09-18-2011, 09:22 PM
My friends and I made some characters and were curious what others thought.
Jim. Adult. Bus Driver. Special: Token Black Guy: If Jim is the first hero killed, he does not count towards the the number of heroes the zombies must kill to win the game. If Jim is not the first hero killed, zombie players may not use cards to discard from the hero draw deck until he is slain.
(During my three test games with Jim, he seemed to be balanced. The zombie players harassed Jim but waited to put on the pressure until another hero had been killed. Since Jim's ability is more useful the later the game goes, he would often end up dead towards the middle of the game since his death counts at that point towards the maximum. None of the people playing felt that being unable to prevent discarding hero deck cards was over powered because it added length to the game but also only really matters when the heroes are down to ten cards or less and the infamous discard ten cards card could come into play. Normally the game was over or Jim was dead before that happened.)
Aundra. Adult. Actress. Special 1: Coward: If a zombie starts it turn in Aundra's space, she gets +1 to movement if she runs away.
Special 2: Play dead: If Aundra skips her entire turn, zombies may not attack her until the start of her next turn.
(We discovered Aundra has some interesting issues. She's good at avoiding trouble. However, she can be shut down easily. Our zombie master figured out that by waiting for Aundra to use play dead, and then keeping a zombie or two in the spaces adjacent to her prevented her from benefiting from Coward. This tactic practically forced her out of Play Dead and make her fight her way out, especially in buildings. Otherwise she could end up lying on a floor all game. Which actually happened once. But we felt that she was balanced and fun.)
Gunther. Adult. Miner. Special: starts with an explosive.
(We considered giving Gunther a bonus to "Lights Out" or a lighter but after play testing him, we felt that starting with an explosive was enough. Any thoughts on him would be great."
Adam. Prankster. youth. Special 1: Caltrops: Once a game, Adam can pick a square adjacent to him. Any token that enters that square or starts its turn there must spend its next turn in that square (though it may still fight or search room as normal). This affects heroes and zombies alike.
Special 2: Youth. May give up move action to fully heal.
(Adam has some interesting possibilities. He can effectively slow an advance of zombies or set a defensive point. One of the three games we tested with him had him throw a bunch of caltrops into the square of four zombies. Since they couldn't move, this gave the Sheriff enough time to move and fire a shotgun blast into the zombies, killing three of the four. Ironically, those caltrops killed Adam on game when he put them in a door way and then had to run out when the build got "Taken Over.")
Well there you have them, our four costume characters. I hope you will give me feed back about them and let me know what you think, and if you feel like trying them out just let me know you are and how they worked for you.
Jim. Adult. Bus Driver. Special: Token Black Guy: If Jim is the first hero killed, he does not count towards the the number of heroes the zombies must kill to win the game. If Jim is not the first hero killed, zombie players may not use cards to discard from the hero draw deck until he is slain.
(During my three test games with Jim, he seemed to be balanced. The zombie players harassed Jim but waited to put on the pressure until another hero had been killed. Since Jim's ability is more useful the later the game goes, he would often end up dead towards the middle of the game since his death counts at that point towards the maximum. None of the people playing felt that being unable to prevent discarding hero deck cards was over powered because it added length to the game but also only really matters when the heroes are down to ten cards or less and the infamous discard ten cards card could come into play. Normally the game was over or Jim was dead before that happened.)
Aundra. Adult. Actress. Special 1: Coward: If a zombie starts it turn in Aundra's space, she gets +1 to movement if she runs away.
Special 2: Play dead: If Aundra skips her entire turn, zombies may not attack her until the start of her next turn.
(We discovered Aundra has some interesting issues. She's good at avoiding trouble. However, she can be shut down easily. Our zombie master figured out that by waiting for Aundra to use play dead, and then keeping a zombie or two in the spaces adjacent to her prevented her from benefiting from Coward. This tactic practically forced her out of Play Dead and make her fight her way out, especially in buildings. Otherwise she could end up lying on a floor all game. Which actually happened once. But we felt that she was balanced and fun.)
Gunther. Adult. Miner. Special: starts with an explosive.
(We considered giving Gunther a bonus to "Lights Out" or a lighter but after play testing him, we felt that starting with an explosive was enough. Any thoughts on him would be great."
Adam. Prankster. youth. Special 1: Caltrops: Once a game, Adam can pick a square adjacent to him. Any token that enters that square or starts its turn there must spend its next turn in that square (though it may still fight or search room as normal). This affects heroes and zombies alike.
Special 2: Youth. May give up move action to fully heal.
(Adam has some interesting possibilities. He can effectively slow an advance of zombies or set a defensive point. One of the three games we tested with him had him throw a bunch of caltrops into the square of four zombies. Since they couldn't move, this gave the Sheriff enough time to move and fire a shotgun blast into the zombies, killing three of the four. Ironically, those caltrops killed Adam on game when he put them in a door way and then had to run out when the build got "Taken Over.")
Well there you have them, our four costume characters. I hope you will give me feed back about them and let me know what you think, and if you feel like trying them out just let me know you are and how they worked for you.