03-21-2012, 05:27 PM
From LNOE wiki faqs
Q16: Meat Cleaver - How do ‘instant’ kills work with weapons such as the Meat Cleaver?
A16: With the Meat Cleaver’s Combat Bonus, if a Hero rolls a 6 on any of their Fight Dice, the Zombie they are fighting is instantly Killed and the Fight ends immediately. Because it is ‘instant’, Zombies do NOT even get the chance to play cards (may not force a re-roll etc). It is also important to note that the Fight is NOT Resolved (the Hero is not hurt, even if the Zombie would normally have won the Fight).
The roll MAY be modified in order to get a 6 (adding extra dice, Re-rolling, adding 1 to a roll to change a 5 result into a 6), but once a 6 is rolled, the Hero may instantly act on it to use the Meat Cleaver’s Combat Bonus. If a Hero decides not to use the Combat Bonus to ‘instantly’ Kill (say they do not want to Kill the Zombie for some reason), the opportunity is wasted and the Meat Cleaver may NOT be used in conjunction with that 6 roll for the rest of the Fight.
No saying about abilities but cards may not be used to change the fate of the fight as it is resolved but any abilities may take place if they are not trying to change the fight result...
So no more card can be played but abilities are imanent from the hero or zombies who possess then and overcome the regular rule.
That said...
A bloated body zombie could prevent the damage...
Jade does not receive a wound from fights where she rolled doubles, so yes she instantly loses but does not take a single wound.
Rachelle ability grants her the right to try and prevent each wound she receives so yes she can prevent.
Feels no pain - Prevents it... as it prevents a instant kill but you are saying that nothing can be done so this card can't be played in such situation rendering it useless against given event?
Just a scratch - Can do it either...
going further
The zard beast could try to prevent all the wounds she would be about to get.
And Jojo can dance her way out of the claws of death.
Got it? there is a post in the boardgamegeek forum about this same question we are discussing... i'll search for it later and post it.
From Flying Frog Wiki faqs:
Q16: Meat Cleaver - How do ‘instant’ kills work with weapons such as the Meat Cleaver?
A16: With the Meat Cleaver’s Combat Bonus, if a Hero rolls a 6 on any of their Fight Dice, the Zombie they are fighting is instantly Killed and the Fight ends immediately. Because it is ‘instant’, Zombies do NOT even get the chance to play cards (may not force a re-roll etc). It is also important to note that the Fight is NOT Resolved (the Hero is not hurt, even if the Zombie would normally have won the Fight).
The roll MAY be modified in order to get a 6 (adding extra dice, Re-rolling, adding 1 to a roll to change a 5 result into a 6), but once a 6 is rolled, the Hero may instantly act on it to use the Meat Cleaver’s Combat Bonus. If a Hero decides not to use the Combat Bonus to ‘instantly’ Kill (say they do not want to Kill the Zombie for some reason), the opportunity is wasted and the Meat Cleaver may NOT be used in conjunction with that 6 roll for the rest of the Fight.
My mistake... the fight isn't resolved at all... this said the wounds aren't exactly result of the fight...
The fight is somehow cancelled but the losing side takes enough wounds to fill all it's health boxes.
Nothing says this wounds can't be prevented cards cannot be played but nothing is said about abilities.
With that said how i would rule the following situations:
Jade roll couple 1's -
Rebellious says she may not be wounded... Her ability is final against a general rule effect... so she loses the fight but takes no wounds.
Rachelle -
Gets to try and prevent each wound separately possibly preventing all of them if she gets a high enough roll...
Feels no pain -
Works as normal... prevents the instantly kill so no wounds for the zombie... supposing it has more than 1 health box. Otherwise as you say it couldn't be played against "instants"
Just a scratch -
Prevents the last wound.
Against all odds -
Prevents the last wound.
Instantly kill vs Barbed wire ability
Side instantly killing takes a wound and instantly kills the zombie.
