01-04-2012, 08:31 PM
Hello all.
I have created and tested one scenario. My group just played it one time. Though heroes have on remaining just 4 rounds and it was fun, I think the scenario deserves some improvements.
(Anticipated apologies for my bad English)
Here it is:
Turns: 18
Using just basic game.
All six L shaped tiles were used in this scenario. I have placed all the L shaped tiles together in a "rectangle" form. I used the center tile adjacent to one of L shaped tiles.
I used the FFG games to emulate a ritual circle, and I put it in center square of center tile.
All the 8 numbered tiles was used.
The zombie player must say 4 numbers and randomly allocate (face down) all the 8 numbered tiles in the buildings. No building can have more than 1 tile.
Buildings with numbered tiles cant be taken over.
Game begins with a zombie master in ritual circle square. He is a Hero Zombie and he has 3 hit points.
The misson:
One citizen of the town performed a ritual to create zombies. But the ritual transmutate him to a zombie too. Before the transformation, he hide all the 4 items he used to perform the ritual.
Heroes must find all 4 items investigating the buildings that have the face down numbered tiles. If it is one of 4 numbers, a hero find a item and must take with him. If it is not, nothing happens.
The investigation is done in Ranged Weapon attack phase and the hero just must be in the building of the numbered tile to investigate. On 4+ in dice roll he can look the numbered tile.
Besides the 4 items, the heroes must kill the zombie lord and take his blood/head. Kill the zombie lord drops the skull tile in same square he was.
One hero needs to have all 5 items (4 numbered tiles + zombie head) and take them to ritual circle. He must give up all his turn to perform a ritual and win the game.
Zombie player must prevent heroes take the items until dawn or kill 4 heroes.
I hope didnt have forgot nothing.
Thank you for your help.
I have created and tested one scenario. My group just played it one time. Though heroes have on remaining just 4 rounds and it was fun, I think the scenario deserves some improvements.
(Anticipated apologies for my bad English)
Here it is:
Turns: 18
Using just basic game.
All six L shaped tiles were used in this scenario. I have placed all the L shaped tiles together in a "rectangle" form. I used the center tile adjacent to one of L shaped tiles.
I used the FFG games to emulate a ritual circle, and I put it in center square of center tile.
All the 8 numbered tiles was used.
The zombie player must say 4 numbers and randomly allocate (face down) all the 8 numbered tiles in the buildings. No building can have more than 1 tile.
Buildings with numbered tiles cant be taken over.
Game begins with a zombie master in ritual circle square. He is a Hero Zombie and he has 3 hit points.
The misson:
One citizen of the town performed a ritual to create zombies. But the ritual transmutate him to a zombie too. Before the transformation, he hide all the 4 items he used to perform the ritual.
Heroes must find all 4 items investigating the buildings that have the face down numbered tiles. If it is one of 4 numbers, a hero find a item and must take with him. If it is not, nothing happens.
The investigation is done in Ranged Weapon attack phase and the hero just must be in the building of the numbered tile to investigate. On 4+ in dice roll he can look the numbered tile.
Besides the 4 items, the heroes must kill the zombie lord and take his blood/head. Kill the zombie lord drops the skull tile in same square he was.
One hero needs to have all 5 items (4 numbered tiles + zombie head) and take them to ritual circle. He must give up all his turn to perform a ritual and win the game.
Zombie player must prevent heroes take the items until dawn or kill 4 heroes.
I hope didnt have forgot nothing.
Thank you for your help.