04-22-2009, 07:17 PM
1) Start by placing 4 random L-shaped pieces around the blank middle ground piece. Each player picks a hero of their choice.
2) Heroes can climb on top of a building to the roof top by the following:
a) adding 2 additional movement when next to the building
b) adding 0 extra movement when occupied by the same space as another hero
[EXAMPLE: billy is 3 spaces away from a wall, 2 empty spaces between him and the wall: would require 2 movements to approach the wall, another 2 to climb, and one more to reach the roof. These 2 addn'l movements can be avoided with another person at the same wall space]
3) Zombies cannot climb walls and get on roofs.
4) When on a roof, heroes add +1 range to their ranged attacks. You can also 'search' as you would if inside of a building for your movement/search turn, but you may only use this search once per roof. You can notate this by taking a search token away, or by marking it with a marker.
5) When attempting to come down from a roof, the heroes may drop down with one simple movement, however must take a wound, and your movement turn immedietly ends. The hero can avoid both of these when another hero is in the same ground space.
6) You can show a character on the roof by putting a marker or two under him, something to keep track. Please note: it is possible to have a hero and a zombie in the same 'sqaure', however the zombie is under the hero on the roof obviously, and cannot attack him/her.
7) A building may be 'completely destroyed' by having a zombie in every space of the building at once. Once this happens, the building is destroyed, with no access from Heroes (zombies can still saunter over/through the rubbage). You can mark this with a 'taken over' marker if desired.
8) If a building is completely destroyed while a hero is on top, the hero takes 3 wounds.
9) Guns are scenerio search items.
Heroes win if they:
-kill 10 zombies from rooftops AND THEN
-have 2 or more heroes on a single roof top (waiting for the helicopter. Huge bonus points if all 4 heroes end on same rooftop alive)
Zombies win if they:
-destroy 6 buildings
-or preventing heroes from accomplishing their mission in 18 rounds
-or killing 4 heroes.
EDIT: Instead of 14 zombie limit, instead 21 zombie limit
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Please note: as much as it seems zombies can hide in buildings, heroes can always use zombie hunger to draw out zombies towards them. I've personally seen many hero players forget this very excellent player advantage when playing (a.k.a. taking one for the team).
2) Heroes can climb on top of a building to the roof top by the following:
a) adding 2 additional movement when next to the building
b) adding 0 extra movement when occupied by the same space as another hero
[EXAMPLE: billy is 3 spaces away from a wall, 2 empty spaces between him and the wall: would require 2 movements to approach the wall, another 2 to climb, and one more to reach the roof. These 2 addn'l movements can be avoided with another person at the same wall space]
3) Zombies cannot climb walls and get on roofs.
4) When on a roof, heroes add +1 range to their ranged attacks. You can also 'search' as you would if inside of a building for your movement/search turn, but you may only use this search once per roof. You can notate this by taking a search token away, or by marking it with a marker.
5) When attempting to come down from a roof, the heroes may drop down with one simple movement, however must take a wound, and your movement turn immedietly ends. The hero can avoid both of these when another hero is in the same ground space.
6) You can show a character on the roof by putting a marker or two under him, something to keep track. Please note: it is possible to have a hero and a zombie in the same 'sqaure', however the zombie is under the hero on the roof obviously, and cannot attack him/her.
7) A building may be 'completely destroyed' by having a zombie in every space of the building at once. Once this happens, the building is destroyed, with no access from Heroes (zombies can still saunter over/through the rubbage). You can mark this with a 'taken over' marker if desired.
8) If a building is completely destroyed while a hero is on top, the hero takes 3 wounds.
9) Guns are scenerio search items.
Heroes win if they:
-kill 10 zombies from rooftops AND THEN
-have 2 or more heroes on a single roof top (waiting for the helicopter. Huge bonus points if all 4 heroes end on same rooftop alive)
Zombies win if they:
-destroy 6 buildings
-or preventing heroes from accomplishing their mission in 18 rounds
-or killing 4 heroes.
EDIT: Instead of 14 zombie limit, instead 21 zombie limit
------------------------------------------------------------------------
Please note: as much as it seems zombies can hide in buildings, heroes can always use zombie hunger to draw out zombies towards them. I've personally seen many hero players forget this very excellent player advantage when playing (a.k.a. taking one for the team).