02-18-2012, 02:24 AM
When the world went crazy and the dead started coming back to eat the living, I thought it couldn't get any worse. Turns out I was wrong. With the governments gone we're no longer Americans, just people trying to make it in what used to be America. Sure, Zombies are bad, but the other survivors are even worse. At least Zombies can't shoot you...
3-player scenario
Zombies: Zombies Autospawn, Zombie Horde, Grave Weapons, Always Zombie Heroes
Heroes: Number Counters (8), Hero Card Pool (3), Barricades, Survival Decks, Heroes Replenish
Set the board up as you would in the "All Hallow's Eve II: The Ritual" custom scenario, with the Center of Town board face up. Place 2 Spawning Pits in the center tile. Use the 8 number counters to represent groupings of supplies and place them randomly on the board. Now, here's the interesting part. Form 2 teams of 3 Heroes each. Pick two opposite corners of the board. Both Hero players choose a Safe House on their respective corner which starts Fully Barricaded. The teams start in their safe house and must venture out into the apocalyptic wasteland battling both Zombies and hostile survivors!
Combat between Heroes works just like combat between Heroes and Zombies, and wounds may be ignored with the proper event cards. Any Hero that kills another Hero in a fight may help themselves to any items that Hero was carrying before discarding the rest. Also, if a Hero is holding Supply tokens when killed by a Hero, the surviving hero may take all of them, to the limit of 2 total, and leave the rest on the space where the Hero died.
Heroes may carry no more than 2 Supply tokens at once. For every Supply token a Hero deposits in the safe house, roll a d6. On 1-5, immediately draw a Hero Card for the Hero. On a 6 draw either a Unique Item or a Hero Card.
New Heroes start in their respective safe house with 2 Hero Cards.
Zombies win by killing any 4 Heroes before sundown or by keeping both safe houses Understocked (less than 8 supplies inside).
The Hero Team with the most supplies in their Safe House at sundown wins!
This scenario was inspired by zombie films such as Night of the Living Dead, Dawn of the Dead, and 28 Days Later. The moral is always the same: Zombies can eat you, but the real dangers is ourselves.
3-player scenario
Zombies: Zombies Autospawn, Zombie Horde, Grave Weapons, Always Zombie Heroes
Heroes: Number Counters (8), Hero Card Pool (3), Barricades, Survival Decks, Heroes Replenish
Set the board up as you would in the "All Hallow's Eve II: The Ritual" custom scenario, with the Center of Town board face up. Place 2 Spawning Pits in the center tile. Use the 8 number counters to represent groupings of supplies and place them randomly on the board. Now, here's the interesting part. Form 2 teams of 3 Heroes each. Pick two opposite corners of the board. Both Hero players choose a Safe House on their respective corner which starts Fully Barricaded. The teams start in their safe house and must venture out into the apocalyptic wasteland battling both Zombies and hostile survivors!
Combat between Heroes works just like combat between Heroes and Zombies, and wounds may be ignored with the proper event cards. Any Hero that kills another Hero in a fight may help themselves to any items that Hero was carrying before discarding the rest. Also, if a Hero is holding Supply tokens when killed by a Hero, the surviving hero may take all of them, to the limit of 2 total, and leave the rest on the space where the Hero died.
Heroes may carry no more than 2 Supply tokens at once. For every Supply token a Hero deposits in the safe house, roll a d6. On 1-5, immediately draw a Hero Card for the Hero. On a 6 draw either a Unique Item or a Hero Card.
New Heroes start in their respective safe house with 2 Hero Cards.
Zombies win by killing any 4 Heroes before sundown or by keeping both safe houses Understocked (less than 8 supplies inside).
The Hero Team with the most supplies in their Safe House at sundown wins!
This scenario was inspired by zombie films such as Night of the Living Dead, Dawn of the Dead, and 28 Days Later. The moral is always the same: Zombies can eat you, but the real dangers is ourselves.