The fight can't be cancelled but it's resulting wounds can be prevented.
Q16: Meat Cleaver - How do ‘instant’ kills work with weapons such as the Meat Cleaver?
A16: With the Meat Cleaver’s Combat Bonus, if a Hero rolls a 6 on any of their Fight Dice, the Zombie they are fighting is instantly Killed and the Fight ends immediately. Because it is ‘instant’, Zombies do NOT even get the chance to play cards (may not force a re-roll etc). It is also important to note that the Fight is NOT Resolved (the Hero is not hurt, even if the Zombie would normally have won the Fight).
The roll MAY be modified in order to get a 6 (adding extra dice, Re-rolling, adding 1 to a roll to change a 5 result into a 6), but once a 6 is rolled, the Hero may instantly act on it to use the Meat Cleaver’s Combat Bonus. If a Hero decides not to use the Combat Bonus to ‘instantly’ Kill (say they do not want to Kill the Zombie for some reason), the opportunity is wasted and the Meat Cleaver may NOT be used in conjunction with that 6 roll for the rest of the Fight.
No saying about abilities but cards may not be used to change the fate of the fight as it is resolved but any abilities may take place if they are not trying to change the fight result...
So no more card can be played but abilities are imanent from the hero or zombies who possess then and overcome the regular rule.
That said...
A bloated body zombie could prevent the damage...
Jade does not receive a wound from fights where she rolled doubles, so yes she instantly loses but does not take a single wound.
Rachelle ability grants her the right to try and prevent each wound she receives so yes she can prevent.
Feels no pain - Prevents it... as it prevents a instant kill but you are saying that nothing can be done so this card can't be played in such situation rendering it useless against given event?
Just a scratch - Can do it either...
going further
The zard beast could try to prevent all the wounds she would be about to get.
And Jojo can dance her way out of the claws of death.
Got it? there is a post in the boardgamegeek forum about this same question we are discussing... i'll search for it later and post it.
From Flying Frog Wiki faqs:
Q16: Meat Cleaver - How do ‘instant’ kills work with weapons such as the Meat Cleaver?
A16: With the Meat Cleaver’s Combat Bonus, if a Hero rolls a 6 on any of their Fight Dice, the Zombie they are fighting is instantly Killed and the Fight ends immediately. Because it is ‘instant’, Zombies do NOT even get the chance to play cards (may not force a re-roll etc). It is also important to note that the Fight is NOT Resolved (the Hero is not hurt, even if the Zombie would normally have won the Fight).
The roll MAY be modified in order to get a 6 (adding extra dice, Re-rolling, adding 1 to a roll to change a 5 result into a 6), but once a 6 is rolled, the Hero may instantly act on it to use the Meat Cleaver’s Combat Bonus. If a Hero decides not to use the Combat Bonus to ‘instantly’ Kill (say they do not want to Kill the Zombie for some reason), the opportunity is wasted and the Meat Cleaver may NOT be used in conjunction with that 6 roll for the rest of the Fight.
My mistake... the fight isn't resolved at all... this said the wounds aren't exactly result of the fight...
The fight is somehow cancelled but the losing side takes enough wounds to fill all it's health boxes.
Nothing says this wounds can't be prevented cards cannot be played but nothing is said about abilities.
With that said how i would rule the following situations:
Jade roll couple 1's -
Rebellious says she may not be wounded... Her ability is final against a general rule effect... so she loses the fight but takes no wounds.
Rachelle -
Gets to try and prevent each wound separately possibly preventing all of them if she gets a high enough roll...
Feels no pain -
Works as normal... prevents the instantly kill so no wounds for the zombie... supposing it has more than 1 health box. Otherwise as you say it couldn't be played against "instants"
Just a scratch -
Prevents the last wound.
Against all odds -
Prevents the last wound.
Instantly kill vs Barbed wire ability
Side instantly killing takes a wound and instantly kills the zombie.
The fight can't be cancelled but it's resulting wounds can be prevented.