11-29-2011, 08:55 PM
Hi, so I was reading this;
Hand Weapon Break Tests (Addition - Rulebook p.15)
Hand Weapon Items are the most common way for a Hero to get a Combat Bonus:. Although powerful tools in the Hero's fight against the Zombies, most of these weapons do have a chance of breaking during combat. Many Hand Weapons have the text:
After each use, Breaks on X (Discard).
This means that after the Hero gains the Combat Bonus: of the weapon, they must roll an additional die to see if the weapon Breaks. This is called a Break Test. If the Break Test roll is equal to X as printed on the card (usually 1 or 2), the Hand Weapon is destroyed in the fight and must be discarded. It is important to note that whether or not the weapon Breaks, the Combat Bonus still takes affect.
So, does that mean after each use ?
or only after each use when the combat bonus was needed/used ?
Meaning not all hand weapons are always used. Like we normally do not roll an extra fight die for the baseball bat unless the Heroes are losing. Then add a fight die, and check for Break. The Crow Bar only lets you win on Ties. If a tie was not present, do you still do a Break Test ? or only after it is used to resolve a tie ?
Hand Weapon Break Tests (Addition - Rulebook p.15)
Hand Weapon Items are the most common way for a Hero to get a Combat Bonus:. Although powerful tools in the Hero's fight against the Zombies, most of these weapons do have a chance of breaking during combat. Many Hand Weapons have the text:
After each use, Breaks on X (Discard).
This means that after the Hero gains the Combat Bonus: of the weapon, they must roll an additional die to see if the weapon Breaks. This is called a Break Test. If the Break Test roll is equal to X as printed on the card (usually 1 or 2), the Hand Weapon is destroyed in the fight and must be discarded. It is important to note that whether or not the weapon Breaks, the Combat Bonus still takes affect.
So, does that mean after each use ?
or only after each use when the combat bonus was needed/used ?
Meaning not all hand weapons are always used. Like we normally do not roll an extra fight die for the baseball bat unless the Heroes are losing. Then add a fight die, and check for Break. The Crow Bar only lets you win on Ties. If a tie was not present, do you still do a Break Test ? or only after it is used to resolve a tie ?