshwing
mutant
wounds:2
movement:1d6 (may not end movement in building) any hero fleshwing ecounters during movement is fought immediatly if hero takes a woud they are carried by fleshwing for the remainder of its movement or until another hero is encountered.
combat:1d6
ranged:n/a
prize: upon defeat hero may 1d6 spaces
combat:
any comments, criticisms, or suggestions are greatly appreciated.
"dead" old man withers and daisey
zombie-human and dog
wounds:4
movement:2 spaces once two wounds have been taken then 1
combat: 2d6 once two wounds have been taken then 1d6
ranged:n/a
prize: once defeated pick up old mans' "meds" first aid kit.
Chainsaw Charlie
zombie human
wounds:2
movement:1
combat:3d6
range:n/a
prize:once defeated equip hero with chainsaw
Hulking Ghoul
zombie mutant
wounds:3
movement: 1d3
combat:1d6 upon wounding hero may throw hero up to 3 spaces in any direction.
range:may throw a zombie that it shares a space with up to 3 spaces
prize: once defeated draw 2 hero cards
Death Maw
mutant
wounds:2
movement:2 spaces
combat:1d6 upon rolling a 6 eats hero character, loses on a tie
range:n/a
prize:contents of stomach- draw and reveal hero cards until 2 items are revealed equip those two items to hero shuffle other cards back into deck.
Tomb strider
mutant
wounds:3
movement:1d6
combat:1d6
ranged:n/a
prize: strider blood hero may roll 2 movement dice and pick the higher number
gurda lang "cat lady"
human psycho (human villains may not move through walls)
wounds:2
movement:1d3
combat:1d6-1
ranged: may throw a cat with a range of two spaces and on a roll of 5+ hero takes a wound
prize: draw hero card
reverend blight
human psycho (human villains may not move through walls)
wounds:3
movement:1d3
combat:1d6
ranged: may spawn 1 zombie in adjacent space per turn
prize: hero may take up to two faith cards from any pile
Micheal Jason Krueger "king of the psychos"
human psycho (human villains may not move through walls)
wounds:2 when killed the 1st time respawn 2 spaces behind any hero
movement:1d3
combat:2d6
ranged:n/a
prize: hero may take any hand weapon from any pile and equip it (prize activates for both deaths)
Jarec Mccoy "Cannibal trapper"
human psycho (human villains may not move through walls)
wounds:2
movement:1d3 Upon entering a building that building gets a trap token
any hero entering , exiting or searching a building with a trap counter must roll a d6. On a roll of 1 or 2 the hero takes a wound and removes the trap token on a roll of 5 or 6 trap has been diarmed and remove trap token
combat:1d6
ranged:n/a
prize:hero may set a trap in a building of their choice
Kane thrask "Strongarm thief"
wounds:2
movement:1d3
combat:1d6 (if a hero takes a wound from kane and they have any items choose one at random and give it to kane) kane may use any items taken from heros
ranged: may used stolen ranged weapons.
prize: hero recieves all items stolen by kane or draws two hero cards.
tough skinned rotter
zombie
wounds:1 (may only take a wound from explosive weapons or if hero has a fire item.
movement:2
combat:1d6
ranged:n/a
prize: may take torch from any pile and equip it to hero
Fleshwing
mutant
wounds:2
movement:1d6 (may not end movement in building) any hero fleshwing ecounters during movement is fought immediatly if hero takes a woud they are carried by fleshwing for the remainder of its movement or until another hero is encountered.
combat:1d6
ranged:n/a
prize: upon defeat hero may 1d6 spaces
combat:
any comments, criticisms, or suggestions are greatly appreciated.