12-29-2011, 03:41 PM
Hi. I have a question about game mechanics or steps, procedures or what ever you want to call it.
ZOMBIE GRAVE WEAPON:
Explosive
At the end of each Zombie Turn, roll a D6. On the roll of 6 (or if the Zombie is killed), the Zombie explodes. Any other Zombies in its space are Killed on the roll of 2+, any Hero there is Killed on the roll of 5+. Any model in an adjacent space takes a Wound on the D6 roll of 5 or 6
If at the end of a Zombie Turn an Explosive Zombie, explodes. What is the sequence of events that would follow? I think that if the Explosive Zombie dies in a regular fight, the procedure should be the same…..but not really.
If it’s the Zombie Turn, the zombie Player rolls first, since it’s their turn. (checking for wounds or kills)
If it’s the Hero Turn, the hero player rolls first since it’s their turn. (checking for wounds or kills)
The sequence or steps or procedure I use or did was;
Zombie Player rolls, for the explosive Zombie at the end of the turn, and it explodes. Roll Kills for all Zombies in the same space. Then roll for zombie wounds in all adjacent spaces. Start of the Hero Turn, any Hero adjacent to or in the same space as an Exploded Zombie. Must roll for being Killed or wounded FIRST. Or actually I think its still part of the Zombie Turn, and Heroes would still roll after the current Zombie player.
What are your ideas ? Procedures ? Steps ?
Thankz
ZOMBIE GRAVE WEAPON:
Explosive
At the end of each Zombie Turn, roll a D6. On the roll of 6 (or if the Zombie is killed), the Zombie explodes. Any other Zombies in its space are Killed on the roll of 2+, any Hero there is Killed on the roll of 5+. Any model in an adjacent space takes a Wound on the D6 roll of 5 or 6
If at the end of a Zombie Turn an Explosive Zombie, explodes. What is the sequence of events that would follow? I think that if the Explosive Zombie dies in a regular fight, the procedure should be the same…..but not really.
If it’s the Zombie Turn, the zombie Player rolls first, since it’s their turn. (checking for wounds or kills)
If it’s the Hero Turn, the hero player rolls first since it’s their turn. (checking for wounds or kills)
The sequence or steps or procedure I use or did was;
Zombie Player rolls, for the explosive Zombie at the end of the turn, and it explodes. Roll Kills for all Zombies in the same space. Then roll for zombie wounds in all adjacent spaces. Start of the Hero Turn, any Hero adjacent to or in the same space as an Exploded Zombie. Must roll for being Killed or wounded FIRST. Or actually I think its still part of the Zombie Turn, and Heroes would still roll after the current Zombie player.
What are your ideas ? Procedures ? Steps ?
Thankz