01-29-2012, 02:43 PM
I wanted new Heroes so I made some modifications to the official ones (and created a new one).
Now my group of gamers only uses these Heroes (plus Sam, which I like as is). We have playtested them in many games and I think they are balanced.
NOTE: I found some of the new abilities in a variety of articles posted on another site, while others have been invented by me.
Comments and suggestions will be appreciated.
JOHNNY 3 wounds
BLITZ: same official rules but Johnny wins on ties just when he uses this ability
DESPERATE BLOW: when Johnny loses a fight, takes a wound but the zombie is wounded too
SHERIFF ANDERSON 3 wounds
ON DUTY
MAN OF ACTION
COVERING FIRE: may give up a move action to make an extra ranged attack with the same weapon (if he owns a hunting rifle, may make 3 ranged attacks)
JAKE 3 wounds
RESOURCEFUL
STREET SURVIVAL: may discard a card at any time (except during a fight) to try to heal himself a wound. On a roll of 3+, he regains a wound. On 1-2 nothing happens but he must discard the card anyway.
JENNY 3 wounds
CATCH AND RUN: may move 1D6-2 squares after a search
AGILITY: with 3+ may pass through a square occupied by zombies without stopping and fighting. She must roll the die for every square she tries to pass through. If she fails the die roll, the move action ends and she must fight.
BECKY 3 wounds
FIRST AID: at the end of the Hero turn, on a roll of 3+ may heal one wound from another hero in the same space (only one attempt allowed)
SURVIVAL INSTINCT: if the movement die roll is 5+, may give up the move action and make a search even if she’s not in a building
AMANDA 3 wounds
STEALTH: may give up a move action to hide: until the end of the next zombie turn, may cancel any fight on a roll of 4+
EVADE: may use 3 movement points to pass through walls (not diagonally)
FATHER JOSEPH 3 wounds
HOLY MAN
STRENGHT OF SPIRIT
FORCE OF FAITH: if rolls a double in a fight, always wins and the zombie is wounded
SACRIFICE: when another Hero in the same square is attacked, Father Joseph may fight instead of him
BILLY 3 wounds
BRAVE: may give up a move action to let another hero in the same square have an immediate extra move action
TRACK STAR: roll 1D8 for movement
RUN AND GUN: may shoot during movement
NEW HERO
SCARLET WITCH (from Marvel Comics) 3 wounds
PSYCHIC PUSH: range 2 may give up a move action to move 1D6 zombies one square (even in different directions)
SPACE DISTORSION: may give up a move action to change her place with another hero’s one on a roll of 3+ (but only if the other hero agrees).
Now my group of gamers only uses these Heroes (plus Sam, which I like as is). We have playtested them in many games and I think they are balanced.
NOTE: I found some of the new abilities in a variety of articles posted on another site, while others have been invented by me.
Comments and suggestions will be appreciated.
JOHNNY 3 wounds
BLITZ: same official rules but Johnny wins on ties just when he uses this ability
DESPERATE BLOW: when Johnny loses a fight, takes a wound but the zombie is wounded too
SHERIFF ANDERSON 3 wounds
ON DUTY
MAN OF ACTION
COVERING FIRE: may give up a move action to make an extra ranged attack with the same weapon (if he owns a hunting rifle, may make 3 ranged attacks)
JAKE 3 wounds
RESOURCEFUL
STREET SURVIVAL: may discard a card at any time (except during a fight) to try to heal himself a wound. On a roll of 3+, he regains a wound. On 1-2 nothing happens but he must discard the card anyway.
JENNY 3 wounds
CATCH AND RUN: may move 1D6-2 squares after a search
AGILITY: with 3+ may pass through a square occupied by zombies without stopping and fighting. She must roll the die for every square she tries to pass through. If she fails the die roll, the move action ends and she must fight.
BECKY 3 wounds
FIRST AID: at the end of the Hero turn, on a roll of 3+ may heal one wound from another hero in the same space (only one attempt allowed)
SURVIVAL INSTINCT: if the movement die roll is 5+, may give up the move action and make a search even if she’s not in a building
AMANDA 3 wounds
STEALTH: may give up a move action to hide: until the end of the next zombie turn, may cancel any fight on a roll of 4+
EVADE: may use 3 movement points to pass through walls (not diagonally)
FATHER JOSEPH 3 wounds
HOLY MAN
STRENGHT OF SPIRIT
FORCE OF FAITH: if rolls a double in a fight, always wins and the zombie is wounded
SACRIFICE: when another Hero in the same square is attacked, Father Joseph may fight instead of him
BILLY 3 wounds
BRAVE: may give up a move action to let another hero in the same square have an immediate extra move action
TRACK STAR: roll 1D8 for movement
RUN AND GUN: may shoot during movement
NEW HERO
SCARLET WITCH (from Marvel Comics) 3 wounds
PSYCHIC PUSH: range 2 may give up a move action to move 1D6 zombies one square (even in different directions)
SPACE DISTORSION: may give up a move action to change her place with another hero’s one on a roll of 3+ (but only if the other hero agrees).