06-20-2012, 12:32 AM
I'm placing this topic in the GENERAL section because I think this is a topic of strategy more than rules clarification.
I don't have the specific cards in front of me, so apologies in advance if I don't have the text on the cards or the rules exact.
As I recall, using the chainsaw after winning a fight allows the player to kill a zombie even if no doubles were rolled. However, if the chainsaw is used and the player LOSES the fight, the chainsaw is discarded, correct?
One would likely ask, wouldn't you only use the chainsaw once you know that you've won the fight? Why else would the player opt to use it?
I'm guessing the only way, as a zombie player, to try to eliminate the chainsaw is to hold back a fight card and then use it AFTER the die rolls show that you would lose the fight and then wait for the hero player to choose to use the chainsaw?
For instance, say, as the ZP, I roll a 3 and the Hero rolls 5, 2 on his two fight dice. He wins the fight and then opts to use the chainsaw to kill me instead of "fending off". Then I use a card that either lets me re-roll or roll more fight dice (in hopes of rolling a 5 or 6) or causes my opponent to re-roll some or all of theirs (for instance, make him re-roll the 5 and hope he gets a 3 or lower?)
Other than holding back a fight card when facing a player with a chainsaw, I can't think of another instance where a hero player would be foolish enough to lose the chainsaw. Am I missing something?
I don't have the specific cards in front of me, so apologies in advance if I don't have the text on the cards or the rules exact.
As I recall, using the chainsaw after winning a fight allows the player to kill a zombie even if no doubles were rolled. However, if the chainsaw is used and the player LOSES the fight, the chainsaw is discarded, correct?
One would likely ask, wouldn't you only use the chainsaw once you know that you've won the fight? Why else would the player opt to use it?
I'm guessing the only way, as a zombie player, to try to eliminate the chainsaw is to hold back a fight card and then use it AFTER the die rolls show that you would lose the fight and then wait for the hero player to choose to use the chainsaw?
For instance, say, as the ZP, I roll a 3 and the Hero rolls 5, 2 on his two fight dice. He wins the fight and then opts to use the chainsaw to kill me instead of "fending off". Then I use a card that either lets me re-roll or roll more fight dice (in hopes of rolling a 5 or 6) or causes my opponent to re-roll some or all of theirs (for instance, make him re-roll the 5 and hope he gets a 3 or lower?)
Other than holding back a fight card when facing a player with a chainsaw, I can't think of another instance where a hero player would be foolish enough to lose the chainsaw. Am I missing something?