10-19-2011, 08:01 PM
TAKING BACK WOODINVALE
REQURIES GROWING HUNGER AND 35 ZOMBIES (or pennies as zombie markers)
TURNS 20
SET UP
Take the Hospital, Junk Yard, High School and Super Market. Shuffle, then randomly place them, with the corners touching. This should form a + (plus sign) on the table. Take the remaining 4 L boards and place them around the Inner Boards.
It should look something like this, but randomly arranged.
NO PITCH POINTS, REGARDLESS OF SET UP
To Determine Random Buildings, use standard methods. 1–Hero Choice, 2–Top left 2 L boards, 3–Top right 2 L boards 4-Bottom left 2 L boards 5-Bottom right 2 L boards 6- Zombie Choice. The roll D6 1-3 inner L board, 4-6 outer L board. Then roll for the Building
6 Starting Heroes
Free search markers, Replenish, Well Stock, Hero Cards 3
All Starting and Replenish Heroes start in their Start Location, with 3 Hero Cards. Even if the building is Taken Over.
AutoSpawn, Horde 35 Zombies
Randomly roll a Quadrant, a 2 L Board section. The Zombie Player places 2 Barricades anywhere on those 2 L Boards.
Special Barricade rules. No Zombies may cross over a Barricade. Any wall touching the Barricade is considered Blocked Windows and Doors and Zombies may not cross or pass through them. A Hero may cross over a Barricade or pass through a Door on a roll of 3+
To Move A Barricade. A Hero or Heroes must commit their move action to;
It Takes 1 Hero to move a Barricade 1 space or direction.
It Takes 2 Heroes to move a Barricade 2 direction or 2spaces.
It a hero to move ratio. 1 Hero to move 1 space or direction
SPECIAL SPAWNING RULES
At the start or set up phase Spawn 4D6 Zombies, Using standard Spawning rules.
Spawning Pit rules are relaxed. During the Spawning Phase roll 3D6. You must Spawn evenly to a minimum, Zombie Choice, of 4 Spawning Pits.
On Turns 16, 12, 8 and 4 Spawn, rolling 4D6 and use standard Spawning rules.
AT THE END OF THE ZOMBIE TURN
Zombie Take Over Rules:
If there are 6 or more Zombies and No Heroes on an L Board.
Place a Numbered Counter; face up, on the L Boards. That L Board is no longer Well Stocked and Remove all Free Search Markers and shuffle them with the discarded free search markers.
If there are 12 or more Zombies and 1 Hero.
Place a Numbered Counter; face up, on the L Boards. That L Board is no longer Well Stocked and Remove all Free Search Markers and shuffle them with the discarded free search markers.
AT THE END OF THE HERO TURN
Hero Taking Back Rules
If there is 1 Hero and No Zombies.
Flip the Numbered Counter over (to the LNOE logo) Those Building are now Well Stocked.
If there is 2 Heroes and 11 or less Zombies.
Flip the Numbered Counter over (to the LNOE logo) Those Building are now Well Stocked.
If the Hero Take Back Rules apply, with the LNOE Logo displayed.
Remove the Numbered counter. The Zombie Player then replaces the Free Search markers
Victory Condition: It’s a Slaughter Fest, who cares HAVE FUN J
Hero win if at the end, Woodinvale is completely restored.
Zombies win is 5 or more L Boards are in any phase of being Taken Over
I had to go grade school on this one
Resolving a No Win Conditions
If the Heroes Kill X Zombies
150+ A
120+ B
90+ C
60+ D
less than that…..go play Zombie Dice
If the Zombies Kill X Heroes
8 A
6 B
4 C
2…..go play Zombie Dice
REQURIES GROWING HUNGER AND 35 ZOMBIES (or pennies as zombie markers)
TURNS 20
SET UP
Take the Hospital, Junk Yard, High School and Super Market. Shuffle, then randomly place them, with the corners touching. This should form a + (plus sign) on the table. Take the remaining 4 L boards and place them around the Inner Boards.
It should look something like this, but randomly arranged.
NO PITCH POINTS, REGARDLESS OF SET UP
To Determine Random Buildings, use standard methods. 1–Hero Choice, 2–Top left 2 L boards, 3–Top right 2 L boards 4-Bottom left 2 L boards 5-Bottom right 2 L boards 6- Zombie Choice. The roll D6 1-3 inner L board, 4-6 outer L board. Then roll for the Building
6 Starting Heroes
Free search markers, Replenish, Well Stock, Hero Cards 3
All Starting and Replenish Heroes start in their Start Location, with 3 Hero Cards. Even if the building is Taken Over.
AutoSpawn, Horde 35 Zombies
Randomly roll a Quadrant, a 2 L Board section. The Zombie Player places 2 Barricades anywhere on those 2 L Boards.
Special Barricade rules. No Zombies may cross over a Barricade. Any wall touching the Barricade is considered Blocked Windows and Doors and Zombies may not cross or pass through them. A Hero may cross over a Barricade or pass through a Door on a roll of 3+
To Move A Barricade. A Hero or Heroes must commit their move action to;
It Takes 1 Hero to move a Barricade 1 space or direction.
It Takes 2 Heroes to move a Barricade 2 direction or 2spaces.
It a hero to move ratio. 1 Hero to move 1 space or direction
SPECIAL SPAWNING RULES
At the start or set up phase Spawn 4D6 Zombies, Using standard Spawning rules.
Spawning Pit rules are relaxed. During the Spawning Phase roll 3D6. You must Spawn evenly to a minimum, Zombie Choice, of 4 Spawning Pits.
On Turns 16, 12, 8 and 4 Spawn, rolling 4D6 and use standard Spawning rules.
AT THE END OF THE ZOMBIE TURN
Zombie Take Over Rules:
If there are 6 or more Zombies and No Heroes on an L Board.
Place a Numbered Counter; face up, on the L Boards. That L Board is no longer Well Stocked and Remove all Free Search Markers and shuffle them with the discarded free search markers.
If there are 12 or more Zombies and 1 Hero.
Place a Numbered Counter; face up, on the L Boards. That L Board is no longer Well Stocked and Remove all Free Search Markers and shuffle them with the discarded free search markers.
AT THE END OF THE HERO TURN
Hero Taking Back Rules
If there is 1 Hero and No Zombies.
Flip the Numbered Counter over (to the LNOE logo) Those Building are now Well Stocked.
If there is 2 Heroes and 11 or less Zombies.
Flip the Numbered Counter over (to the LNOE logo) Those Building are now Well Stocked.
If the Hero Take Back Rules apply, with the LNOE Logo displayed.
Remove the Numbered counter. The Zombie Player then replaces the Free Search markers
Victory Condition: It’s a Slaughter Fest, who cares HAVE FUN J
Hero win if at the end, Woodinvale is completely restored.
Zombies win is 5 or more L Boards are in any phase of being Taken Over
I had to go grade school on this one
Resolving a No Win Conditions
If the Heroes Kill X Zombies
150+ A
120+ B
90+ C
60+ D
less than that…..go play Zombie Dice
If the Zombies Kill X Heroes
8 A
6 B
4 C
2…..go play Zombie Dice